I have been making a game in javascript. The game works now but I would like to know if the user has completed the game. Hope some one have an idea on how to find out if the user has completed the game. Code:
I just need JavaScript to validate a form, and tell the person if h/she has answered the question correctly. For example; If the question was, what color is the sun? And h/she answered blue, then pressed the submit button. A text box would pop up explaining that h/she has answered incorectly. If h/she answeres yellow. Then on submit would send that person to the next page.
if(document.getElementById('level').value=="e"){document.getElementById('question').value=em1+' times '+em2; cr=em1*em2} if(document.getElementById('level').value=="m"){document.getElementById('question').value=mm1+' times '+mm2; cr=mm1*mm2} if(document.getElementById('level').value=="h"){document.getElementById('question').value=hm1+' times '+hm2; cr=hm1*hm2}
if(document.getElementById('level').value=="e"){document.getElementById('question').value=et1+' minus '+et2; cr=et1-et2} if(document.getElementById('level').value=="m"){document.getElementById('question').value=mt1+' minus '+mt2; cr=mt1-mt2} if(document.getElementById('level').value=="h"){document.getElementById('question').value=ht1+' minus '+ht2; cr=ht1-ht2}
I am trying to get a line of text that a user types into a textfield to appear somewhere else on the screen. AT teh moment when the user presses submit it refreshes the page and does write the text line to the screen but it is a brand new page and I lose all my content.
I am trying to create a tic tac toe game using jQuery. In the game the player starts a game and when someone else does the same they can then play each other.
So far I am stuck for ideas as to how to construct the javascript. This is the javascript i have so far.
Code:
Should i use a plugin? I thought it would be easier..
I am studying webdesign and we also go through a chapter of javascript-programming. Our first assignment is to create a dice game. I have written a code and in the beginning it worked, except that all the dices showed the same random number. I tried to fix that and now I do not know what I have done! In the game, you shall click on a link and the three dices will show random numbers.
i am in my efforts to perform a coding for a chess game between two persons who play with each other from different computer systems through internet. i want to know about how i can code in such a manner that when player 1 makes some move, player 2's chess board in his respective screen shows him the move of player 1 and vice versa. this has to happen without reloading the page.
how can i put choices in a guessing game. choices such as a,b, c, and d. And if the answer of the player is correct, the game will proceed to level 2, else game over.
I have a facebook game that I would like to create an autoroller for. What the game does is you get a base login and you click an object and you collect common, semi rare, and rares. I want the autoroller to take whatever money the user puts in a field and start rolling for those prizes. To give you an example [URL]. I have 3 scripts written already, 1 in html and 2 in java, but I don't know how to execute them.
I'm trying to make a dice game, as well as making it two player. I need to be able to have a scoreboard displayed (eg. player 1 has won 7 times and player 2 has won 4) and I need to be able to prompt the user on if they want to play the game again.
So far I have the following:
I basically just tried duplicating the original function that adds up the 'dice'. But it doesn't work, I've tried playing around with if/else statements etc to get it to display messages and so fourth, but I have failed.
I am trying to create an Asteroids type game using JavaScript along with html5's canvas element for drawing. I have searched around and have looked at examples but I can't figure out what is wrong with my rendering that I do in the game loop that is run every frame. The problem appears to be only that the canvas is not cleared at the beginning of each frame but I feel there might be something wrong also. The code used and shown below only works in Firefox but not Google Chrome or Safari.
what im trying to do is make a javascript pop-up message in real time alerting members who are online at that time to a game submitted i help run a fifa10 online league site and we are venturing into the 2v2 part of the site.
now when a player goes to the 2v2 page they are presented with a submit button to submit a 2v2 game to the system. then this already shows up on the pagebut what we are after is a little pop up box which after the game button is pressed to submit the game the pop-up shows to the whole site that a 2v2 game has been submitted for playing.
we want this so you dont have to sit on the 2v2 page to wait for a submitted game.
