Loading Image Message
Feb 6, 2006
I use the code to load image:
document.getElementById("screen").src = "Images/img1.jpg";
The issue is the image's size is about 9Mb. So I want to display the waiting mess while loading. Which "event" that notify "complete loading" that I can use?
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Jun 11, 2011
I am using a slideshow and want to basically have an 'image loading' whilst all the images load before the slideshow. Is there a way to do this? So far I have figured the best way around this is to have a GIF as a background image that says the loading message, and then once the slideshow loads over the top its fine, however im guessing this is'nt the right way to do this. I am using this slideshow set to just loop:
[URL]
I am open to using other similar slideshows if there is one more suited.
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Oct 16, 2010
I have php script that uploads a file. once i click upload it should display a animated GIF image or "Loading please wait" message with the backround transparent screen covering the whole page so that the user is not able to click anything during file upload. How can i do this?
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Oct 16, 2010
I have php script that uploads a file. once i click upload it should display a animated GIF image or "Loading please wait" message with the backround transparent screen covering the whole page so that the user is not able to click anything during file upload. How can i do this?
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Mar 2, 2010
Is it possible to "Only" display a loading message and hide all page's elements and graphics until the page is fully loaded. then loading message disappear and the content fades in!?[code]...
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Oct 9, 2009
I am using jQuery and BlockUI to display a "Loading..." message to theuser while the page is loading.The problem is that the "Loading..." message seems to show up AFTERthe page has loaded, not during load. Shouldn't the document.readyfire sooner than that?What am I doing wrong?
<script>
$(document).ready(function() {
$.blockUI();
[code]....
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Jul 27, 2009
I have this loading.gif image that is 750px, when it should be 32px. The reason it's huge now is because my original solution was displaying two images: one 750px version of the loading.gif image and one 32px version (in the center of the 750px) of the same image. Now I'm at least down to one image, even if it's the wrong version.Click any of the thumbnail images here, and then again on the thumbnail at the top of that popup product gallery to see what I mean: need that huge loading.gif to be 32px like it should be, and then expand to 750px once the image is loaded. I've tried a bunch of solutions, but nothing has solved the problem.This is the code I have at the moment, although I'm working on the issue now so it may change.
$('#inline .thumbGrid img').click(function(){
var strLargeImg = document.getElementById('OBOEsac');
$('.galleryPopup').attr('src','/site/scripts/colorbox/images/loading.gif');
[code]....
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Oct 13, 2009
I have created a party-events website. Which displays a lot of dates of events. As you might understand this page takes some time to load. Therefor I want some of loading image to be displayed while the page is loading. Anybody has an idea how to pull this of? I don't know how.
In detail: People come to my website. They click on "events" and a loading.gif pops up and and makes the background darker. After the page has completely loaded the loading image disappears and the website shows.
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Aug 9, 2010
I have a fucntion that runs after page loads which is supposed to show an image with Loading Data in Progress. Please wait message while it is pulling data. It is working in Firefox but IE is not displaying the image and the message at all. see attached working image in Firefox. My image HTML is:
<div style="display:none;width:100%;height:100%;top:0;left:0;position:absolute;background:#FFFFFF;z-Index:200;opacity:0.8;filter:alpha(opacity=80);text-align:center" id="LoadInProgress">
<table height="100%" width="100%" cellspacing="0" cellpadding="0">
<tr>
[Code]...
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Aug 9, 2010
I have a fucntion that runs after page loads which is supposed to show an image with “Loading Data in Progress. Please wait” message while it is pulling data.t is working in Firefox but IE is not displaying the image and the message at allMy image HTML is:
Code:
<div style="display:none;width:100%;height:100%;top:0;left:0;position:absolute;background:#FFFFFF
[code]....
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Apr 8, 2006
How do I display a message applet is loading when a applet is getting
loaded. Without using Mediatracker.I want the message to be provided as
PARAM NAME.
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Nov 17, 2011
My site gallery loads everything before it appears, and sometimes it can take a while. So I want to add a "loading..." message of some kind. I only want it to show once during the original load, not for each image. Here's a link to the gallery:
[URL]
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Nov 17, 2010
In one of my web page I want to show an image preloader. ie When I clicked on the small thumbnail in my web page then the main large image will load. My code looks something like this
$("#images li").click(function(){
var image=this.href;
$("#mainImage").attr('src',image);
});
I want to show the Loading sign until the main image loads completely.
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Jan 14, 2011
How to display loading gif image until the big image have loaded? Now I have the html and js but it doesn't work. Anyone have some idea or solution ?
[Code]...
