JQuery :: Holding A Faded In Image After Moving Off Its Trigger
Aug 3, 2011
I have an img#info that I want to fade in when a div#trigger is hovered over. Then I want to be able to move the mouse over to the image and click a hot spot there, without the image disappearing because I moved off of div#trigger.
This works fine as far as fading the image in and out. I tried then adding a hover statement for the img itself, below, but this doesn't work at all. The image is now always on, even though the alerts never fire when I roll on and off the image:
I'm working on a small javascript application where I'd like to get one behavior when a user clicks on an image (image swap), but when they simply hold down the mouse button for a second, they get another behavior (drop down menu).
The former seems pretty easy -- just assign the handler for the onClick event to the swapping function. The latter, however, seems more involved.... I know I'd assign the onMouseDown handler to a different function, and then.... after a 1 second or so I'd want to test whether or not the mouse buttom was still being held down. Except that I have no idea how to do that (both the waiting part and the actual test itself).
The idea that does occur to me is to have some kind of data structure associated with the clickable image. I could have functions associated with the onMouseUp and onMouseDown handlers to set a flag.... as soon as onMouseDown is called, it sets the flag to 0, then it waits 1 second, and checks to see if the flag is 0. If onMouseUp has been called, it will have set the flag to 1, and we call the plain old click handler. If the flag is still 0, then I know to do the popup/drowpdown menu.
I'm a little worried about the timing between the different flows of control, though, and I'm also wondering if there's not simply a better way to do it.
I have done one project in javascript so far and have had no schooling on the topic, however I have learned quite a lot in the last few months from this thing called the 'internet'. So far I managed to make an html image map that has various tooltips which will appear onmouseover, and the tooltip disappears onmouseout. Each point of coords that i have defined has a hyperlink to a different page on the internet. It works just like i wanted it to and i couldn't be happier, that is, when i'm using a mouse...
When i am using a touchscreen device it is a different story. specifically i'm trying to port my html page to android as i figured it would be easy with the android sdk and webview (it was, but read on). What i found when i used the 'app' on my phone was that onmouseover works when you touch the screen, however it also registers as a click, so pop goes the tooltip, and i'm whisked away to my webpage. not the desired result.
Ideally I would like to hold down the screen for 3 seconds and then the hyperlink would activate, but i decided that just getting the thing functional would suffice for the time beaing so i tried to include some 'ondblclick' that would trigger a document.location. This worked fine on a web browser again, but had no result on the touchscreen. I decided to abandon this half step because I have read that ondblclick doesn't work in an image map and it isn't my intended result anyway.
I have found a lot of javascript and jquery samples that emulate the onHold event that i'm trying to achieve, both on this forum and all over the internet, however these samples are overly complex and are focused on looping an action, such as incrementally increasing a value or zooming or whatever. I just want to redirect the user to another page if they trigger 'onmousedown' for 3 seconds.
Does anyone know how to achieve this image effect? See effect here: [URL] I think it is jquery because of the jquery script in the html code, but I'm not sure. I downloaded all the necessary files and images, launched it in my browser, but the images do not move.
I want to make an moving image. In time it should change to other image with other button. Also it could be changed by user. The change should be dynamic like moving from left to right.
I'm tweaking this html form here's the code:[code]Everything works fine but how can I have it so when you click on the trigger (the button.png), the image of only that div slides down. The way it is now, when you click on the trigger, both the images in both divs slide down.
I have routine that rolls through the images in an array every iInternalCount seconds, shown below. It first fades out the current image, does the calculation for the next image, assigns the next image to the src attribute of the image slot and then fades in the new image. But after starting the fadeOut of the current image the code continues immediately to the image switch line, so we see a switch to the new image and then the new image fade out. I need a way, probably using the callback function of the fadeOut() method, to keep control from continuing to the image switch line until the current image had finished fading out.
I'm totally new to JavaScript, and haven't been able to find the answer to that on the web:
I have an image and want to use an imagemap in a way that when the cursor touches a certain point there's some text (possibly moving/scrolling) displayed on/over the image.
In concrtene: I have a face, and when touching the eye with the cursor I want to print "seeing" in the screen.
I am fairly experienced in HTML but javascript I am useless with.My website can be found here;http://mgwalker.site90.com/index.htmlIf you would be as kind as to load it in Chrome and in firefox, in firefox the changing image pops up on the top right of the screen.
Can someone help me get started on some browser-independent code for moving an image with the arrow keys? That is, if I press the up arrow, the image will move 10 pixels up; if I press the left arrow, the image will move 10 px left.
I wanna implement a button that shows the context menu. I already implemented[URL].. I am now searching for hours about those 2 terms but have not found an answer yet. Also tried to trigger it myself but had no success yet.
I have some moving objects & they are using the top left spot of the object to 'hold' or 'pivot' off. how i make the 'pivot' point in the centre of the image. I think it is somewhere in this section of code:
I am modifying an gallery script called slideSwitch. I want to set the interval value by a variable. For example, If I click button 1 the interval value is 5000 and If I click button 2 - the interval value is 2000 etc. Do I need to pass the value somehow? I My code so far:
I have some code that will check a users screen resolution and open a new window with a particular version of my website in, I have several sites for different page sizes. But when this code runs in Safari the pop-up is blocked so I would like the image on my page to be a button that runs the code to open the 'correct' window (based on the screen res) and as a button is launching the new window Safari should be okay about it.
I paid for some to create a slideshow, and it works fine in the orginial html document but when i copy and paste the code into my html document the scroller to the left of the image stops moving up and downI put the working file at thisthe guy i paid to do work refuses to help even those i advertised the price in my ad and he wanted me to give to pay him more to tell which code to change
Is there a way to create a DOM document object to hold the contents of an external html?
I have two pages:
content.html contains some content. index.html would like to access the contents of a particular <div> with an id of "important" within content.html.
how would I do this? I know I can hack around and load the content.html in an iframe embedded in index.html. Then, I can make the iframe not visible....
I am doing a Validation for Form "Text input". If the user leaves the input empty, a function is starting to run. If the field is bigger than 1 - so it doesn't get into the function.
The problem is: The first time, the user left the input empty, function ran, and I got the alert - that's OK. Second time, The user added 10 in the AGE input - And again he gets the Alert - But he should not.
Note: Age input value, returns from a different function (calc) to a var called: result.