Is there a way to create a DOM document object to hold the contents of
an external html?
I have two pages:
content.html contains some content.
index.html would like to access the contents of a particular <div> with
an id of "important" within content.html.
how would I do this? I know I can hack around and load the
content.html in an iframe embedded in index.html. Then, I can make the
iframe not visible....
Is there any way at all to create a new template object that inherits from the built in Date object so as to be able to add new methods to that child object without adding them to the built in Date object? I've tried everything I can think of and as far as I can tell it keeps referencing the Date function instead of the Date object and so doesn't work.
I am modifying an gallery script called slideSwitch. I want to set the interval value by a variable. For example, If I click button 1 the interval value is 5000 and If I click button 2 - the interval value is 2000 etc. Do I need to pass the value somehow? I My code so far:
I have a script for a radio player that I'm working on using Windows Media Player. Before I was using the safe WMP 6.4 object model but because of feature requests I've had to include support for more recent WMPs.
I have a javascript class that wraps the versions and depending on which version is being used it calls different methods. I was wondering if there was a way to assign the events of WMP to functions in javascript, but without using <script for=WMP event=blah> type tags. Code:
I would like to know how to create a function in an external file for validating the fields of a form. If someone could please provide the code, it'll be real helpful. The form is as follows:
I have files on the server: .txt, .xml, .config, and "no extension" - all editable with notepad.
User will write some input, it will be added to file in specific place.
I need an ability to change element value in file (in one of them - depends what user choose) (or it even can be some trigger word it-self like CHANGE_ME for not to use attributes)
Create a temporary copy of edited file and create a unique temporary link to it.
I don't know what to start from.... For now I know how to make XHR, but what to do with other extensions?
Have no idea how to save the NEW file (a copy of original file) on server , and create a UNIQUE link ,and delete the file right after it was downloaded.
I can find a specific word in xml file, but how to change it?[code]...
I'm working on a small javascript application where I'd like to get one behavior when a user clicks on an image (image swap), but when they simply hold down the mouse button for a second, they get another behavior (drop down menu).
The former seems pretty easy -- just assign the handler for the onClick event to the swapping function. The latter, however, seems more involved.... I know I'd assign the onMouseDown handler to a different function, and then.... after a 1 second or so I'd want to test whether or not the mouse buttom was still being held down. Except that I have no idea how to do that (both the waiting part and the actual test itself).
The idea that does occur to me is to have some kind of data structure associated with the clickable image. I could have functions associated with the onMouseUp and onMouseDown handlers to set a flag.... as soon as onMouseDown is called, it sets the flag to 0, then it waits 1 second, and checks to see if the flag is 0. If onMouseUp has been called, it will have set the flag to 1, and we call the plain old click handler. If the flag is still 0, then I know to do the popup/drowpdown menu.
I'm a little worried about the timing between the different flows of control, though, and I'm also wondering if there's not simply a better way to do it.
I have routine that rolls through the images in an array every iInternalCount seconds, shown below. It first fades out the current image, does the calculation for the next image, assigns the next image to the src attribute of the image slot and then fades in the new image. But after starting the fadeOut of the current image the code continues immediately to the image switch line, so we see a switch to the new image and then the new image fade out. I need a way, probably using the callback function of the fadeOut() method, to keep control from continuing to the image switch line until the current image had finished fading out.
I have an img#info that I want to fade in when a div#trigger is hovered over. Then I want to be able to move the mouse over to the image and click a hot spot there, without the image disappearing because I moved off of div#trigger.
This works fine as far as fading the image in and out. I tried then adding a hover statement for the img itself, below, but this doesn't work at all. The image is now always on, even though the alerts never fire when I roll on and off the image:
I have done one project in javascript so far and have had no schooling on the topic, however I have learned quite a lot in the last few months from this thing called the 'internet'. So far I managed to make an html image map that has various tooltips which will appear onmouseover, and the tooltip disappears onmouseout. Each point of coords that i have defined has a hyperlink to a different page on the internet. It works just like i wanted it to and i couldn't be happier, that is, when i'm using a mouse...
