Where's gone wrong that whenever an image fades out into 0, it reappears before another image comes out? I've wanted to make the image disappear shortly before a new image is loaded. I've worked on this and played around with the scripts, yet no finding...
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Untitled Document</title>
<script>
[Code]...
But I would prefer the background images to fade in and out rather than change abruptly. I've spent hours searching for appropriate code, but have met a dead end so far.
Incidentally, I presume that the delay before the first background image appears is because of all the images pre-loading. Can anyone suggest a way to immediately display the first image?
Alrighty so here's what I have. Live example: [URL] It's a image slideshow that dynamically gets all the images (via php) in the current directory and puts them into the slideshow array. The array then randomly displays the images in the slideshow (via javascript). There are 5 images in the folder rotateimage which also has the php script getimages.php in it. Currently only the first image fades in however I want all the images to fade in as the first one does.
I'm designing a page to fade multiple images (three) in and out over a set period of time (one minute, say). The code I have works as follows:
I define an array and fill it with the div objects I want to fade in and out. I have some simple tags (2 for opaque, 1 for fading in, -1 for fading out, etc.) that I set to show the state of the object.
First I check if the object is opaque, and if so set it to fade along with a time;
Or if it's transparent I give it a 1 in 10 chance of fading in during this iteration. If it's currently fading in or out I check to make sure it's on track and change the opacity of the div accordingly.
Originally, I had the function call back to itself using setTimeout after the loop had gone through all the divs and changed their opacities appropriately. This caused an out of memory error (though, strangely, if I had any alerts in the function it didn't give me the error).
So the version below has the code in a while loop to let it run for 20 seconds - this gives me the "a script...run slowly, do you want to continue the script?" message.
So I have several questions:
1) First and foremost, why is my function causing out of memory/run slowly errors and what is the best way to fix that?
2) Is there a better way to code this effect (final result will be six lights fading in and out for a minute or so).
3)I'm not an experienced programmer, so any bad practices, ways to streamline, no no's, etc. that you see, please point out.
I've only posted the script here - the page simple consists of three divs (id's grad0, grad1, grad2) and a call to the function copied here.
When I am trying to fade images using either .fadeto or .fadeIn/Out, I get dead pixels. This happens on both IE7 and IE8. I tried looking around for a solution, but nothing works. Here is a link to an example: click here (Don't forget to use IE.
I followed a tutorial in .net magazine (a UK web design mag) on how to fade images using jQuery. I have followed it and I can now fade images for my menu, problem is, I am not sure how to append the code to all my to fade images for non list items. For example, I have a call to action button (just a telephone number with a graphic, I have used css sprites to add a hover to the graphic, but would now like to fade it using jquery. Still not managed to get this working, here is what I for my menu, which fades the images perfectly.
For some reason the dropdown list in my menu becomes hidden underneath the jquery fading images. If i dont fade the image it displays fine. You can check out the issue here[URL].. When you rollover Javascript, the 2 items beneath it become blocked by the images which are fading in the right panel.
I am very new to javascript and have only just started looking into it after working quite a bit in html, css and php.I have a working image banner on my webpage that switches between 1 of 2 images every 7 seconds. This all works fine but i now need to make the second image 'pcm2.jpg' a clickable link where as the first image 'pcm.jpg' which starts off the image rotation in the html page has no link. I have tried using 'document. rollbanner.href =' inside the function but that hasn't helped. Is that because the first image in the html page has no href value to begin with? If so how do i get around this as i dont want the first image to have a link, only the second one.
how to change images based on action. Even clicking changed images should do respective actions. and while displaying only one image at a time sholud get displayed. I am using three images for a single column of a table in Jsp. Code:
What I'm looking to do is have a folder of images that I have show up on my website.I'm also looking to pull from this folder up to 6 or 7 times on the same page w/ randomized pictures that do not repeat.Finally, I'm looking to be able to size and name these images based on which image randomly pulls. b/c it's not grabbing the images.
I have to do a slideshow with images of different widths... am using cycle plugin, which I like very much... I have a little test slideshow here, http:[url]....it's not centering imgs in containing div (I made div width of widest image.. this will work for my situation, in which imgs will be hard-coded..)if you inspect img element in firebug (#slideshow img), it shows that the plugin adds a style of position: absolute; top: 0px; left: 0px .to the img; why does the plugin do this.. how can I center the images in containing div...
I need to refresh multiple images on my site. So every time the page gets refreshed the images need to change. It worked fine with the script below, but this is only related to 1 image
I tried to copy the script and change the "ID's" but this does not do the job.
