Activate Hyperlink After Holding Down Mouse For 3 Seconds In An Image Map?

Jul 26, 2010

I have done one project in javascript so far and have had no schooling on the topic, however I have learned quite a lot in the last few months from this thing called the 'internet'. So far I managed to make an html image map that has various tooltips which will appear onmouseover, and the tooltip disappears onmouseout. Each point of coords that i have defined has a hyperlink to a different page on the internet. It works just like i wanted it to and i couldn't be happier, that is, when i'm using a mouse...

When i am using a touchscreen device it is a different story. specifically i'm trying to port my html page to android as i figured it would be easy with the android sdk and webview (it was, but read on). What i found when i used the 'app' on my phone was that onmouseover works when you touch the screen, however it also registers as a click, so pop goes the tooltip, and i'm whisked away to my webpage. not the desired result.

Ideally I would like to hold down the screen for 3 seconds and then the hyperlink would activate, but i decided that just getting the thing functional would suffice for the time beaing so i tried to include some 'ondblclick' that would trigger a document.location. This worked fine on a web browser again, but had no result on the touchscreen. I decided to abandon this half step because I have read that ondblclick doesn't work in an image map and it isn't my intended result anyway.

I have found a lot of javascript and jquery samples that emulate the onHold event that i'm trying to achieve, both on this forum and all over the internet, however these samples are overly complex and are focused on looping an action, such as incrementally increasing a value or zooming or whatever. I just want to redirect the user to another page if they trigger 'onmousedown' for 3 seconds.

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Getting Different Behaviors For Clicking On An Image Vs Holding The Mouse Down

Jul 20, 2005

I'm working on a small javascript application where I'd like to get one
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simply hold down the mouse button for a second, they get another
behavior (drop down menu).

The former seems pretty easy -- just assign the handler for the onClick
event to the swapping function. The latter, however, seems more
involved.... I know I'd assign the onMouseDown handler to a different
function, and then.... after a 1 second or so I'd want to test whether
or not the mouse buttom was still being held down. Except that I have no
idea how to do that (both the waiting part and the actual test itself).

The idea that does occur to me is to have some kind of data structure
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with the onMouseUp and onMouseDown handlers to set a flag.... as soon as
onMouseDown is called, it sets the flag to 0, then it waits 1 second,
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will have set the flag to 1, and we call the plain old click handler. If
the flag is still 0, then I know to do the popup/drowpdown menu.

I'm a little worried about the timing between the different flows of
control, though, and I'm also wondering if there's not simply a better
way to do it.

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The code to fade in img#info is simply:

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This works fine as far as fading the image in and out. I tried then adding a hover statement for the img itself, below, but this doesn't work at all. The image is now always on, even though the alerts never fire when I roll on and off the image:

$(document).ready(function() {
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[Code]....

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I just started with Jquery:
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$('#2').attr('disabled', true);
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enctype="application/x-www-form-urlencoded" id="skillplanner"
name="skillplanner" >
<fieldset id="desperation"><legend>Freetrader Skills: Desperation</
legend>
<input type="image" src="files/icons/underdog.png" id="1"></input>
<input type="image" src="files/icons/dump_guns.png" id="2"></input>
<input type="image" src="files/icons/desperation_fire.png" id="3"></input>
<input type="image" src="files/icons/rum_ration.png" id="4"></input>
<input type="image" src="files/icons/hasty_fire.png" id="5"></input>
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[Code]...

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topic has been answered

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[Code].....

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[Code]...

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