Game That Moves An Image Across The Screen Randomly ?
Mar 10, 2011
I was trying to make a Javascript game that moves an image across the screen randomly. Instead of executing properly, it just shows the image's starting point, and stops. No movement.
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Nov 9, 2005
I'm trying to make a load of words that will appear and start floating randomly around the screen when the pointer is moved over a link, and stop moving when the link is clicked. The following is all I have so far - the ?s indicate that I have no idea what to put in that place!
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Mar 8, 2010
can someone explain how i can use an ondblclick event to cancel an onmousemove event? would I use cancelBubble for this? i have a statement in my header
document.onmousemove = updateMouseCoordinates; that moves a sentence of text around the screen. when i try to call a function using ondblclick event in the <p> tag, it fails to call function. without statement above, the function is called.... my purpose is to just cancel the onmousemove in event user performs a double click.
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Nov 13, 2011
I have this work And if you click on a work with Opera you can see how the page moves to left and the background broke on the right side of the screen
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Nov 10, 2010
Developing a dice game. I'm totally new at this so a bit confused with the javascript language...
Anyways, heres my code:
So what i need help with is my pictures. They wont show. Firebug says: "document.getElementById("dice" + i) is null", and I have tried to solve that but with no progress...
Next step is to show the sums of the dices on the screen and also save this sums to be able to show them later on in an alert window... But that is for later, right now the dices needs to show the right (random) sides...
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Aug 29, 2010
Im trying to have a click event that replaces an image on the page with a new image that has been selected randomly from an array. I have solved PART of this already (can get the random image to appear).
However, instead of appearing on the page where the old image was, the new image appears in a blank page.
My research indicates that thisblank page location-problem is a result of using document.write in the Function. Therefore, I know I need to find a different way to accomplish this, but am failing miserably.
I have been trying for hours and hours and HOURS to figure out proper syntax for accomplishing this via elements, functions, variables and mootools.
A bit of my research:
I found this---but havent figured out how to implement it in my scenario:
I found this---but havent figured out how to implement it in my scenario:
Code:
Source: [url]
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Feb 27, 2010
I am still designing the website and want some flexibility. I am capturing the mouse clicks fine on top of an image, but the coordinates are absolute and not relative to the image. How can I capture mouse clicks relative to the image so that I can move the image anywhere in my website?
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Aug 8, 2009
I am trying to find if a script exists to have an image slide-show which moves to the right when the cursor moves to the right and so on for the left. We have managed to find someone else who has done exactly what she wants but it's in flash and I have no experience at all in flash. So I was wondering if anyone knows of a script which does the exact same thing? Below is the link to the site where they have managed to do what we are looking for in Flash: [URL]
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Aug 5, 2010
I'm trying to set a timer when someone moves off of an image. When I try my event without the timer there are no problems but it throws syntax or object expected errors (if I play with the quotes some) when I add in the timer. This is inline code on the image.
onMouseout="newsTimer = setTimeout("Effect.toggle('news', 'slide')", 500)";
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Jun 30, 2010
Hey everyone, I'm working on a website, and I have one page that uses a forum that is supplied by tal.ki.The forum works fine, but the .js file that the forum uses is grabbing the image that I am using as my header on the page (not in the header of the html, just on top of the page) and moves it down and right from where it is supposed to be. My apologizes for the file being so long, but I have no idea which line it is that makes the image move. If needed, I have pictures of how it looks in the program that I use, vs. how it looks when viewed in a browser.
if (!window.chatter) {
window.chatter = function() { return this; }();
}
[code]....
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Nov 8, 2011
I m making a game in javascript and i recently found out about image maps and i dont understand how they work very well. Pritty much when you would click a specific spot it would change the picture to a different image map?
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Mar 8, 2010
Is it possible to play a sound file when a visitor to my website moves their mouse/pointer over a single image no matter what browser they are using?
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Nov 18, 2011
I've created a javascript version of the classic game SOKOBAN. Basically what happens is you move the man around the "warehouse" and he must push the boxes into the target area. Copy the code and try it yourself to see what I have so far (note-he can't move the boxes yet).
My question is: Right now, my map consists of solid color blocks. What I WANT them to be is image files (for example: box.png, wall.png, floor.png) to add a little versatility and life to the map. I am not sure how to make this switch though. I suspect I make the change somewhere in the tile array in the initialize function, but I am not sure what..
Also, how can I get the boxes to actually MOVE? I.e. when my man pushes them, they move around in the direction he pushes?
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Jan 22, 2011
What I'm looking to do is have a folder of images that I have show up on my website.I'm also looking to pull from this folder up to 6 or 7 times on the same page w/ randomized pictures that do not repeat.Finally, I'm looking to be able to size and name these images based on which image randomly pulls. b/c it's not grabbing the images.
images = new Array()
images[images.length] = 'images/example.jpg'
images[images.length] = 'images/example.jpg'[code].....