I am trying to make different images hover over a table of sliced images when you mouse over a particular image. ex. mouse over image 1 = have image 1.1 hover over entire table of images in spot A; mouse over image 2 = have image 2.2 hover over entire table of images in spot B....ect. what i have so far only allows me to mouse over image 1 and have image 1.1 hover over entire table in spot A. Any time i try to move forward with more div's on other images it just jacks everything up.
Iīve just launch my website-portfolio, well itīs not yet the final version but it is almost and despite I am satisfied with the final result Iīve detected a really strange bug that only happens sometimes. The thing is when the first introduction Slide appears (the one with the hand-made drawings), sometimes the images shrink from the normal size to small tiny images. This doesnīt happen always and if you refresh the page it disappears.
Follow the link to the page were the bug happens - [url]. I'm using jquery cycle plugin, check it out.
I am working on a small gadget which downloads a series of images from the web and displays the images in a loop. However i am having trouble saving the xmlhttprequest to a file to use later in an array. I have read that it should be easy to save the .png using Scripting.filesystemobject but have been unable to find any information on how to do it.
i used setTimeout() function in my image gallery to scroll images , i used setTimeout("myfunction()",1) in my script. Now my image gallery is working properly but problem is that the speed of scrolling images if normal in firefox, but in internet explorer it is slow, and in google chrome it is very fast , Sir how to resolve this problem
I prefer jQuery over flash and not sure how to tackle this, so please advise as best you can. Trying to create a site that allows for images to go full browser and then have the ability to have the other images slide in based on a click.
I also want to float a menu that will allow it to pull in other media (video, that would slide in the same way). The best example I can share is this: http://j.mp/5U79i1 What he is using is flash based (slideshowpro director and slideshow pro for flash). Not interested in flash for this personal project.
There is a slideshow on my website that reads in the address of local images and puts them in a slideshow rotation to be displayed on the page. I currently have to "hard code" the addresses in, similar to the JavaScript below:
However, I want to be able to place images in the Images directory without having to make sure the files are named the same as in the code. I would like JavaScript to go out to a local directory, see what's in there, grab anything in jpeg format (regardless of the name), and put it in the slideshow rotation.
I'm having difficulty loading images via Ajax on a site that I've been working on.I'm performing the ajax by using the Request.HTML object of the MooTools framework. Basically, I'm just passing some parameters to a php script which outputs some image tags and then I insert that HTML into a pre-defined content div. For some reason though, it seems that big images don't seem to load consistently when using this technique. Usually, they will just show up as broken images, but when I navigate to the url of the image that is 'broken', it displays just fine. Also, occasionally after navigating to the actual url of the image, my browser will cache the image and then it will display just fine when loading it through Ajax.
I am trying scrolling of images as like: [url]. I do want to set border for the images with border property as "2px solid #000" and i do want gap between the images so that the horizontal gap value is 20px.
I tried even with image border propoerty and image style properties both border and padding as 0 20px. Both not working properly. The style padding property is working fine in firefox and google chrome. But it is working in IE 6.0
I have a number of images placed on a map (the images are dots indicating a location)
When clicked, that displays different textual information somewhere on the page. View here and click the dots on the map for what I am trying to explain: [url]
What I want to do now is to toggle these dots so that when clicked, the dot turns white. This I could do with some code I found on the net. However, I need it to toggle all images. In that if one image has been clicked and turned white, and then the user clicks a different black ot, then that black dot should turn white, and the white dot should turn back clack.
When prefetching images, why do I need the "if (document.images)" statement?
if (document.images) { pic1on= new Image(300,300); pic1on.src="pic1.gif"; pic2on= new Image(); pic2on.src="pic2.gif"; picNon= new Image(); picNon.src="pic4.gif"; }
All I've been able to find everywhere for this is examples of changing images when rolling over them or clicking them, and I don't need that.
What I need is a bit of javascript that will recognise some image paths on a page and replace those image paths with other ones.
It's for an ecommerce website on a certain platform, using a customer reviews section which outputs star images based on the customer's rating. So, the images used (which look awful) are, for example, "sourcehere/stars_5.gif", "sourcehere//stars_4.gif", and so on. Just 5 of them.
I want to design my own 5 images, upload those images, and then have the javascript replace the rubbish looking ones on the page with my own images.
I thought I'd be able to find something quite easily, but so far all I can find is examples of mouseover events and so on, and I don't need any of that, just the entire image replaced with my own image.