HTML Rock Paper Scissors Game?

May 8, 2011

I'm writing a JavaScript application that would prompt the user for a number between 0 and 2, generate a random number for the computer, then take that input and display two images (in this case two hands making rock, paper, or scissor symbols at each other) using an array, and displaying text indicating a win, draw, or loss. I'm having a lot of problems getting this to work as I am new to JavaScript and am wondering if anyone could help me fix this problem. I just want the input from the prompt AND the random number to translate to what in the array should be displayed and what text is then shown at the bottom.

[Code]..

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Game - Rock Paper Scissors - Make The Playagain Function Work

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I have written a game of rock, paper, scissors. There are two things I would like to do here:

1. Make the playagain function work. I would like to have a variable start out as 'y', then be redefined as either 'y' or 'n' when the prompt occurs. If this is not possible, any other way to make this work would be welcome.

2. Use <div> tags and CSS to make .swf's appear and disappear accordingly.

EX: I say scissors, Computer says paper. An swf is played of scissors beating paper. When the anim is over, it disappears, and the game continues.

The Code:

Code:

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I have been working on a "Rock Paper Scissors" game to see if I understand the basics of JavaScript. It all works well until I get to the if statement from lines 30 to 71 in the `fight()`: I have adjusted the reply variable to indicate how it may be "if'ing" through. It seems to be returning the default value of every sub "if" in the overall "if". Am I using the wrong variable for the secondary condition maybe?

Code HTML4Strict:

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I have an assignment to code a java class that plays rock, paper, or scissors. The class can access the history of past gestures played by both itself and its opponent, but nothing else. The class will be played against others in 10,000 matches and the winner will be determined via round robin format. Other than using a greedy algorithm to determine statistically the best choice from prior gestures and basic pattern recognition I have no decent ideas.

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I am having a very hard time with this game. i can get the userChoice image to display, and the computerChoice image to display, but i cannot get the checkWinLoseTie() function to work. but i am unsure WHY it isnt working. are my arguments wrong (i know there is something wrong, but cannot get it right!), are the variables even getting assigned a value?

I keep getting the message "you lost" which means that the rest of the stuff is not running!

Here is my code:

This is my other code (ive been trying to get either or to work! cant figure out which one woudl be best)

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First of all, I wanna make my code using (while loop, do while loop, int, double, if, else, else if, Math.random, Scanner-- not string or boolean).

-Actually the game goes like, after the user and the computer has has selections it is gonna be displayed and then tell who wins and who does not--I dont know how to do it.

- When user presses 4, the the computer tells wins, loses and ties. This happens to me after two tries, wheteher i press 4 or not.(actully its |y/n| in mine and i want to change it to just 4 to quit).

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-My code gos like this:

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If this issue is a JavaScript syntax issue, then I just know you'll spot it.

Context: swfObject2 dynamic embedding.. so the swf object is not written into the code that's sent to the browser. (The swf is there on the resulting page in the browser; doing it's thang just dandy and waiting for further instruction from user action). Function in swf "functInSWF" registered using ExternalInterface.callback(); (I'm working in AS2).

So... javascript:

Code:

The message I'm getting in the debugger is: "TypeError: Result of expression 'thisMovie("someSWF").functInSWF' [undefined] is not a function"... so I'm presuming nothing is being sent to the swf and therefore this is a JavaScript issue I need to track down.

I've tried (what's not recommended) getElementById with the same result.

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I want to print tables on a regular printer with A4 paper. How do I send data to the printer? And is there a processor for sending html to the printer that the printer understands.

One solution is to open a new window with the javascript and execute a php script that generates tables on that page and then just executes the browsers print version.

However, that is not what I want. I want it to send data to the printer without having to ask the user of permission. Any solution?

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Oct 3, 2003

Have a look at this maths game I made. It tests you on adding, subtracting, multiplying and dividing and has three different levels.

Note-you must save the code below as mathsgamefinal.htm for the reset button to work.


<html>



<head>

<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">

<meta http-equiv="Content-Language" content="en-gb">

<title></title>

</head>



<body bgcolor="#FF0000">



<script type="text/javascript">



function next1(){

var outof=document.getElementById('outof').value;

if(document.getElementById('next').value=="Next" && document.getElementById('type').value=="a"){document.getElementById('next').value='Enter' add(); document.getElementById('answer').value='answer'}
else if(document.getElementById('next').value=="Next" && document.getElementById('type').value=="m"){document.getElementById('next').value='Enter' times(); document.getElementById('answer').value='answer'}
else if(document.getElementById('next').value=="Next" && document.getElementById('type').value=="t"){document.getElementById('next').value='Enter' minus(); document.getElementById('answer').value='answer'}
else if(document.getElementById('next').value=="Next" && document.getElementById('type').value=="d"){document.getElementById('next').value='Enter' divide(); document.getElementById('answer').value='answer'}

else if(document.getElementById('next').value=="Enter" && document.getElementById('answer').value==(cr)){ document.getElementById('question').value='Correct' document.getElementById('next').value='Next' document.getElementById('outof').value=parseInt(document.getElementById('outof').value)+1; document.getElementById('score').value=parseInt(document.getElementById('score').value)+1; pc();}

else{ document.getElementById('question').value='Wrong. Answer= '+cr; document.getElementById('next').value='Next' document.getElementById('outof').value=parseInt(document.getElementById('outof').value)+1; pc();}

