Create Hyperlink With The Object Of *.swf File?
Aug 28, 2010I like to create a hyperlink by html or javacript.
In the swish file, there are no hyperlink. But i like to create a hyperlink by writing code as like as image or a text.
I like to create a hyperlink by html or javacript.
In the swish file, there are no hyperlink. But i like to create a hyperlink by writing code as like as image or a text.
I am having a problem with the following script. It sometimes works and sometimes does not. For instance, I placed the HTML code on my desktop and saved the text as .htm-
Open the file in IE and click to accept blocked content. Then I entered a number. Sometimes it works and goes to the document.location url.. but sometimes it just goes to code...
every time I try and alert:
[ { number:0, secondnumber:0 }, { number:2, secondnumber:1 }, { number:1, secondnumber:2 } ]
it just shows [object object], [object object], [object object]. Why is this and what can I do to make the record be shown as it is above in an alert?
Is there any way at all to create a new template object that inherits from the built in Date object so as to be able to add new methods to that child object without adding them to the built in Date object? I've tried everything I can think of and as far as I can tell it keeps referencing the Date function instead of the Date object and so doesn't work.
View 3 Replies View RelatedI have files on the server: .txt, .xml, .config, and "no extension" - all editable with notepad.
User will write some input, it will be added to file in specific place.
I need an ability to change element value in file (in one of them - depends what user choose) (or it even can be some trigger word it-self like CHANGE_ME for not to use attributes)
Create a temporary copy of edited file and create a unique temporary link to it.
I don't know what to start from.... For now I know how to make XHR, but what to do with other extensions?
Have no idea how to save the NEW file (a copy of original file) on server , and create a UNIQUE link ,and delete the file right after it was downloaded.
I can find a specific word in xml file, but how to change it?[code]...
I have a form with three Input File form objects in which the user can add image files. But I am worried about the problems these controls can lead, because to check the file size the server needs to receive the entire file, so serious problems may happen, for example:
1. Malicious user trying to collapse the website sending big files.
2. Users that have not seen the warning “Maximum size: 100 KB� for each image, and try to send three image files consisting in 1,5 MB each one. These users will have a bad experience waiting one hour or more to upload the images, and after that receive an alert saying “Oooops! Your image files are too big.� And also, web server will waste an important amount of resources. The same case with 100 users at the same time can be a nightmare!
I have been searching a way to check the file size on client side without having to force user to install anything, but I think that there isn’ t nothing to do with javascript. But I found an interesting PHP article that explains a way to do it with this server side language. The technique consists in:
“A hidden field (measured in bytes) that precede the file input field, and its value is the maximum filesize accepted. This is an advisory to the browser, PHP also checks it. This form element should always be used as it saves users the trouble of waiting for a big file being transferred only to find that it was too big and the transfer failed. Code:
I have a select with a OnChange Function. I would like to know how to create a different object depending on the selection on the Select.
Example:
MySelect have Option 1 and Option 2, so
If (Myselect.value == Option 1)
{Create Object 1}
If (Myselect.value == Option 2)
{Create Object 2}
I'm using the object under <body> and it's working, but when I'm trying to use it under a <script> does not work.
This is the object I'm trying to create: (It is a map) so what I'm trying is to change the values or map depending on the selection of the Select.
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,0,0" width="900" height="600" id="zoom_map" align="top">
<param name="movie" value="us_albers.swf?data_file=senate.xml" />
<param name="quality" value="high" />
[Code]....
How can i create an input object (text area,select) at runtime ?
View 3 Replies View RelatedI know I can use the functions like parseFromString() to access and modify an existing XML documents, but is it possible to use JavaScript to create a blank xml document?
I want to take data entered into the client, package it up as XML and use ajax to transmit it to the server. So far I've written my own class to create a simple xml document, but I'd like to do it properly with the inbuilt functions.
How can you use an integer as an object? The idea is to create dynamic object according to a particular id which is an integer
var newObject = function(integer) {
window.integer = {};
}
I cannot console.log(window.123), only console.log(window.integer) ...
how I create the object window.123 or perhaps, window.id_123 ?
Can anyone suggest how to create an arbitrary object at runtime
WITHOUT using the deprecated eval() function. The eval() method works
ok (see below), but is not ideal.
function Client() { }
Client.prototype.fullname = "John Smith";
var s = "Client";
eval("var o = new " + s + "();");
alert(o.fullname);
Note: I want the type name of the object to be represented as a string
(in this case "Client" -- this is a non-negotiable requirement).
I also tried the following (which appears to fail):
function Client() { }
Client.prototype.fullname = "John Smith";
var s = "Client";
var o = new Object();
o.construct = s;
alert(o.fullname);
eval() is handy but not future-proof, so any suggestions would be
welcome.
Is there a way to do the following?
<script language="javascript" type="text/javascript">
function newfunction(objectName) {
// how can I create a new obect called whatever is contained in the objectName string?
}
//create a new object called myObject
newFunction("myObject");
myObject.getAttribute("objectAttribute")
</script>
I am trying to create an xmlhttprequest object to update the shopping cart on my web page without submitting the entire page to the server for processing. However, what I have done so far is not working. All that is happening when I click the "update cart" button is the page sort of flashes and the check marks in the remove item check boxes disappear. The first code snippet is the "traditional" way of submitting the whole page to the server for processing - and it works. The second snippet is what I have done to try and implement AJAX to submit only the shopping cart - and it does not work.
