Spot Difference Game In JS
May 8, 2009I am looking for code/library (free, commercial) which can take two images and create a spot the difference game using Javascript and/or flash.
View 2 RepliesI am looking for code/library (free, commercial) which can take two images and create a spot the difference game using Javascript and/or flash.
View 2 Repliesi have two html files index and index1. on index javascript works but after a 1 sec or so redirects to something wired. index1 doesnt work at all.
[Code]...
<p>It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout. The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English. Many desktop publishing packages and web page editors now use Lorem Ipsum as their default model text, and a search for 'lorem ipsum' will uncover many web sites still in their infancy. Various versions have evolved over the years, sometimes by accident, sometimes on purpose (injected humour and the like).
I'm guessing, but how you redirect to same spot on the page sounds like a js question. If so, please provide some tips to get started.I've created a long page that allows me to save form inputs as I go along, but it sends me back to the top of the page with each redirect (header('Location:http://localhost/acrobat7c.php')wink.gif. I'd like the redirect to send me back to where I was when I submitted inputs.
View 8 Replies View RelatedI have an <a> tag that inside it has text. I want to select just a certain area. For example lets say we have this: <a name="product">Apple Price:$5.00</a> Lets say I have that and I want to go to this tag named product and want to just grab $5.00. How can I do that. How can I convert that to a number?
Also, what if I want to change that price to $0.00 how would you do that? does jquery do regular expressions?
I need to do all that. be able to replace $5.00 the dollar amount to any other amount.
I also do want to grab the dollar value and use it as a number. To compute the total charges.How would one do this?
using js to force a specific anchor call to jump after the page completely loads. The reason I am doing this is because the page I am linking to with anchors takes a long time to load and a standard browser anchor link sometimes does not work 100%. With that said, I would now like to make the script I wrote universal to get ANY anchor param in the url and jump to that spot on the page. Right now it's coded to just look for "#anchor". I want to re-code it so it will look for "#" + "anyAnchorName".
[Code].....
I have an image that I start out with opacity = 0. Then when I rollover the image area the opacity is set to 1 so I can see the image, and when I roll off of the image the opacity is set back to 0:
This works fine. But the image has an image map that defines a small hot spot. When I roll over the hot spot the image hover state is interrupted and the image goes away. Does anyone know how I can keep the image hover state active when rolling over the image hot spot?
It should open a modal everytime a link of a given class is clicked. But... it does not.
Code JavaScript:
//get the url of the link clicked
var url;
$('a.edit').livequery('click',function(){
url= $(this).attr('href');
});
[Code]....
When a link of class .edit is clicked, the overlay covers the page for an instant, then a redirect occurs to the page that should be loaded in the modal box (instead of the page being loaded in the modal). It's probably a small mistake as I can get it working the way I want using jqm 'trigger:a.edit'. The problem with this approach is that I lose the livequery power (links from ajax loaded content won't fire jqm).
I am building a simple t-shirt creator app for my shop and I am using the interface.js library: [URL].. docs/drag to drag/drop and re-size the graphic on the shirt background image.
Once the user has chosen a spot to put the graphic, how do I save the background image of the t-shirt with the image they dropped in the correct spot? Like, to merge the two graphics in place?
Have a look at this maths game I made. It tests you on adding, subtracting, multiplying and dividing and has three different levels.
Note-you must save the code below as mathsgamefinal.htm for the reset button to work.
