I am creating a little portal for my design department at work. On the homepage of the portal, there is a section for a random image that people can submit. This image has a preset width and height so it fits into the layout. When you load the index page, it randomly selects one of the images from the database. However, I want people to be able to click on the image and load a different one. I don't want to reload the entire page and get a new randomly selected one because it is possible they could keep getting the same image over and over. If they random get image #5, I want them to see image #6 when they click, then image #7 when they click again, so on and so forth. When they reach the last image, they go back to image #1. Make sense?
Any ideas? I have tried looking at scripts that automatically change the image (with cute little fade ins), but I want the change to happen based on the user's actions.
I want the images to change in sequence when the page is refreshed not random like i have below. Also I also need text to change on refresh to because I am going to have a descritption of the image below.
[CODE] <script type="text/javascript" language="JavaScript"> var imgs = new Array('<a href="VW_1.shtml"><img border=0 src="img/samples/VW/large_1.jpg" width=165 height=109" class="thumbnail_img">',
I made an image gallery, and I used a script to put them in an array, so people can browse through them using previous/next buttons. I think it may be a very oldfashioned script, but I don't know anything about javascript, and this one seemed simpler than others to modify.
I added a function that shows how many images there are and the number of the image you are seeing (photo 1/6 for example)
The problem is that the script seems to skip counting the first image, it calls the second one 'photo 1/6', doesn't allow you to go back to the first and stops at the fifth. I tried to add a window.onload function, but I think I did it wrong, or it doesnt work because of other scripts that are also loaded on the page (JqueryBeforeAfter).
Here is the script I used:
Code: <!-- script created by : THeMaRTy --> <!-- website: http://marty.excudo.net --> var count=0; var link_array = new Array();
I want the images to change (rotate) in sequence when the page is refreshed not random like i have below. Also I also need text to change on refresh to because I am going to have a descritption of the image below. So the image and text sync up together when some refreshes the page or goes page to the home page.I want the images to change like on this page Loading A Specific Image Sequence On Page Refresh Via JavaScript / DOM
Code: <script type="text/javascript" language="JavaScript"> var imgs = new Array('<a href="VW_1.shtml"><img border=0 src="img/samples/VW/large_1.jpg" width=165 height=109" class="thumbnail_img">', '<a href="fortshelby1.shtml"><img border=0 src="img/samples/Fort Shelby/image1-large.jpg" width=165 height=109 class="thumbnail_img">', '<a href="jaguar1.shtml"><img border=0 src="img/samples/Jag_of_Novi/large_1.jpg" width=165 height=109 class="thumbnail_img">', ..... var max = imgs.length; var num = Math.floor((Math.random() * max)); document.writeln(imgs[num]); </script>
I am using ContentFlow from [URL] It is very well documented on their website. I got the whole thing working great on my site. What I don't know is how to change the ActiveItem onclick to just bump it over to the next image as if the next image had been clicked. As of right now it opens the image source in a self window. I don't want that. Can anyone give me a clue or maybe the whole answer on how to get it to click over to the next image? I believe the answer lies in the contentflow_src.js file.
I am trying to make a point and click javascript game. Basically what I want is to have one image displayed on screen at the start (room1.jpg). When you click on a door on that image, I have an onclick event to change the image to a new one that shows the door open (room1_a.jpg). What I want is that when you click the now open door, to display the next room in the game. The only solution I can think of is some sort of nested onclick event using several image maps, but I am fairly new to Javascript and I am not sure if that is possible. What it all comes down to is I want to display each incarnation of each room in the game in the same window without having to reload a new window for each room. I hope that makes sense, if not I can try and clarify. Below is the code I have so far. And as you can see all that does is display the open door when you click on the image. I have not done any of the image mapping yet.
I'm trying to use javascript to load an image on a webpage when another image is clicked on, just like an image gallery and just like this except I don't need any text: [URL] I copied the example above but when I click on the smaller image to load the larger one it works for a fraction of a second (I can see the image load in the right spot), but then the browser goes to the URL of the image instead (showing it on a blank page).
Im looking to basically have an image which is a button with a value, and when i click the image, it gets replaced by another image with a different value. when clicked again it would return to the original image and value..Is this possible? and if so, please help cos im terrible at javascript!
I have 6 headers that are animated gifs. They transition, 3 of them left to right, the other 3 right to left.I would like to have them to change to next header in sequence no matter which page on my site they click.I'm not sure this can be done, but think javascript is my best bet. Can anyone point me in the right direction?