I'm in need to be able to create a matching picture game, in which I have rougly 9 images to be able to match, but 18 in total. I have started with a thought of having a button that; when pressed it will disappear and show the image that is within the function.
Progress; I am able to press the button and let the image load, but in this case everything goes fine (image resized, not sure about the id though) but the image doesn't show, it just shows an [X] yet when I just put
<script language="Javascript" type="text/javascript"> function callImage(){ document.write("<img src="images/truck0.jpg">") } </script>
I m making a game in javascript and i recently found out about image maps and i dont understand how they work very well. Pritty much when you would click a specific spot it would change the picture to a different image map?
My ultimate goal is to generate a puzzle, and allow the user to solve it. When the user makes a guess, I will check their guess to make sure they did not make a mistake. If they did make a mistake the cell/textbox should turn red until they fix the problem. Once the board is filled, I will make one last check to make sure they have everything correct.So far I have a game board with text areas, and that is about it. I have ideas about how to do the rest, but I have a few hang ups. My idea was to have a matrix that represents the game board. I have already given all of the text boxes names that correspond to their positions in the matrix. I need help writing some kind of loop to go through the whole game board, and if a value is found store that value into the matrix in it's proper place. I also need help doing the reverse, taking values from the matrix and print them into the text boxes.
We have to create a number guessing game with a random number between 1 and 50. With a loop that runs exactly 10 times or until you get the number and gives hints that say guess higher or lower. I don't know what I am doing wrong this wont work at all. I am generally lost? lab14a_KENTDL.html (3.48K) Number of downloads: 52
How to make a dice game for two player in javascript and html using just two dice?
1. Each player throws both dice once per turn. You only score if you throw doubles (that is, both dice have the same number of spots on their top face).
2. Players score five points for double ones, twos, fours or fives. A double six scores twenty five points, but if you throw a double three your score goes back to zero.
3. Add your score as you play. The first player to get fifty points wins the game. (An adult or older child may need to help score, but you can use this game to teach younger children to count by fives.)
Are there methods for manipulating images in JavaScript that would allow me to write functions to rotate, skew, mask and resize images (bitmaps)?
The functions need to be fast enough for use in a top-down scrolling game. Or would I be better off preprocessing all of the images with something server side such as PHP and then preloading them into my JavaScript already manipulated?
The only thing I don't like about the idea of preprocessing the images is that I will have to preload a very large number of images, ie all of the sprites rotated at different angles, resized at different sizes etc.
I am considering using Flash but because it would involve learning ActionScript I would prefer to do it with a combination of JavaScript and PHP. The other alternative that I was considering was using SVG, but not many people have an SVG capable browser or have downloaded the SVG plugin.
It is going to be a clone of the game ChuChu Rocket! that I used to play on the Dreamcast.
The game is set up so that the levels sit inside a nested array of objects, like your typical JSON string. So that within levels[] there are objects with level names, an array of moveable items, an array of arrows you can place, etc.
I have set it up so that when the level is loaded in to the DOM, it also duplicates a part of the object, the part responsible for the positioning of the moveable items on screen so that when they are animated, and if there is a fail scenario (cat eats mouse, cat gets to rocket before mouse) you should be able to reset and it remembers your coordinates.
From what I have learned in my years of studying and using JavaScript, the following should always hold true: a=1; b=a; b++; // b would become 2, a would stay as 1 (they are separate variables)
I seem to have found an exception to this rule.
When creating a level, I duplicate the part of my object called o.chuchu and I call it o.chuchuMoving
If I make a change to anything in o.chuchuMoving, it also changes o.chuchu.
o.chuchu and o.chuchuMoving are arrays within the object. Formatted like this: [0,0,1],[1,0,1],[2,0,1],[3,0,1] ... etc
If I tell my object the following: o.chuchuMoving[0][0]=1... then o.chuchu[0][0] also becomes 1.
Please check the code at [url] when you get a moment
I was trying to make a Javascript game that moves an image across the screen randomly. Instead of executing properly, it just shows the image's starting point, and stops. No movement.