Image Reresize An Image On Dragging Handlers Which Are Placed In All 8 Directions?
Jun 6, 2009
I need to resize an image on dragging handlers which are placed in all 8 directions. If any of handlers is dragged inwards, then entire image size should be reduced and if dragged outward, the image size should be increased. In any case, image quality should be preserved.
I'm working on a script that involves dragging an element around a page. When it is dragged so that part is out of the window, the scrollbars are activated. Is there a way to turn off this behavior?
I'm using image as a resizing grip for my element and under IE and Opera it works fine but in Firefox it starts dragging the image when you press mouse button and move mouse and doesn't generate mousemove events. Is there a way to prevent the image from being dragged?
I hired a programmer to develop a drag and drop system for my blog. The user should be able to browse one of my blog entries and click, drag and drop an image from my entry to a fixed bottom bar on that page.The problem we are facing is that when dragging an image, it wont place it on the bottom bar until the whole page is scrolled down to the bottom of the page. This is a problem because some of the pages can be very lengthy
I want to have a big image and say 5 small thumbnails underneath. When the user clicks a thumbnail, the image loads where the previous big image was. Is there a standard way to do this?
i have image button i need to display image .if the size of the image button is 100*100 and image size is 50*50 .the remaining space of the image button should be empty.the image should not stretch.
Im trying to have a click event that replaces an image on the page with a new image that has been selected randomly from an array. I have solved PART of this already (can get the random image to appear).
However, instead of appearing on the page where the old image was, the new image appears in a blank page.
My research indicates that this blank page location-problem is a result of using document.write in the Function. Therefore, I know I need to find a different way to accomplish this, but am failing miserably.
I have been trying for hours and hours and HOURS to figure out proper syntax for accomplishing this via elements, functions, variables and mootools.
A bit of my research:
-I found this---but havent figured out how to implement it in my scenario:
Source: [url]
-I found this---but havent figured out how to implement it in my scenario:
I use an image button to post a form. Let's say the button is on A.php and form target is B.php. when clicked, B.php comes but with extra arguments in the url. As far as I understand they are the coordinates of the point I clicked on the button image.
I'm building a website with a image menu like accordion, using jquery+easing+kwicks [URL]ith CSS, I can change the opacity of the element hovered (the opened kwick), but I'm looking to someway to change the opacity of the inactive kwicks (the images that close when you open a hovered image).I tried to do it with css, or hacking kwicks plugin, but I couldn't make it.
I am building a simple t-shirt creator app for my shop and I am using the interface.js library: [URL].. docs/drag to drag/drop and re-size the graphic on the shirt background image.
Once the user has chosen a spot to put the graphic, how do I save the background image of the t-shirt with the image they dropped in the correct spot? Like, to merge the two graphics in place?
In one of my web page I want to show an image preloader. ie When I clicked on the small thumbnail in my web page then the main large image will load. My code looks something like this
$("#images li").click(function(){ var image=this.href; $("#mainImage").attr('src',image); });
I want to show the Loading sign until the main image loads completely.
Im trying to have a click event that replaces an image on the page with a new image that has been selected randomly from an array. I have solved PART of this already (can get the random image to appear).
However, instead of appearing on the page where the old image was, the new image appears in a blank page.
My research indicates that thisblank page location-problem is a result of using document.write in the Function. Therefore, I know I need to find a different way to accomplish this, but am failing miserably.
I have been trying for hours and hours and HOURS to figure out proper syntax for accomplishing this via elements, functions, variables and mootools.
A bit of my research:
I found this---but havent figured out how to implement it in my scenario:
I found this---but havent figured out how to implement it in my scenario:
The objective is to have an image fade to another one progressivly while the mouse is over, when its not it fades back to the original, whether or not it faded to the target completely or not. That is, if it takes 1 second to fade completely to the other image, and you take your mouse off it at 0.5 seconds, it will begin to fade back to the original. I have a problem where I want to give this ability to multiple images (thumbnails) on a page, without having reams and reams of code and instead just have one function accomadate any number of images.
I've been searching for a resolution to this issue for hours trying to customize my page located at [url]
Specifically, I'm trying to figure out why this line of code is not making my images display in the background:
Original plugin script provided here: [url]
<script>
I made adjustments with my image references that are all located in this directory: [url]
Problem: No images load, and I believe I don't fully understand the .appendTo tage.. I don't know if #body is correct. The author of the plugin assumed I understood the relation. Also #homePage may be incorrect as well.
Additionally, I found another plugin that worked for placing an image in the background (not random), and the background image would scale to size, according the users window. I loved that and it worked, just wanted to add random images to the same script.... first things first... I can't even get an image to display at all with the above code.
In case you wanted to know the script I was using to scale the background image, here it is below (although, as you will see in the code for my site - this image feature is disabled as I am trying to make adjustments).
code for image solutions used:
HTML
CSS
If I can get this second code to work with the random image plugin.
I've been trying to have an image be placed during a mouse over or mouse click event. The closest to accomplishing this is having the image be replaced by the image I want to overlay.
I am trying to incorporate Lightbox2's image gallery script into my site but I'm having difficulty.Here's where I'm accessing the script from: http:[url]....
The image thumbs are showing up but the larger images are not. I changed the 'body onload' html tag to window.onload as I'm using two different javascripts on this page and I don't want them to conflict.I've also added initLightbox() so I don't know what's wrong! Is there just an issue with the images or is there something wrong with the script.
<script type="text/javascript"> window.onload = function(){ // use this instead of <body onload …> MM_preloadImages(MM_preloadImages('../3websites/home4.jpg','../3websites/amenities1.jpg','../3websites/inquiry1.jpg','../3websites/rates1.jpg','../3websites/photos1.jpg'); initLightbox()") } </script>
I have gotten my script to do exactly what I want it to do with one exception. I have some thumbnail images that people can mouse over and the actual image is 100px by 75px. That is what I use for my thumbnail and they reside in www.website.com/images/thumbs/image1.jpg. I have the large version of the image that resides in www.website.com/images/image1.jpg. Its actual size is 640px by 480. When I mouse over my thumbnail, I don't want the thumbnail to appear for the larger image, I want the large image to appear instead? Let me know if you need ellaboration.
Javascript <script language="JavaScript"> function Change_Big_One(thumb){ document.getElementById('BigOne').src=thumb.src.replace("_th","")
I have a page HTML. In HTML have 1 button, when click into button that'll appear 1 window. In this window, it's show 1 image and after 5s it will change the other image. I can't do this.
I am using ContentFlow from [URL] It is very well documented on their website. I got the whole thing working great on my site. What I don't know is how to change the ActiveItem onclick to just bump it over to the next image as if the next image had been clicked. As of right now it opens the image source in a self window. I don't want that. Can anyone give me a clue or maybe the whole answer on how to get it to click over to the next image? I believe the answer lies in the contentflow_src.js file.
I'm looking for a very simple image gallery solution (no lightbox or something other fance) with a large image and a x amount of thumbnails at one off the sides, where the big image change whenever another thumbnail is clicked, without page refresh. ( a fade transition would be nice)!Which Plugin, preferably as light as possible, is the most suitable for this task?
how can I make simple mouseover image tooltip on the little cubic image in the first column of every row - when it's mouseovered, the image of current book, which is in that row, should be in tooltip.The name of every the image in folder "slike" is exactly the same name as the value of "slike" in xml for every book(knjiga)!
I found this slide show [URL]. I got it to work on my website [URL] using Firefox, but when it is viewed in Internet Explorer it will not work. Second question, When the slide show gets to the last image, after the last image all photos disappear and it resets itself changing the format of the webpage. Any way to not have the images disappear while it loops itself or is there a code to have it stop on the last photo and not loop.