As a test, I'm trying to display a sequence of images on an html page. The first image is displayed initially, but when I click on the button (although I can tell that the sequencing is happening, and the image files are on the server where they're supposed to be) the rest of the images do not display.
For the moment disregarding function thirdPic, I am able to click on "sample text" and I switch from an invisible image (actually 1 px by 1 px) with a picture of a book with a quote (firstPic) that I want to appear on screen. After reading the quote the reader can click on the image of the book and it will disappear. And it works fine. However, there are a couple of cases where I would like to show a lengthier quotation which would require me to click on the first book image(firstPic) and a second book image would appear with more text(thirdPic). I can get the second image to appear but I can't get it to disappear. Or I can get the first image to appear and get back to the empty screen but I want to do both. Everything I've tried to do doesn't work. I DO NOT WANT TO HAVE BUTTON TO CLICK THROUGH A SLIDESHOW. It would not be the representation I want ot produce.
Javascript Code ---------------------------------- function firstPic() { document.getElementById('blankPic2').src="../images/pic657.gif";
I have a number of images whose src's are changed when a button is pressed. At the moment the href is also changed and the images are opened. However I have a function which opens the images in their own windows. I want to run this for each image using the onClick event of the image. I have all the images and links stored in there own array's. I would like to do the same for the onClick events. I have tried creating an array an storing the onClick events in it.
i.e. images_onClicks[2] = "image_popup('image.jpg',100,100,100,100)"; and then changing the onclick event for the image. i.e. document.getElementsByName("image1")[0].onclick = images_onClicks[0];
However I just can't get it to work. Could anyone please tell me if there is something that I am missing.
I have this javascript code which I'm using for collapsible tables:
<html> <head> <script type="text/javascript"> function getItem(id)
[Code]....
So what I'm trying to do is display the image /path/to/plus when the table is closed, and then display the image /path/to/minus when the table is open.
How can I grab the image name "cat05_",add the proper ID to it, then swap the image? I cannot hardcode the name into an array as the page is dynamic so the image name changes on what page the user is on.
What I want it to do is load the image by the number that was pressed. onLoad would be cat05_1. So if number 2 was pressed cat05_2 would be pressed, cat05_3 would load if 3 was pressed. Code:
I've set up a few images to change onlick using the following code (I have the alternate images saved as jpgs in the img/ directory). There are two problems I'm having the first baffles me, after clicking one image and changing it the other images take 2 clicks before changing. The other problem is more of a curiosity, I plan to have these images work as a sort of check box for a sql database query and I'm not entirely sure my current way of doing it will allow for that.
Code: <body> <head> <script language="JavaScript" type="text/JavaScript"> var q=0;
[URL].. There is currently a hidden div called fullsize in the content which i have hidden by putting display:none in the css on that div. But I need to get that div to display when a user clicks on a thumbnail from the horizontal scrolling gallery.
I have been trying to get it to work for about 3 hours but can't see what it is.
i (more-or-less) understand how animation queuing works when animating a single element, but what's the best practice or most efficient approach for animating 2 different elements in a sequence? callbacks on complete?this example animates #black and #white simultaneously, when what i'd like to do is animate #black, then #white:[code]
I created an internal application which shows a large list of tasks that will be completed on a server by a script. It will go through each in order and update a database with its status (E.x "Failed", "Good", "Errors: <msg>").What I am doing currently is pulling the ID's of these tasks from a database, and then passing them to JQ to .load() the actual content for each div.What I would like to do is figure out a way to have each div reload as something is happening to it. So, lets say the script fires on the server and begins to process task ID 1. I would like to figure out a good way to be able to instantiate reloading for each div, as it is being processed.I do not wish to reload the entire page, I would not like for all 200+ divs to be constantly refreshing.
I'm a jQuery novice to say the least so please bear with me here.I need to swap out some images in a timed sequence. I found a tutorial online which kind of does what I need. Here is the code:
I have an ajaxCallWrapper function that is used for all of my Ajax calls. Its purpose is to put an indicator spinner on the screen while the Ajax is resolving:
This works fine in Firefox, but IE doesn't not show the spinner. However, if I add an alert after $('#ajaxBusy').show();, then the spinner becomes visible.
It seems to me that IE is not applying style changes to elements until the entire function completes or it hits an alert. Does anyone know a way to solve this so that the spinner will display?
I have a button that calls a functionI would like a single button that calls a series of functions in sequence i.e.first click of button calls function1second click of same button calls function2 etc