document.getElementById('answer').select();
}



function add(){
ea1=(Math.floor(Math.random() * (1 - 10)) + 10);
ea2=(Math.floor(Math.random() * (1 - 10)) + 10);
ma1=(Math.floor(Math.random() * (21 - 49)) + 49);
ma2=(Math.floor(Math.random() * (21 - 49)) + 49);
ha1=(Math.floor(Math.random() * (111 - 299)) + 299);
ha2=(Math.floor(Math.random() * (111 - 299)) + 299);

if(document.getElementById('level').value=="e"){document.getElementById('question').value=ea1+' plus '+ea2; cr=ea1+ea2}
if(document.getElementById('level').value=="m"){document.getElementById('question').value=ma1+' plus '+ma2; cr=ma1+ma2}
if(document.getElementById('level').value=="h"){document.getElementById('question').value=ha1+' plus '+ha2; cr=ha1+ha2}
}
function times(){
em1=(Math.floor(Math.random() * (2 - 10)) + 10);
em2=(Math.floor(Math.random() * (2 - 10)) + 10);
mm1=(Math.floor(Math.random() * (11 - 19)) + 19);
mm2=(Math.floor(Math.random() * (6 - 12)) + 12);
hm1=(Math.floor(Math.random() * (21 - 29)) + 29);
hm2=(Math.floor(Math.random() * (21 - 29)) + 29);

if(document.getElementById('level').value=="e"){document.getElementById('question').value=em1+' times '+em2; cr=em1*em2}
if(document.getElementById('level').value=="m"){document.getElementById('question').value=mm1+' times '+mm2; cr=mm1*mm2}
if(document.getElementById('level').value=="h"){document.getElementById('question').value=hm1+' times '+hm2; cr=hm1*hm2}


}

function minus(){
et1=(Math.floor(Math.random() * (10 - 20)) + 20);
et2=(Math.floor(Math.random() * (1 - 10)) + 10);
mt1=(Math.floor(Math.random() * (50 - 99)) + 99);
mt2=(Math.floor(Math.random() * (20 - 50)) + 50);
ht1=(Math.floor(Math.random() * (350 - 1000)) + 1000);
ht2=(Math.floor(Math.random() * (350 - 1000)) + 1000);

if(document.getElementById('level').value=="e"){document.getElementById('question').value=et1+' minus '+et2; cr=et1-et2}
if(document.getElementById('level').value=="m"){document.getElementById('question').value=mt1+' minus '+mt2; cr=mt1-mt2}
if(document.getElementById('level').value=="h"){document.getElementById('question').value=ht1+' minus '+ht2; cr=ht1-ht2}


}
function divide(){
ed1=(Math.floor(Math.random() * (2 - 10)) + 10);
ed2=(Math.floor(Math.random() * (2 - 10)) + 10);
md1=(Math.floor(Math.random() * (11 - 19)) + 19);
md2=(Math.floor(Math.random() * (11 - 19)) + 19);
hd1=(Math.floor(Math.random() * (21 - 29)) + 29);
hd2=(Math.floor(Math.random() * (21 - 29)) + 29);
ed3=ed1*ed2;
md3=md1*md2;
hd3=hd1*hd2;

if(document.getElementById('level').value=="e"){document.getElementById('question').value=ed3+' divided by '+ed2; cr=ed1}
if(document.getElementById('level').value=="m"){document.getElementById('question').value=md3+' divided by '+md2; cr=md1}
if(document.getElementById('level').value=="h"){document.getElementById('question').value=hd3+' divided by '+hd2; cr=hd1}
}


function answerreset(){
if(document.getElementById('answer').value=="answer"){document.getElementById('answer').value=''}
}

function pc(){
document.getElementById('scorepercent').value=document.getElementById('score').value/document.getElementById('outof').value*100;
document.getElementById('scorepercent').value=Math.round(document.getElementById('scorepercent').val ue);
}
</script>

<table border="0" width="198" height="180" bordercolor="#000000" style="background-color: #FFFF00; border-style: solid">

<tr>

<td height="33" width="99" colspan="2">

<p align="center">

<select size="1" name="type" id='type'>

<option value="a" selected>Add</option>

<option value="t">Take away</option>

<option value="m">Multiply</option>

<option value="d">Divide</option>

</select></p>

</td>

<td height="36" width="99" colspan="2">

<p align="center">

<select size="1" name="level" id=level>

<option value="e" selected>Easy</option>

<option value="m">Medium</option>

<option value="h">Hard</option>

</select></p>

</td>

</tr>

<tr>

<td height="36" width="198" colspan="4">

<p align="left">

<input type="button" name="T1" id='question' value="Click next to begin" style="background-color: #FFFF00; border: 0 solid #FFFF00">

</p>

</td>

</tr>

<tr>

<td height="33" width="66">

<p align="center"><input type="text" name="answer" size="6" id='answer' onclick=answerreset()></td>

<td height="36" width="66" colspan="2">

<p align="center"><button onclick='next1()' id='next'>Next</button></td>

<td height="33" width="66">

<p align="center"><button onclick='window.location="mathsgamefinal.htm"'>Reset</button></td>

</tr>

<tr>

<td height="36" width="66">

<p align="center">Score %:</td>

<td height="33" width="66" colspan="2">

<p align="center">Score Marks:</td>

<td height="33" width="66">

<p align="center">Out of:</td>

</tr>

<tr>

<td height="33" width="66">

<p align="center"><input type="button" name="T1" size="3" id=scorepercent value="0"></td>

<td height="33" width="66" colspan="2">

<p align="center"><input type="button" name="score" size="3" id=score value="0"></td>

<td height="36" width="66">

<p align="center"><input type="button" name="outof" size="3" id=outof value="0"></td>

</tr>
</table>
</body>
</html>



Any feedback would be much apprieciated...

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