When i am using a touchscreen device it is a different story. specifically i'm trying to port my html page to android as i figured it would be easy with the android sdk and webview (it was, but read on). What i found when i used the 'app' on my phone was that onmouseover works when you touch the screen, however it also registers as a click, so pop goes the tooltip, and i'm whisked away to my webpage. not the desired result.
Ideally I would like to hold down the screen for 3 seconds and then the hyperlink would activate, but i decided that just getting the thing functional would suffice for the time beaing so i tried to include some 'ondblclick' that would trigger a document.location. This worked fine on a web browser again, but had no result on the touchscreen. I decided to abandon this half step because I have read that ondblclick doesn't work in an image map and it isn't my intended result anyway.
I have found a lot of javascript and jquery samples that emulate the onHold event that i'm trying to achieve, both on this forum and all over the internet, however these samples are overly complex and are focused on looping an action, such as incrementally increasing a value or zooming or whatever. I just want to redirect the user to another page if they trigger 'onmousedown' for 3 seconds.
I am doing a Validation for Form "Text input". If the user leaves the input empty, a function is starting to run. If the field is bigger than 1 - so it doesn't get into the function.
The problem is: The first time, the user left the input empty, function ran, and I got the alert - that's OK. Second time, The user added 10 in the AGE input - And again he gets the Alert - But he should not.
Note: Age input value, returns from a different function (calc) to a var called: result.
My goal is to load the JS for a specific element before displaying that element. I integrated a third part script, and it works well. I set the timer here:
The JS is in my heading as <script type="text/javascript" src="countdownpro.js"></script>
About mid-body I have: <span id="countdown1">2010-07-20 00:00:00 GMT+00:00</span> which allows for the setting of a target date to countdown to.
When the page first loads it shows the above long format target time, until the js/meta tags kick in to modify it to just show the actual countdown as 00:00:00.
I have attached countdownpro.js to this post. I tried shifting the function CD_Init() to the top of the script, and also appended it inline with the .html. I tried setting the big external script to "defer", but neither arrangement worked. I also tried placing the src file right at the top.
I am using a Photo Gallery script called Galleria which uses jQuery/JavaScript to display photos. On my index page load (only in Internet Explorer), a message box pops up saying "Message from Web Page [object Object]". After clicking OK the photo gallery loads and there is no problem.No idea how to fix this, or really what the error means. You can view the error from my site here
I know I can use the functions like parseFromString() to access and modify an existing XML documents, but is it possible to use JavaScript to create a blank xml document?
I want to take data entered into the client, package it up as XML and use ajax to transmit it to the server. So far I've written my own class to create a simple xml document, but I'd like to do it properly with the inbuilt functions.
Can anyone suggest how to create an arbitrary object at runtime WITHOUT using the deprecated eval() function. The eval() method works ok (see below), but is not ideal.
function Client() { } Client.prototype.fullname = "John Smith"; var s = "Client"; eval("var o = new " + s + "();"); alert(o.fullname);
Note: I want the type name of the object to be represented as a string (in this case "Client" -- this is a non-negotiable requirement).
I also tried the following (which appears to fail):
function Client() { } Client.prototype.fullname = "John Smith"; var s = "Client"; var o = new Object(); o.construct = s; alert(o.fullname);
eval() is handy but not future-proof, so any suggestions would be welcome.
I am trying to create an xmlhttprequest object to update the shopping cart on my web page without submitting the entire page to the server for processing. However, what I have done so far is not working. All that is happening when I click the "update cart" button is the page sort of flashes and the check marks in the remove item check boxes disappear. The first code snippet is the "traditional" way of submitting the whole page to the server for processing - and it works. The second snippet is what I have done to try and implement AJAX to submit only the shopping cart - and it does not work.