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Feb 25, 2010
Baseline:
What I have is a string of 5 images that have .hover functions attached to them. so when you hover over a caption DIV pops up over it. But, the whole img/caption div is wrapped in a href tag to that when you click it will go to X URL. So 5 images, wrapped with a URL, and have a hover function to show caption over image. What I need to to is have these 5 Images auto scroll from right to left, 100% width, so it seems like the images are scrolling on the screen then off the screen. But, what I would like is for one of the images (lets say img1.jpg) to start out at the center of the page (50% of the width). Then have a time set so that within (x)milliseconds (lets say 5000) image 2 (img2.jpg) will scroll to 50% of the page and img1.jpg gets push to the left.
So 5 images, wrapped with a URL, hover function to show caption, scroll from right to left, scroll to 50% width for 5 seconds then move on to the next image in the string of 5 pushing the images from right to left. I would like "hot spots" for user control. Hover over the right hot spot and the function speeds up by 50%, so it will take 2500milliseconds to perform the scrolling function. I would like to have hover right to scroll right 50% faster, hover left to scroll 50% faster and when you are hovering over the image pausing the function. Also, I would like to have it "endless" so if the user keeps scrolling one direction it will just have a loop of the 5 images.
So in the end:
5 images-
Wrapped with a URL
Hover to show caption DIV
Scroll on a timer-
Start with img1.jpg at 50% page width (with endless loop of images img5.jpg would be on the left of it, img2.jpg would be on the right if it)
Have a function that auto scrolls to the next image in line after (x)milliseconds
Endless loop of the images
User control of the scroll time using hot spots
Left/right 50% faster (2500 milliseconds)
Hover on center image pause auto scroll function; hover off resumes the auto scroll
This is what I have so far, but I really think it is in the wrong direction: [URL]. I'm not really looking for a "scroll" pugin. I'm really trying to do is display this image at (x) time at (x) location then move on to the next image and perform the same task. What really interested me in Thomas's plugin is the hot spots, but I bet there is a simpler way. Really if you take the hover function out of the equation all I want is the "right"/"left" button is perform the task (x) times faster, then with the "center" button just pause the timed function.
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May 18, 2010
I would like to be able to change my webpage background image according to the screen resolution the user uses so:
if screen resolution is greater than or equals to 1200*600 then background = mybackground.jpg no-repeat code...
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Sep 15, 2011
I am an asp.net developer and I wanted to display user popup (kind of) which freezes the screen so that user won't click anything else on the screen. There are some predefined controls in asp.net, but I wanted do this using Javascript.
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Apr 14, 2010
I have been tasked with using javascript to move an image of a bus across the screen from right to left. I have found some code that almost works, but I cannot get the bus to finish offscreen. I have tried changing the x-position to a negative number, but it doesn't seem to work. If there are any javascript gurus out there, take a look at the sample code at :[url]
How to modify the existing code to achieve the desired effect.
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Jun 29, 2009
All I can find is about style:float which is not what I want. I would like to animate an image randomly around the screen. So, it could slowly float across the screen, and would randomly choose its motion.
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Aug 7, 2010
I'm currently designing this website:
[URL]
and I'm trying to get the images on the left to fit the size of the browser screen on the right when you click on them. The images themselves are huge, so I'd like some kind of code that resizes the images to fit the size of the visitor's screen, which will vary from user to user.
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Apr 16, 2010
i have a function to dynamically create an image on the screen.the problem is i need it to slide down the screen, and i am using the function to have the picture up in more than one place at more then one one time.is their anything i can build into the div tag containing the image that would let it scroll down on its own (or some other method of accomplishing this i haven't thought of)i am putting my function below
function newtree(){
x_axis=Math.floor(Math.random()*height);
newdiv=document.createElement('div');[code].....
the 'height' and 'width' variable are already set to the available room in pixels
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Feb 5, 2010
I have a background image in body.What i want to achive is that
1)- calculate the visitor screen resolution.
2)- based on that resolution i want to resize my background image.
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Oct 20, 2010
All I want to do is to resize my background image say bg.jpg as per the visitor's screen resolution.On internet, I did find working javascripts but they used the if (width= height= ) thing.
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Apr 6, 2010
I am looking at an easier way to have the background-image for a site be resized so that it looks the same across all screen resolutions (or at least close enough). The way I am doing it now is by using Javascript to get the width of the screen and then loading an appropriate sized image. Looks like this:
[Code]...
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Apr 26, 2010
I am working on getting my tumblr blog on my web site and there's a feature in the template that I would like to use on my site but after going through lots of sites offering tools, I couldn't find one the same.
this is my blog [URL] when hovering over a photo, you see the zoom button, clicking it makes the picture bigger and fades the background out.
Anyone know where I can get a script to do this? Has anyone used one of these? Do they automatically work on all images on the page without extra code on each image?
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Sep 12, 2011
I'm trying to find a way to get the dimensions of an image without actually rendering it on the page.
I guess I could render it with the css property display:hidden, but I'd rather not do this.
Is there a way to just ask what is the dimension of an image by specifying it's url. e.g. something like
width("http://www.somesite.com/somepic.jpg");
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