Create An Object That Will Update Itself At A Set Interval?
Oct 11, 2011
I'm trying to create an object that will update itself at a set interval, but I'm having a scope issue when using the "setInterval" or "setTimeout" function.
[Code]...
But I get the same result. Ultimately, I'd rather have the setTimeout (or setInterval) to be within the object, so that each instance of the object will fire the update on itself. I had a similar issue in this thread but I can't seem to figure out how to adapt it for this instance.
I can see that both the javascript.js and javascipt.php files are executing from the web logs, but when I try to query the $_SESSION['javascript'] variable from another page $_SESSION is empty.
Is it possible to create/update a Php Session with Javascript?
Might it be done using URLEncoded URL, Javascript XMLHttpRequest, or something of the like?
Is there any way at all to create a new template object that inherits from the built in Date object so as to be able to add new methods to that child object without adding them to the built in Date object? I've tried everything I can think of and as far as I can tell it keeps referencing the Date function instead of the Date object and so doesn't work.
I m new to this forum.Here below is a part of code .What my requirement is This code is rendered first time now i have torefersh the USER[] of this options object from outside without refreshing the page .So how can i access this variable( self.options.users ) in an another file to refresh it ,like we use parent.opener.variablename ...
I know I can use the functions like parseFromString() to access and modify an existing XML documents, but is it possible to use JavaScript to create a blank xml document?
I want to take data entered into the client, package it up as XML and use ajax to transmit it to the server. So far I've written my own class to create a simple xml document, but I'd like to do it properly with the inbuilt functions.
Can anyone suggest how to create an arbitrary object at runtime WITHOUT using the deprecated eval() function. The eval() method works ok (see below), but is not ideal.
function Client() { } Client.prototype.fullname = "John Smith"; var s = "Client"; eval("var o = new " + s + "();"); alert(o.fullname);
Note: I want the type name of the object to be represented as a string (in this case "Client" -- this is a non-negotiable requirement).
I also tried the following (which appears to fail):
function Client() { } Client.prototype.fullname = "John Smith"; var s = "Client"; var o = new Object(); o.construct = s; alert(o.fullname);
eval() is handy but not future-proof, so any suggestions would be welcome.
I am trying to create an xmlhttprequest object to update the shopping cart on my web page without submitting the entire page to the server for processing. However, what I have done so far is not working. All that is happening when I click the "update cart" button is the page sort of flashes and the check marks in the remove item check boxes disappear. The first code snippet is the "traditional" way of submitting the whole page to the server for processing - and it works. The second snippet is what I have done to try and implement AJAX to submit only the shopping cart - and it does not work.
I need to create a constructor for a computer object. This object must have three properties: speed, and mem_live mem_dead. Then I need to create a new object using this constructor and then have its properties displayed on the screen.Look at what I'm up to so far:
function Computer(speed, mem_live, mem_dead) { this.speed = speed;
Is there a way to create a DOM document object to hold the contents of an external html?
I have two pages:
content.html contains some content. index.html would like to access the contents of a particular <div> with an id of "important" within content.html.
how would I do this? I know I can hack around and load the content.html in an iframe embedded in index.html. Then, I can make the iframe not visible....
I've been working to fix this error for awhile and have tried everything I can find on the web. I have the below code that pulls selected data from checkboxed rows in a table and puts it in to a 2-D array. It then takes it and creates an excel file that the user should be able to "Save As.." When I click the button which calls the below function, I get this error "Automation Server Can't Create Object" I have enabled ActiveX wide open on my IE for testing, tried several Microsoft fixes, no beans.
Im trying to implement dynamic images on my site. Basically, there is a list box, and when the user selects an option, it calls a service that streams back a base64 encoded image that will be the preview of what they're looking at.in FF you can do this: img.src = "data:image/png;base64," + args ; This doesnt work for IE. from what ive learned, IE doesnt support this type of inline coding.
I was thinking that maybe the next best solution would be to convert the base64 back into binary, and set the new image object to that source. something like this:
Code:
var img = new image(); img.source = binarydata;
now obviously, img.source isnt a real method. but i would like to be ale to set the binary data as the image.
possiblities: Is there anyway to save that binary as a file on the client? and then be able to reference that file as the picture img.src = "images/" + newfilename;
Some other alternatives is to stream back a reference on the server to get the picture, this would require two callbacks, which i dont want.
Also, there is a method of turning the image into a big array of HTMl elements, and each element holds a color, being a pixel. im not doing that, that is the biggest hack job i have ever seen.
I'm attempting to understand the use of privileged methods when used with Object.create. I put together a quick demo (code below) that shows what happens when I use Object.create to create a new object based on one that has a privileged method. The outcome is not pleasant, as changing the value in the first object also changes it in the second. Unless I am reading Crockford's articles incorrectly, this makes Object.create almost useless for anything but objects that have only public members.
I've seen many JavaScript programmers use closures extensively to create private members, and that still holds to be a good programming practice. However I still can't find an elegant way to create inheritance in combination with closures in JavaScript, given downfalls such as the one I mentioned above.With all of that said I still think Crockford has a nice way of programming, creating factory functions that produce objects, staying away from the prototype property and making the language look more functional.
Here's the code to demonstrate what I'm referring to. Firebug needs to be enabled to view the console.debug output, otherwise convert them to alerts.
if (typeof Object.create !== 'function') { Object.create = function (o) { function F() {}
I'm not sure if I'm calling it the right thing, but I'm trying to dynamically create a bunch of key => value pairs in a javascript object.
Something like this:
Code JavaScript:
But the console gives me errors, and I haven't been able to find a way to do this. I've tryed putting the keys in square brackets, as was suggested somewhere online, but that didn't work.
What I have been doing so far to make a "class"/Reusable object is this:
PHP Code:
function Dog(){ this.name name; this.bark = function(){
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However, recently I have been reading a book on Javascript and it said that the problem with this way of doing it, is that the bark() function will be loaded into memory for each Dog object created this way, while the body of that function is the same for each object.
- A Person class with a name property and a jump() method.
- An animal class with a isMammal property and move() method.
- A Dog class with a numberOfLegs property and a bark() method which is a subclass of Animal (thus inherits the isMammal property and move() method.
- Each of those classes in its own file.
This book I've been reading is actually pretty good, but at some points it's explanation is not rich enough.It explains that functions are objects and that objects in javascript are just key-value pairs. It says that each function has a prototype property which points to a blank Object(), but you can make it point to something else? or maybe I misunderstood it. I still don't understand how it really works.
I ammodifying an gallery script calledslideSwitch. I want to set the interval value by a variable. For example, If I click button 1 the interval value is 5000 and If I click button 2 - the interval value is 2000 etc. Do I need to pass the value somehow? I might be totally off track here.