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Jun 14, 2011
If I click any of these, I get a "Loading" message and nothing more. The page seems to freeze. The button freezes in a blue color. Is there something wrong with my syntax?
<!DOCTYPE html>
<html>
<head>
[code]....
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Dec 10, 2003
This here is a script that I've used in a few different sites, namely art/graphic/image-related sites. It's designed to rotate through banner ads, images, text, or anything else. I've tried to make it as easy to use as possible, so let me know what you think. Efficiency and functionality improvement suggestions are always welcome. =)
Documentation is available (http://www.skyzyx.com/scripts/messagecenter.php), and you can download the script with a demo page at the bottom of this post.
One thing that I built-in is a user's ability to stop the content from rotating (assuming the web designer makes the function available on his/her website), which helps to conform to the Web Content Accessibility Guidelines about "no or uncontrollable screen flickering".
/*************************************
MESSAGE CENTER 5.1
(c) 2002-03, Ryan Parman
http://www.skyzyx.com
Distributed according to SkyGPL 2.1,
http://www.skyzyx.com/license/
*************************************/
/*************************************
Updated September 2, 2003
v5.1 - Added Next() and Previous(). Also added "aliases" for many
functions to help a coder's logical naming style. Changed Resume()
into an alias for Start(). Streamlined and optimized code for efficiency.
v5.0 - Completely rewrote this script from the ground-up to be object-
oriented in nature. Implemented Algorithm's OO Timeouts. Functions
include addMessage(), start(), pause(), resume(), and clear().
*************************************/
function messageCenter(zSpanID, zDelayMS)
{
// INITIALIZATION
var spanid=zSpanID;
var delay=(zDelayMS) ? zDelayMS:4000;
var messageArray=new Array();
var count=0;
var tOut=new Timer(this);
var tOutRef, tOutRev;
var prevAcct=0;
var nextAcct=0;
// ADD A MESSAGE
// The parameter must be an HTML or text string.
this.addMessage=function(zMessage) {
messageArray[messageArray.length]=zMessage;
}
// START MESSAGE CENTER
// Usually this will be called on the onload of the BODY tag.
this.start=function() {
if (document.getElementById) {
document.getElementById(spanid).innerHTML=messageArray[count];
count++;
if (count > (messageArray.length-1)) count=0;
}
tOut.clearTimeout(tOutRev);
tOutRef=tOut.setTimeout("start", delay);
nextAcct=0;
prevAcct=0;
}
// start() aliases:
this.resume=function() { this.start(); }
// PAUSE FUNCTION
// This will pause the Message Center. Optionally, passing a String parameter will display that string while paused.
this.pause=function(stopMessage) {
this.stopMsg=(stopMessage) ? stopMessage:null;
tOut.clearTimeout(tOutRef);
if (this.stopMsg) document.getElementById(spanid).innerHTML=this.stopMsg;
}
// pause() aliases:
this.stop=function(stopMessage_stop) { this.pause(stopMessage_stop); }
// CLEAR FUNCTION
// This will stop the Message Center, and clear the element's contents.
this.clear=function() {
tOut.clearTimeout(tOutRef);
document.getElementById(spanid).innerHTML=''
count=0;
nextAcct=0;
prevAcct=0;
}
// clear() aliases:
this.end=function() { this.clear(); }
this.kill=function() { this.clear(); }
this.NoDisassembleNumberFive=function() { this.clear(); }
// NEXT FUNCTION
// This will skip to the next message, and pause the Message Center.
this.next=function() {
if (nextAcct == 0) { nextAcct=1; prevAcct=1 }
else if (nextAcct != 0) count++;
if (count > (messageArray.length-1)) count=0;
if (count < 0) count=messageArray.length-1;
tOut.clearTimeout(tOutRef);
document.getElementById(spanid).innerHTML=messageArray[count];
}
// next() aliases:
this.forward=function() { this.next(); }
this.fwd=function() { this.next(); }
// PREVIOUS FUNCTION
// This will skip to the previous message, and pause the Message Center.
this.previous=function() {
if (prevAcct == 0) { prevAcct=1; count-=2; nextAcct=1; }
else if (prevAcct != 0) count--;
if (count > (messageArray.length-1)) count=0;
if (count < 0) count=messageArray.length-1;
tOut.clearTimeout(tOutRef);
document.getElementById(spanid).innerHTML=messageArray[count];
}
// previous() aliases:
this.prev=function() { this.previous(); }
this.back=function() { this.previous(); }
}
/*************************************
Utilizes Algorithm's Timer Class for Object-Oriented timeouts
http://www.undefined.net
*************************************/
function Timer() {
this.obj = (arguments.length)?arguments[0]:window;
return this;
}
Timer.prototype.setInterval = function(func, msec) {
var i = Timer.getNew();
var t = Timer.buildCall(this.obj, i, arguments);
Timer.set[i].timer = window.setInterval(t,msec);
return i;
}
Timer.prototype.setTimeout = function(func, msec) {
var i = Timer.getNew();
Timer.buildCall(this.obj, i, arguments);
Timer.set[i].timer = window.setTimeout("Timer.callOnce("+i+");",msec);
return i;
}
Timer.prototype.clearInterval = function(i) {
if(!Timer.set[i]) return;
window.clearInterval(Timer.set[i].timer);
Timer.set[i] = null;
}
Timer.prototype.clearTimeout = function(i) {
if(!Timer.set[i]) return;
window.clearTimeout(Timer.set[i].timer);
Timer.set[i] = null;
}
Timer.set = new Array();
Timer.buildCall = function(obj, i, args) {
var t = "";
Timer.set[i] = new Array();
if(obj != window) {
Timer.set[i].obj = obj;
t = "Timer.set["+i+"].obj.";
}
t += args[0]+"(";
if(args.length > 2) {
Timer.set[i][0] = args[2];
t += "Timer.set["+i+"][0]";
for(var j=1; (j+2)<args.length; j++) {
Timer.set[i][j] = args[j+2];
t += ", Timer.set["+i+"]["+j+"]";
}
}
t += ");";
Timer.set[i].call = t;
return t;
}
Timer.callOnce = function(i) {
if(!Timer.set[i]) return;
eval(Timer.set[i].call);
Timer.set[i] = null;
}
Timer.getNew = function() {
var i = 0;
while(Timer.set[i]) i++;
return i;
}
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Dec 19, 2010
I'm trying to build a slideshow page in Javascript. It's dynamically built and all of that is working, but the Javascript timing is giving me trouble. First, a PHP script builds an array of Image objects to preloads. I have a 'Loading pictures....' message appear in the foreground of the page. This message should disappear after the final image has been preloaded.
I'm using Javascript's onLoad() event of the last image to change the message's CSS div display property to hidden, but it always executes immediately, even though the browser is obviously still working. Is there a way just to tell Javascript "do not proceed with the rest of the code until this task has finished"?
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Aug 1, 2010
I was searching for a way in which I can load a very big image progressively in a div or when we use thickbox for example : when we open a very big image file directly in Firefox , it started showing the image right away progressing it to complete image.
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Jan 20, 2006
I am using DOM to swap between DIVs to give the effect of a tabbed display window. Each of the DIVs contains its own images. I don't want all of these images to load with the page but rather just to load when the relevant DIV is selected. (All but 1 DIVs are hidden initially.)
By default, is this the case? Or can I use a function to not allow the images to load until I tell them to?
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Sep 15, 2010
We are currently trying to locate the JS that will allow us to implement a progression of low-res-->hi res load for the big background images we have on each page of our new web site.In other words, we have a ginormous photo in the background, and want to avail the browser a very lo res version of said photo while the big photo loads.I have a feeling this is a real rookie question, but still, if there is anyone that can advise I'd be super grateful
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Oct 18, 2006
I have an image that I want to delay the load of by 3 - 5 seconds. I've found tons of stuff on how to preload images, but nothing on how to delay the load of images.
I think this is something I can do with JavaScript and the setTimeout function. (If it's not, just direct me to the correct forum.) However, this is the image code and I just need to delay it loading:
<a href="http://www.website.com"><img src="http://www.website.com/image.jpg" class="imgclass" /></a>
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Feb 21, 2010
How can I add loading image into this script?
var xmlhttp;
function showUser(str)
{
xmlhttp=GetXmlHttpObject();
if (xmlhttp==null)
[Code]...
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Jul 23, 2005
I need to delay something either an image or a table from loading for 2-5
seconds. So far I have not find a good method.
I need the rest of the page, even the codes after the delayed image, to be
displayed in real time.
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Jul 20, 2005
I am handing a string as a parameter pImage = "Images/Available.jpg"
If this image is NOT available I would like to load Images/NoImage.jpg.
Unfortunately the following code does NOT work.
obj.write('<p><img src=' + pImage + '
border="0"></p>');
Where is my mistake ?
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Feb 11, 2011
I have written some JAVA code that pulls and image from a DB and writes out the byte stream.When I call the URL directly I can see my image, however when I use something like:
function loadImage(filename) {
$(document).ready(function() {
alert('loadImage Called with ' + filename);
[code]....
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Aug 19, 2011
I am attempting to stop the loading and replace images with processed ones using the below code, the problem seems to be that even though I am removing the src attribute the original image still loads.
[Code]...
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