I m making a game in javascript and i recently found out about image maps and i dont understand how they work very well. Pritty much when you would click a specific spot it would change the picture to a different image map?
I'm trying to make a dice game, as well as making it two player. I need to be able to have a scoreboard displayed (eg. player 1 has won 7 times and player 2 has won 4) and I need to be able to prompt the user on if they want to play the game again.
So far I have the following:
I basically just tried duplicating the original function that adds up the 'dice'. But it doesn't work, I've tried playing around with if/else statements etc to get it to display messages and so fourth, but I have failed.
I encoded the action = of my form using GET and I can't seem to get the property/value stuff from it using a JavaScript script I got from the web.
I want to create a trivia game where the user gets 1 question at a time and it keeps scoring until the end and gives a summary and I want to do it only in JavaScript (no ASP, PHP, JSP, etc).
I tried submitting the quiz page to itself using a query string to keep track of question # but no joy.
I can post code if necessary or is there a trivia game engine made for 1 question at a time instead of all on 1 page?
Anyway, I looked on Google at the query string issue til I'm sick of it. I found a Beatles trivia game but it was using frames and hidden JavaScript source files and that's too much work to try and figure out all of that. Code:
I want to have a big image and say 5 small thumbnails underneath. When the user clicks a thumbnail, the image loads where the previous big image was. Is there a standard way to do this?
I was trying to make a Javascript game that moves an image across the screen randomly. Instead of executing properly, it just shows the image's starting point, and stops. No movement.
Hey guys, I am building a page where I will have five links and each one will open a different image inside a div, but i need this image to be an image map, I created the image maps and the links, but I am having great difficulty in getting the images to load their own map. I have tried a combination of javascript and moving the code around the html but i am completely stuck.Here is the html code I have:
I've created a javascript version of the classic game SOKOBAN. Basically what happens is you move the man around the "warehouse" and he must push the boxes into the target area. Copy the code and try it yourself to see what I have so far (note-he can't move the boxes yet).
My question is: Right now, my map consists of solid color blocks. What I WANT them to be is image files (for example: box.png, wall.png, floor.png) to add a little versatility and life to the map. I am not sure how to make this switch though. I suspect I make the change somewhere in the tile array in the initialize function, but I am not sure what..
Also, how can I get the boxes to actually MOVE? I.e. when my man pushes them, they move around in the direction he pushes?
I have a circular Image, with 13 different quads that would be the links on the image map. What I want to happen is when you scroll the mouse over or click on one of the 13 different links on the map that an image appear NEXT TO (lets say to the right side) of the entire image map without distorting the map or the rest of the page. When the mouse goes off of the link, said image disapears untill scrolled over again.
Is this something that can happen like this, or am I just folling myself into thinking I've seen this before... I KNOW I'VE SEEN THIS BEFORE! oy.
At any Rate, I just Need it simple, 13 images, in a circle (kind of) when scrolling over them an image apears to the RIGHT of the full Immage Map.
I am building a page where I will have five links and each one will open a different image inside a div, but i need this image to be an image map, I created the image maps and the links, but I am having great difficulty in getting the images to load their own map. I have tried a combination of javascript and moving the code around the html but i am completely stuck code...
I have an image with links on it for my site. When I hover over the links, it loads another image below, with sub categories. Is it possible for the onMouseOver code to also activate an image map, so that the sub menu links are clickable? I need to have different image maps so that the hover areas correspond to the sections of the image Code:
Is there a way to implement either a vertical drop down menu or a horizontal drop down menu on a "hot spot" on an image map where as when the mouse rolls over the "hot spot" the "hot spot" would change and the menu would drop and then would you be able to mouse over the elements in the drop down and go about your business?
I want to have several maps on my aspx/ascx-Webpage, but only the last one is rendered after PageLoad(). Is there any limitation for that in the goMap() plugin?
So i am working on my horizontal website layout, and I am pretty happy with my concept and design, but it seems that there is one issue with the smooth scrolling plugins.. I am using [URL].. here called Tiny Scrolling and I was able to get it to work using an image as the link and the <a href="#first"> coding you can see it working by clicking on the floating navigation you see on the example page.
My issue is that I wanted to use an image map to create a link for the first page.. So i created the map and linked the same way but instead of using <a href> i used <area map> which basically disables the smooth scrolling.. it also does something weird where when you land on that other page, you are already scrolled a little bit down so you are not at the complete top of the time
So i am sure that the reason this is happening is because this plugin relies on the anchor (<a href) to complete the effect.. and since i am not very good with javascript, i can not figure out how to change it
I have several google map markers and lightbox image gallery in the html file. I need to associate each image from the gallery with the markers.
I've tried this
Code: google.maps.event.addListener(marker01, 'click', function() { document.getElementById("bump"); }); "bump" is id of div with the image, but it didn't work.
I'm developing a multi-layered diagram as a web-page. The layers show versions of a network as it grows, with various components. I have created an image map on each layer. At the side, there is a panel where I want to display info about each component as I mouse over each element.
As a test, I used getElementbyID and inner.Html with a Javascript called writeText to display text in the side panel. However, as there are 6 layers and 20 - 30 images on each layer, I don't want to embed the text in each image map as it will make updating content a hassle and long home page.My idea is to use the ID of each image map as a variable and call the associated content from a separate page (XML maybe?) by naming the content section the same as the ID of the image map. I need to write some script that would work something like:
onMouseOver="writeText(call content with name="imagemapID")
I want to create a interactive map viewer likeGooglemaps using my own custom map image. On clicking a location on the map, a small popup displayed showing some data. I aslo want a zooming and panning functionality. note that i am using aLinuxserver. The application must not use flash.
I have an image on which when user click I submit my form after doing basic javascript validation.I want user not to be able to click once they clicked on the image so that they don't submit it twice. Right now I disable the image once they click it.I was wondering is there any other way I can do that, is there any way to make image click able only once?
and I'm trying to get the images on the left to fit the size of the browser screen on the right when you click on them. The images themselves are huge, so I'd like some kind of code that resizes the images to fit the size of the visitor's screen, which will vary from user to user.
I have following code which scroll images from left to right. Can I modify the code so that the images moves alternate.(i.e. left to right and again right to left)
var duration = 10000; var speed = (parseInt($("div#container").width()) + parseInt($("div#viewer").width())) / duration; var direction = "rtl"; (direction == "rtl") ? $("div#container").css("left", $("div#viewer").width()).addClass("rtl") : $("div#container").css("left", 0 - $("div#container").width()).addClass("ltr") ; //animator function
I'm developing a land use map and want to use Google Maps. Just want to ask if the Javascript API could actually handle overlays like this sample: URl...Or you would suggest other ways to do this?
I have a question about this image cube [URL]. I would like to make it like this [URL]. How to make that thumbnail scroller with highlighting function and linked properly to the cube.