Convert An Image Or Datauri To Canvas?
Feb 16, 2009
How do I convert an image or datauri to canvas? I see the other way at [URL], but I also want to find out how I can create a canvas at the first place.The reason I ask this question is because I would like to create a little app that lets user create a canvas 'image', save it as something and be able to reopen it for canvas modification in the future. I figured that datauri is a good way to save a canvas, but I am not sure how I can do to reopen the datauri and use canvas to modify the drawing.
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Nov 1, 2011
I want to save my canvas-content to a single image-file. There are an approach using todataurl(), which works fine. But not if i draw an image-file (e.g. car.jpg or house.png) to the canvas additionally. It does not return the whole image? Here I have my simple example-code:
[Code]...
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Jan 14, 2011
I want to be able to place an image on the canvas and have an onclick event for that object.
Code:
<!DOCTYPE html>
<html>
<head>
[code]....
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Oct 27, 2011
I have the following html file
[Code]...
Now this code works on ios safari 4.2 and later but i can't get it to work on ios safari 4.1. On 4.1 it displays the canvas but will not draw the image. The debug console shows no errors. Is there anyway to get it to work, or is 4.2 the cut off point for even the most basic canvas operations?
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Jul 12, 2011
I want to delete some lines on the canvas that i have created in HTML5 (with the <canvas> tag). I know one solution and that is using clearRect() (give this function the HEIGHT and WIDTH of the canvas and you clears the whole canvas.).But i don't want to clear the whole canvas, i only want to delete a few lines made by the function lineTo().
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May 1, 2009
how I can get this lookup to work..:?I'm using a app that uploads an image and returns a hex code in a 3x3 grid. (See here: http://jrm.cc/color-palette-generator) I want to take this one stage further and have a code that will then take the Hex code and look up a field in an sql database containing hex codes. Then convert the hex code into an image containing the selected colour. For example;
User uploads image of the sky
App returns hex codes of sky
App then needs to look in a field database of images on server and finds image/s with similar hex value
App then returns images in replace of the hex code (i.e blue water, swimming pool, blue coloured hat etc etc)
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Mar 16, 2009
I have a menu in which is applied typeface script. Typeface 0.11 version doesn't support hover on links. There is an experimental version but doesn't work very well for me, so i tried to implement hover by myself.
Problem is: hover works pretty well changing canvas context property fillColor and then calling fill(), but the stroke on hovered voice remains on another color. Difficult to explain, so i put some test code online: TEST CODE As you can see, passing with mouse on the menu voices triggers the hover and the element change, but remains bordered in red.
[Code]...
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Jun 8, 2009
Is it possible to convert hex to an image with Javascript? I want to pass an image through a web service as hex, and need to know if I can extract that on the client side and display it as an image..
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Sep 25, 2009
I need to convert images(.gif/.png) into PDF format in javascript. Can we do that using jQuery.
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Apr 28, 2011
I want to convert a image into base64 encoding and send it to server as json object(because of existing design).How we convert an image in base64?
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Aug 23, 2011
Not sure how stupid this requirement is, but I have a scenario, where I am rendering reports via iframe by providing a URLI am rendering reports through iframe by providing the application URL. Now the requirement is to generate a PDF file out of the iframe. I have to create a pdf file from the iframe src. I have no control over the application that is generating report in jsp.Is it possible to capture contents of iframe as image or convert it into a PDF file?
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Aug 2, 2010
I would like to create a program which converts some letters into different ones.
1) I want 2 text areas (input and output) + "convert" button
2) if I type in the input area the letters "ea" I would like it to be converted into "a", so that If I type "cambrea" and press "submit" the output text will have "cambra".
3) if I type "e " which is (e+space) I want it to be converted into " " which is "space" example: if I type the word "spine " it should be converted into "spin , note that there is a space after "spin ".
4) If I type any vowel before "o" it should render "o", example: gambuo becomes gambo.
would this be possible? I'm not very familiar with Javascript even though I can modify it.
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Dec 1, 2011
I am creating a form using html5 and javascript. Am using <input type = file> tag to browse and display the image file. I need to convert the image file to binary file to store it in web database.
Is there any method to convert image file to binary file.
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Jun 22, 2006
I am trying to catch keypresses in my canvas tag, but it appears that
that is not valid.
I may try to just create a hidden input box that will allow me to catch
keypresses.
I am trying to write a very simple asteroids game for a presentation on
Ajax in July, to show that javascript can do more than it was able to a
couple of years ago.
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Aug 16, 2010
I am working with the new canvas element. I have simplified my request.
Can I add a class to the canvas JS? Currently the fill colour is set with 'context.fillStyle="red";' I would love have this in a class as I want to change the colour of the fill with jQuery.
<!DOCTYPE html><html><head><meta charset=utf-8"><title>Canvas</title></head><body>
<canvas id="myCanvas"></canvas>
<script type="text/javascript">
var canvas=document.getElementById('myCanvas');
[Code]....
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Feb 23, 2010
Why doesn�t the following code work in IE, I use excanvas.js as told in other articles? excanvas is in the same dir as the html-file.
Code:
<html>
<head>
<title></title>[code].....
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Nov 3, 2011
Why won't my canvas graphics get rendered?
[Code]...
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Feb 13, 2011
I'm writing a script that graphs data in different colors and shapes and I'm encountering two problems:(1) I can't specify different colors for the graph I'm rendering. If I use fillStyle="red"; then the entire chart becomes red. It seems to use the last color specified as the color for everything on the chart.(2) The shapes are overlapping in strange ways. The fills are not covering the lines of shapes behind them so it's unclear which shape is in front and which is behind. It's like they aren't being treated as separate shapes but instead one shape where boundaries are unclear. I don't know how else to explain it.