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<meta http-equiv="Content-Language" content="en-gb">
<title></title>
</head>
<body bgcolor="#FF0000">
<script type="text/javascript">
function next1(){
var outof=document.getElementById('outof').value;
if(document.getElementById('next').value=="Next" && document.getElementById('type').value=="a"){document.getElementById('next').value='Enter' add(); document.getElementById('answer').value='answer'}
else if(document.getElementById('next').value=="Next" && document.getElementById('type').value=="m"){document.getElementById('next').value='Enter' times(); document.getElementById('answer').value='answer'}
else if(document.getElementById('next').value=="Next" && document.getElementById('type').value=="t"){document.getElementById('next').value='Enter' minus(); document.getElementById('answer').value='answer'}
else if(document.getElementById('next').value=="Next" && document.getElementById('type').value=="d"){document.getElementById('next').value='Enter' divide(); document.getElementById('answer').value='answer'}
else if(document.getElementById('next').value=="Enter" && document.getElementById('answer').value==(cr)){ document.getElementById('question').value='Correct' document.getElementById('next').value='Next' document.getElementById('outof').value=parseInt(document.getElementById('outof').value)+1; document.getElementById('score').value=parseInt(document.getElementById('score').value)+1; pc();}
else{ document.getElementById('question').value='Wrong. Answer= '+cr; document.getElementById('next').value='Next' document.getElementById('outof').value=parseInt(document.getElementById('outof').value)+1; pc();}
document.getElementById('answer').select();
}
function add(){
ea1=(Math.floor(Math.random() * (1 - 10)) + 10);
ea2=(Math.floor(Math.random() * (1 - 10)) + 10);
ma1=(Math.floor(Math.random() * (21 - 49)) + 49);
ma2=(Math.floor(Math.random() * (21 - 49)) + 49);
ha1=(Math.floor(Math.random() * (111 - 299)) + 299);
ha2=(Math.floor(Math.random() * (111 - 299)) + 299);
if(document.getElementById('level').value=="e"){document.getElementById('question').value=ea1+' plus '+ea2; cr=ea1+ea2}
if(document.getElementById('level').value=="m"){document.getElementById('question').value=ma1+' plus '+ma2; cr=ma1+ma2}
if(document.getElementById('level').value=="h"){document.getElementById('question').value=ha1+' plus '+ha2; cr=ha1+ha2}
}
function times(){
em1=(Math.floor(Math.random() * (2 - 10)) + 10);
em2=(Math.floor(Math.random() * (2 - 10)) + 10);
mm1=(Math.floor(Math.random() * (11 - 19)) + 19);
mm2=(Math.floor(Math.random() * (6 - 12)) + 12);
hm1=(Math.floor(Math.random() * (21 - 29)) + 29);
hm2=(Math.floor(Math.random() * (21 - 29)) + 29);
if(document.getElementById('level').value=="e"){document.getElementById('question').value=em1+' times '+em2; cr=em1*em2}
if(document.getElementById('level').value=="m"){document.getElementById('question').value=mm1+' times '+mm2; cr=mm1*mm2}
if(document.getElementById('level').value=="h"){document.getElementById('question').value=hm1+' times '+hm2; cr=hm1*hm2}
}
function minus(){
et1=(Math.floor(Math.random() * (10 - 20)) + 20);
et2=(Math.floor(Math.random() * (1 - 10)) + 10);
mt1=(Math.floor(Math.random() * (50 - 99)) + 99);
mt2=(Math.floor(Math.random() * (20 - 50)) + 50);
ht1=(Math.floor(Math.random() * (350 - 1000)) + 1000);
ht2=(Math.floor(Math.random() * (350 - 1000)) + 1000);
if(document.getElementById('level').value=="e"){document.getElementById('question').value=et1+' minus '+et2; cr=et1-et2}
if(document.getElementById('level').value=="m"){document.getElementById('question').value=mt1+' minus '+mt2; cr=mt1-mt2}
if(document.getElementById('level').value=="h"){document.getElementById('question').value=ht1+' minus '+ht2; cr=ht1-ht2}
}
function divide(){
ed1=(Math.floor(Math.random() * (2 - 10)) + 10);
ed2=(Math.floor(Math.random() * (2 - 10)) + 10);
md1=(Math.floor(Math.random() * (11 - 19)) + 19);
md2=(Math.floor(Math.random() * (11 - 19)) + 19);
hd1=(Math.floor(Math.random() * (21 - 29)) + 29);
hd2=(Math.floor(Math.random() * (21 - 29)) + 29);
ed3=ed1*ed2;
md3=md1*md2;
hd3=hd1*hd2;
if(document.getElementById('level').value=="e"){document.getElementById('question').value=ed3+' divided by '+ed2; cr=ed1}
if(document.getElementById('level').value=="m"){document.getElementById('question').value=md3+' divided by '+md2; cr=md1}
if(document.getElementById('level').value=="h"){document.getElementById('question').value=hd3+' divided by '+hd2; cr=hd1}
}
function answerreset(){
if(document.getElementById('answer').value=="answer"){document.getElementById('answer').value=''}
}
function pc(){
document.getElementById('scorepercent').value=document.getElementById('score').value/document.getElementById('outof').value*100;
document.getElementById('scorepercent').value=Math.round(document.getElementById('scorepercent').val ue);
}
</script>
<table border="0" width="198" height="180" bordercolor="#000000" style="background-color: #FFFF00; border-style: solid">
<tr>
<td height="33" width="99" colspan="2">
<p align="center">
<select size="1" name="type" id='type'>
<option value="a" selected>Add</option>
<option value="t">Take away</option>
<option value="m">Multiply</option>
<option value="d">Divide</option>
</select></p>
</td>
<td height="36" width="99" colspan="2">
<p align="center">
<select size="1" name="level" id=level>
<option value="e" selected>Easy</option>
<option value="m">Medium</option>
<option value="h">Hard</option>
</select></p>
</td>
</tr>
<tr>
<td height="36" width="198" colspan="4">
<p align="left">
<input type="button" name="T1" id='question' value="Click next to begin" style="background-color: #FFFF00; border: 0 solid #FFFF00">
</p>
</td>
</tr>
<tr>
<td height="33" width="66">
<p align="center"><input type="text" name="answer" size="6" id='answer' onclick=answerreset()></td>
<td height="36" width="66" colspan="2">
<p align="center"><button onclick='next1()' id='next'>Next</button></td>
<td height="33" width="66">
<p align="center"><button onclick='window.location="mathsgamefinal.htm"'>Reset</button></td>
</tr>
<tr>
<td height="36" width="66">
<p align="center">Score %:</td>
<td height="33" width="66" colspan="2">
<p align="center">Score Marks:</td>
<td height="33" width="66">
<p align="center">Out of:</td>
</tr>
<tr>
<td height="33" width="66">
<p align="center"><input type="button" name="T1" size="3" id=scorepercent value="0"></td>
<td height="33" width="66" colspan="2">
<p align="center"><input type="button" name="score" size="3" id=score value="0"></td>
<td height="36" width="66">
<p align="center"><input type="button" name="outof" size="3" id=outof value="0"></td>
</tr>
</table>
</body>
</html>
Any feedback would be much apprieciated...
I have been making a game in javascript. The game works now but I would like to know if the user has completed the game. Hope some one have an idea on how to find out if the user has completed the game. Code:
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Code:
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Here is my code:
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So far I have the following:
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[Code]...
what im trying to do is make a javascript pop-up message in real time alerting members who are online at that time to a game submitted i help run a fifa10 online league site and we are venturing into the 2v2 part of the site.
now when a player goes to the 2v2 page they are presented with a submit button to submit a 2v2 game to the system. then this already shows up on the pagebut what we are after is a little pop up box which after the game button is pressed to submit the game the pop-up shows to the whole site that a 2v2 game has been submitted for playing.
we want this so you dont have to sit on the 2v2 page to wait for a submitted game.
I'm in need to be able to create a matching picture game, in which I have rougly 9 images to be able to match, but 18 in total. I have started with a thought of having a button that; when pressed it will disappear and show the image that is within the function.
Progress; I am able to press the button and let the image load, but in this case everything goes fine (image resized, not sure about the id though) but the image doesn't show, it just shows an [X]
yet when I just put
<script language="Javascript" type="text/javascript">
function callImage(){
document.write("<img src="images/truck0.jpg">")
}
</script>
The function works fine when I press the button.
[Code]..
I m making a game in javascript and i recently found out about image maps and i dont understand how they work very well. Pritty much when you would click a specific spot it would change the picture to a different image map?
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