Image Sequence Skips First Image?
Dec 18, 2011
I made an image gallery, and I used a script to put them in an array, so people can browse through them using previous/next buttons. I think it may be a very oldfashioned script, but I don't know anything about javascript, and this one seemed simpler than others to modify.
I added a function that shows how many images there are and the number of the image you are seeing (photo 1/6 for example)
The problem is that the script seems to skip counting the first image, it calls the second one 'photo 1/6', doesn't allow you to go back to the first and stops at the fifth. I tried to add a window.onload function, but I think I did it wrong, or it doesnt work because of other scripts that are also loaded on the page (JqueryBeforeAfter).
Here is the script I used:
Code:
<!-- script created by : THeMaRTy -->
<!-- website: http://marty.excudo.net -->
var count=0;
var link_array = new Array();
[Code]....
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May 24, 2011
I want the images to change in sequence when the page is refreshed not random like i have below. Also I also need text to change on refresh to because I am going to have a descritption of the image below.
[CODE]
<script type="text/javascript" language="JavaScript">
var imgs = new Array('<a href="VW_1.shtml"><img border=0 src="img/samples/VW/large_1.jpg" width=165 height=109" class="thumbnail_img">',
[Code]....
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Apr 22, 2004
I am creating a little portal for my design department at work. On the homepage of the portal, there is a section for a random image that people can submit. This image has a preset width and height so it fits into the layout. When you load the index page, it randomly selects one of the images from the database. However, I want people to be able to click on the image and load a different one. I don't want to reload the entire page and get a new randomly selected one because it is possible they could keep getting the same image over and over. If they random get image #5, I want them to see image #6 when they click, then image #7 when they click again, so on and so forth. When they reach the last image, they go back to image #1. Make sense?
Any ideas? I have tried looking at scripts that automatically change the image (with cute little fade ins), but I want the change to happen based on the user's actions.
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May 26, 2011
I want the images to change (rotate) in sequence when the page is refreshed not random like i have below. Also I also need text to change on refresh to because I am going to have a descritption of the image below. So the image and text sync up together when some refreshes the page or goes page to the home page.I want the images to change like on this page Loading A Specific Image Sequence On Page Refresh Via JavaScript / DOM
Code:
<script type="text/javascript" language="JavaScript">
var imgs = new Array('<a href="VW_1.shtml"><img border=0 src="img/samples/VW/large_1.jpg" width=165 height=109" class="thumbnail_img">',
'<a href="fortshelby1.shtml"><img border=0 src="img/samples/Fort Shelby/image1-large.jpg" width=165 height=109 class="thumbnail_img">',
'<a href="jaguar1.shtml"><img border=0 src="img/samples/Jag_of_Novi/large_1.jpg" width=165 height=109 class="thumbnail_img">', .....
var max = imgs.length;
var num = Math.floor((Math.random() * max));
document.writeln(imgs[num]);
</script>
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Feb 2, 2010
I want to have a big image and say 5 small thumbnails underneath. When the user clicks a thumbnail, the image loads where the previous big image was. Is there a standard way to do this?
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Sep 27, 2011
i have image button i need to display image .if the size of the image button is 100*100 and image size is 50*50 .the remaining space of the image button should be empty.the image should not stretch.
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Aug 29, 2010
Im trying to have a click event that replaces an image on the page with a new image that has been selected randomly from an array. I have solved PART of this already (can get the random image to appear).
However, instead of appearing on the page where the old image was, the new image appears in a blank page.
My research indicates that this blank page location-problem is a result of using document.write in the Function. Therefore, I know I need to find a different way to accomplish this, but am failing miserably.
I have been trying for hours and hours and HOURS to figure out proper syntax for accomplishing this via elements, functions, variables and mootools.
A bit of my research:
-I found this---but havent figured out how to implement it in my scenario:
Source: [url]
-I found this---but havent figured out how to implement it in my scenario:
Code:
Source: [url]
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Oct 11, 2011
I use an image button to post a form. Let's say the button is on A.php and form target is B.php. when clicked, B.php comes but with extra arguments in the url. As far as I understand they are the coordinates of the point I clicked on the button image.
<input name="image" type="image" class="search_button_big" title="Search" value=" " src="img/dot.png" />
....B.php?image.x=38&image.y=24ℑ=+
When I remove name property additional arguments in the url simplifies as follows:
<input type="image" class="search_button_big" title="Search" value=" " src="img/dot.png" />
...B.php?x=78&y=31
How can I prevent these x and y's?
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I have some img tags in my HTML code, and I am trying to implement some manipulation on each image. Thing is, when using document.getElementsByTagName('img'), the JS engine skips every 2nd img tag, so I get an array with only half of the deal.
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$("#images li").click(function(){
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$("#mainImage").attr('src',image);
});
I want to show the Loading sign until the main image loads completely.
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Aug 29, 2010
Im trying to have a click event that replaces an image on the page with a new image that has been selected randomly from an array. I have solved PART of this already (can get the random image to appear).
However, instead of appearing on the page where the old image was, the new image appears in a blank page.
My research indicates that thisblank page location-problem is a result of using document.write in the Function. Therefore, I know I need to find a different way to accomplish this, but am failing miserably.
I have been trying for hours and hours and HOURS to figure out proper syntax for accomplishing this via elements, functions, variables and mootools.
A bit of my research:
I found this---but havent figured out how to implement it in my scenario:
I found this---but havent figured out how to implement it in my scenario:
Code:
Source: [url]
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Nov 27, 2011
I have an image insertion page that is part of a JS WYSIWYG. It works okay, but I would like to add a styled caption bar underneath it.
This is what I'm currently using for the caption (inserted by a button):
Code:
This is the code from the insert image page:
Code:
How do I put the caption bar after the image in the main code?
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Oct 25, 2011
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[Code]...
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Nov 18, 2011
I've been searching for a resolution to this issue for hours trying to customize my page located at [url]
Specifically, I'm trying to figure out why this line of code is not making my images display in the background:
Original plugin script provided here: [url]
<script>
I made adjustments with my image references that are all located in this directory: [url]
Problem: No images load, and I believe I don't fully understand the .appendTo tage.. I don't know if #body is correct. The author of the plugin assumed I understood the relation. Also #homePage may be incorrect as well.
Additionally, I found another plugin that worked for placing an image in the background (not random), and the background image would scale to size, according the users window. I loved that and it worked, just wanted to add random images to the same script.... first things first... I can't even get an image to display at all with the above code.
In case you wanted to know the script I was using to scale the background image, here it is below (although, as you will see in the code for my site - this image feature is disabled as I am trying to make adjustments).
code for image solutions used:
HTML
CSS
If I can get this second code to work with the random image plugin.
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<script type="text/javascript">
window.onload = function(){ // use this instead of <body onload …>
MM_preloadImages(MM_preloadImages('../3websites/home4.jpg','../3websites/amenities1.jpg','../3websites/inquiry1.jpg','../3websites/rates1.jpg','../3websites/photos1.jpg'); initLightbox()")
}
</script>
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Javascript
<script language="JavaScript">
function Change_Big_One(thumb){
document.getElementById('BigOne').src=thumb.src.replace("_th","")
[Code].....
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Nov 9, 2010
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Code:
Here is how i thought the bottom would work
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