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Jan 1, 2011
I have make a javascript program that uses HTML canvas and I can't get it to work in Internet Explorer. I tried using excanvas and jqcanvas but had trouble getting them to work.
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Apr 7, 2009
Before the canvas tag you had to write a script to make a gradient for html element backgrounds. Now you can use canvas and it's as easy as ... well messing with canvas. I have this script. At one point I had the gradient img objects resizing so the gradient would not get skewed. it was simple. just set the height% at the opposite ratio of the canvas width/height. But I went to make some changes and the next thing i knew that no longer worked. I don't remember how I did it!! I'm going to have to start over if I can't figure it out. Here's the script. Canvas only.
I haven't adapted with excanvas for IE yet, but that's coming when I can figure out how I had the thing working right. It's a css issue. I had thought I put the img objects in divs that were sized and positioned and then set the images to width 100% height= 100%*((canvas.width-canvas.height)/canvas.width) So in my example, the canvas was 100 x 30 and the factor is 7 so it would resize the image 700% and the height would grow by the relative amount to the setting I had it. I'll try to figure it out, but there's the script working somewhat. I want to figure out a way to resize the img objects when the user resizes the page, but I want the img to always maintain aspect ratio. [URL]
<script>
/*ORIGINAL SCRIPT FOUND AT [URL]*/
window.onload = function () {
var canvas = document.getElementById('c');
var ctx = canvas.getContext('2d');
var g = ctx.createLinearGradient(0, 0, 100, 50);
g.addColorStop(0, 'rgba(255, 255, 0, 0.5)');
g.addColorStop(0.5, '#0ff');
g.addColorStop(1, '#00f');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
var data = canvas.toDataURL();
document.getElementById('i').src = data;
document.getElementById('EIMG').src = data;
var canvas2 = document.getElementById('c2');
var ctx2 = canvas2.getContext('2d');
var g2 = ctx2.createLinearGradient(0, 0, 100, 50);
g2.addColorStop(0, 'rgba(255, 0, 255, 0.5)');
g2.addColorStop(0.5, '#0ff');
g2.addColorStop(1, '#00f');
ctx2.fillStyle = g2;
ctx2.fillRect(0, 0, 100, 50);
var data2 = canvas2.toDataURL();
document.getElementById('i2').src = data2;
document.getElementById('DIMG').src = data2; .....
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Oct 21, 2009
I'm having a problem with the <CANVAS> element in JavaScript. here's what i'm trying to do: I need 3 different canvas elements for writing a signature to. they must all 3 be visible at the same time
My problem that i'm having is that i can't seem to get the code to work which will write to more than one canvas.
[Code]...
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Feb 25, 2010
Why doesn't the following code work:
<script type='text/javascript'>
var canvas = document.createElement('canvas');
canvas.width = 1400;
canvas.height = 700;
var context = canvas.getContext('2d');
context.strokeRect(10, 10, 50, 50);
context.stroke();
</script>
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Mar 21, 2010
I am trying to create an Asteroids type game using JavaScript along with html5's canvas element for drawing. I have searched around and have looked at examples but I can't figure out what is wrong with my rendering that I do in the game loop that is run every frame. The problem appears to be only that the canvas is not cleared at the beginning of each frame but I feel there might be something wrong also. The code used and shown below only works in Firefox but not Google Chrome or Safari.
[Code]...
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May 6, 2010
I'm new to Javascript, and having an issue with getInterval. For my programming languages class we have to create a simulation of waves breaking on a shore from above. I've decided to use a canvas object and Javascript for this animation, but am getting stuck on refreshing the frames.
Here is the code I have so far:
var shoreline = new Array();
var waves = new Array();
var canWidth = 600;
var canHeight = 400;
var waveNum = 0;
var count = 0; .....
As you can see, the idea is that each 5-pixel wide node of the shore and wave are stored in arrays so that the position of each node can differ. The wave() function initializes all the required data, and then calls setInterval on update(). The function update() draws the water, shore, and wave, and then updates the wave position node-by-node. Ideally, setInterval would cause this to happen repeatedly, so that the wave would appear to move closer to the shore every 1000ms.
However, this is not the case. It appears as though setInterval is working for one pass of update(), but fails after the first pass. You can tell that this is happening because the wave appears at its starting position, but does not continue to move. I read somewhere that setInterval can be broken by one-time functions, but I'm not sure. If you'd like to see what it's currently doing in a browser, I've hosted it here [URL]. Once I've got this animating properly I can continue my project, but I've hit a roadblock.
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Jun 19, 2011
Here's a snippet:
canvases[i] = document.createElement('canvas');
canvases[i].style.width = '3px';
canvases[i].style.height = '100%';
canvases[i].getContext("2D");
canvases[i].fillRect(1,0,1,table_height);
I'm trying to dynamically create a canvas element. Later in the script it gets attached to the DOM, and this works fine if the last two lines are missing. I end up with a canvas element that is 3px wide and 100% of the containing div tall. However, the last two lines make it crash, with the error report 'canvases[i].fillRect is not a function'.
If I change the last two lines to:
var drawing = canvases[i].getContext("2D");
drawing.fillRect(1,0,1,table_height);
It says 'drawing is null'. Something seems to be going wrong with the getContext bit, because setting the height and width work fine. It behaves the same if I append the canvas element to the DOM before trying to do the drawing as well. This is in FF4.0.1 with a xhtml1-strict.dtd doctype and valid html.
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Jul 12, 2011
The main one I find is to use translate to move the canvas around, which just seems odd to me. I don't even fully understand how it works. But the one I was looking at used clearRect. In examples given looked as though it had to redraw the canvas every frame. I'm just mucking around with a simple poker game, figured I'd have the table in one layer and anything that moves on a top layer? By doing that I could only clear each card as it moved around...yes?
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