<html>
I receive a response from an ajax call and I need to load the response into a Json structure like so:
Code:
var data = { "products": [
{" longitude": 151.6838460, "latitude": -33.0086640}
,
{"longitude": 151.4008410, "latitude": -33.4728590}
[Code]....
I was wondering how you would create a javascript Date object from an ISO8601 string? We have done this successfully in FF4, but not IE.
If we try the following in FF4 it works:
alert(new Date("20091107T12:15:00))
In IE it returns:
'NaN'
What would be the Date standard used in JavaScript and AJAX from the server to the client? We were thinking about using UTC
I'm trying to create an object that will update itself at a set interval, but I'm having a scope issue when using the "setInterval" or "setTimeout" function.
[Code]...
But I get the same result. Ultimately, I'd rather have the setTimeout (or setInterval) to be within the object, so that each instance of the object will fire the update on itself. I had a similar issue in this thread but I can't seem to figure out how to adapt it for this instance.
I need to create a constructor for a computer object. This object must have three properties: speed, and mem_live mem_dead. Then I need to create a new object using this constructor and then have its properties displayed on the screen.Look at what I'm up to so far:
function Computer(speed, mem_live, mem_dead)
{
this.speed = speed;
[code]....
It always just shows : 4.0ghz, true, false
Is there a way to create a DOM document object to hold the contents of
an external html?
I have two pages:
content.html contains some content.
index.html would like to access the contents of a particular <div> with
an id of "important" within content.html.
how would I do this? I know I can hack around and load the
content.html in an iframe embedded in index.html. Then, I can make the
iframe not visible....
I am newer in Jquery. How to create the prototype object and custom object in Jquery.
View 2 Replies View RelatedI've been working to fix this error for awhile and have tried everything I can find on the web. I have the below code that pulls selected data from checkboxed rows in a table and puts it in to a 2-D array. It then takes it and creates an excel file that the user should be able to "Save As.." When I click the button which calls the below function, I get this error "Automation Server Can't Create Object" I have enabled ActiveX wide open on my IE for testing, tried several Microsoft fixes, no beans.
[Code]...
Ok. How about if I create a new object?
how to create a new object each time there's a new onclick event?
Im trying to implement dynamic images on my site. Basically, there is a list box, and when the user selects an option, it calls a service that streams back a base64 encoded image that will be the preview of what they're looking at.in FF you can do this: img.src = "data:image/png;base64," + args ; This doesnt work for IE. from what ive learned, IE doesnt support this type of inline coding.
I was thinking that maybe the next best solution would be to convert the base64 back into binary, and set the new image object to that source. something like this:
Code:
var img = new image();
img.source = binarydata;
now obviously, img.source isnt a real method. but i would like to be ale to set the binary data as the image.
possiblities: Is there anyway to save that binary as a file on the client? and then be able to reference that file as the picture img.src = "images/" + newfilename;
Some other alternatives is to stream back a reference on the server to get the picture, this would require two callbacks, which i dont want.
Also, there is a method of turning the image into a big array of HTMl elements, and each element holds a color, being a pixel. im not doing that, that is the biggest hack job i have ever seen.
I'm attempting to understand the use of privileged methods when used with Object.create. I put together a quick demo (code below) that shows what happens when I use Object.create to create a new object based on one that has a privileged method. The outcome is not pleasant, as changing the value in the first object also changes it in the second. Unless I am reading Crockford's articles incorrectly, this makes Object.create almost useless for anything but objects that have only public members.
I've seen many JavaScript programmers use closures extensively to create private members, and that still holds to be a good programming practice. However I still can't find an elegant way to create inheritance in combination with closures in JavaScript, given downfalls such as the one I mentioned above.With all of that said I still think Crockford has a nice way of programming, creating factory functions that produce objects, staying away from the prototype property and making the language look more functional.
Here's the code to demonstrate what I'm referring to. Firebug needs to be enabled to view the console.debug output, otherwise convert them to alerts.
if (typeof Object.create !== 'function') {
Object.create = function (o) {
function F() {}
[code]....
I'm not sure if I'm calling it the right thing, but I'm trying to dynamically create a bunch of key => value pairs in a javascript object.
Something like this:
Code JavaScript:
But the console gives me errors, and I haven't been able to find a way to do this. I've tryed putting the keys in square brackets, as was suggested somewhere online, but that didn't work.
What I have been doing so far to make a "class"/Reusable object is this:
PHP Code:
function Dog(){
this.name name;
this.bark = function(){
[code]...
However, recently I have been reading a book on Javascript and it said that the problem with this way of doing it, is that the bark() function will be loaded into memory for each Dog object created this way, while the body of that function is the same for each object.
- A Person class with a name property and a jump() method.
- An animal class with a isMammal property and move() method.
- A Dog class with a numberOfLegs property and a bark() method which is a subclass of Animal (thus inherits the isMammal property and move() method.
- Each of those classes in its own file.
This book I've been reading is actually pretty good, but at some points it's explanation is not rich enough.It explains that functions are objects and that objects in javascript are just key-value pairs. It says that each function has a prototype property which points to a blank Object(), but you can make it point to something else? or maybe I misunderstood it. I still don't understand how it really works.
I want to create a rectangle with a line in the middle with the canvas object. The problem is that the line in the middle gets bigger than the rest of the rectangle. How do I solve this? I believe it has something to do with shadows. If so, how do I turn them off.
My code is: