Clickable Image Object On Canvas Tag?
Jan 14, 2011I want to be able to place an image on the canvas and have an onclick event for that object.
Code:
<!DOCTYPE html>
<html>
<head>
[code]....
I want to be able to place an image on the canvas and have an onclick event for that object.
Code:
<!DOCTYPE html>
<html>
<head>
[code]....
I have a "button" that calls formA, which in turns calls formB, all done through javascript. As a button: <input type="button" value="Preview" onClick="popupform();"> works perfectly. Of course the user doesn't want some ugly standard button. They want this beautiful image to show instead (personally, I think the .gif they made looks like barf, but that's besides the point...sorry). When I substitute
<input type="image" src="/preview/preview_button.gif" name-"preview" alt="Preview Your Item" border="0" onClick="popupform();"> everything works as it should, except the original form, the one that has the button/image on it, becomes a 404 Object not found. The popupform() sets a bunch of cookies, and calls formB. FormB is a .php which reads the cookies and does some other stuff. Not that it should matter, but I am running everything locally in Vista using the XAMPP Apache Friends Edition and going through localhost (because formB is a .php)
I want to create a rectangle with a line in the middle with the canvas object. The problem is that the line in the middle gets bigger than the rest of the rectangle. How do I solve this? I believe it has something to do with shadows. If so, how do I turn them off.
My code is:
I got some javascript code going that is working fine swopping my images. The way it works is that the user clicks in the boxes to indicate their skill level and that info gets sent with the submission of the form (hence the checkboxes). At the moment the checkboxes themselves are visible but that is just to indicate to me that it is working. I will hide them later. Attached are my images. What I need is a more sleeker and clever way to work the JS. I was thinking of a loop but not sure how to implement it.
[Code]...
I am using the HTML5 canvas element and an image object that I move around the canvas using the arrow buttons.I would like to be able to move the image around until it reaches the top, bottom, or sides of the canvas element. I know that I need to get the position of the x, y positions of the element. I'm just not sure about the logic to compare the elements location to the sides or top or bottom of the canvas. Furthermore, not sure how i would disable to arrow button to prevent me from arrowing the object outside of the canvas.I'm testing in IEMy canvas width is 512 and canvas height is 480The object I'm moving around is an image.png that is 32 X 32I know this isn't much to go on, but I'm having difficulty coming up with how to ask the question
View 1 Replies View RelatedI want to save my canvas-content to a single image-file. There are an approach using todataurl(), which works fine. But not if i draw an image-file (e.g. car.jpg or house.png) to the canvas additionally. It does not return the whole image? Here I have my simple example-code:
[Code]...
How do I convert an image or datauri to canvas? I see the other way at [URL], but I also want to find out how I can create a canvas at the first place.The reason I ask this question is because I would like to create a little app that lets user create a canvas 'image', save it as something and be able to reopen it for canvas modification in the future. I figured that datauri is a good way to save a canvas, but I am not sure how I can do to reopen the datauri and use canvas to modify the drawing.
View 1 Replies View RelatedI have an image on which when user click I submit my form after doing basic javascript validation.I want user not to be able to click once they clicked on the image so that they don't submit it twice. Right now I disable the image once they click it.I was wondering is there any other way I can do that, is there any way to make image click able only once?
View 5 Replies View RelatedI created this thread on the html forum but I'm not sure if it can be done with javascript, so I'll post here as well. I was wondering if there's a way to make various sections of the image clickable? The sections on the image are not rectangular so I can't make divs. I don't think I can use imagemap either since that only works for making one clickable area right? I already cut out these sections in photoshop and saved them with alpha background, and created a "glowing" version of each section, since I want to make it so that when mouse hovers over it, it will glow. But I can't stack them on top of each other, since if I do that only the topmost layer will be clickable for those areas where they will overlap with rectangular divs. This is example of what I mean: [URL]
View 6 Replies View RelatedFirst off, I am no professional coder, so bare with me. The goal was to implement a photo gallery using "ImgBrowz0r" (javascript), and a jQuery plugin called prettyphoto, to make the selected photo pop-up in front of the website. I am very impressed by the way it looks thusfar.
URL: Gallery
One thing bugs me however, which I can not wrap my head around;
When viewing the above gallery in Windows 7, using IE8, the thumbnails display really weird rollover behavior. The thumbs are not clickable, except for on the 1-px border and sometimes the exact centerlines. I found out that it is an issue everywhere, except on the last row of folder thumbnails. The last row works perfectly fine! Can anyone explain this to me? I am lost!
I did a search but didn't find this so if I missed the thread I apologize. I want to show 3 images with a link to the individual dog's page. The images are rotating just fine but none of them are clickable. I'm new to Javascript and took a simple image rotator script and then edited it.
View 2 Replies View RelatedHow do I make a "new Image()" class clickable? I found out how to move it around with the keys, but is there some way to make this image clickable?I don't want clickable images as an HTML element. It has to be inside my JavaScript canvas.
View 2 Replies View RelatedI created this thread on the html forum but I'm not sure if it can be done with javascript, so I'll post here as well. I was wondering if there's a way to make various sections of the image clickable? The sections on the image are not rectangular so I can't make divs. I don't think I can use imagemap either since that only works for making one clickable area right? I already cut out these sections in photoshop and saved them with alpha background, and created a "glowing" version of each section, since I want to make it so that when mouse hovers over it, it will glow. But I can't stack them on top of each other, since if I do that only the topmost layer will be clickable for those areas where they will overlap with rectangular divs.
View 1 Replies View RelatedI have the following html file
[Code]...
Now this code works on ios safari 4.2 and later but i can't get it to work on ios safari 4.1. On 4.1 it displays the canvas but will not draw the image. The debug console shows no errors. Is there anyway to get it to work, or is 4.2 the cut off point for even the most basic canvas operations?
New to jQuery.
I have a jquery slider in use on my site;[url]. (at the top of the page), and have a very simple question for you.
How do I make each slide image a clickable image? I'd like to link each separate slide to it's own [url]..
I'm using the jquery cycle plugin. Everything works beautifully except:Slideshow images aren't clickableSlideshow images are too bigMy code is below. I'm not sure what code to include and where to put it.
<IMG ID="slideshowPicturePlaceholder" src="/_layouts/images/GEARS_AN.GIF" style="display:none"/>
<div id="slideshowContentArea" style="display:none">Â </div>
[code]....
I have been asked to make a page for a website that wants a series of rollover images and when you roll over a particular image, there are 2 buttons to choose from which take you to another area of the site. I am a bit stuck -I know how to create a simple rollover image...but is there a way to create a rollover image that when you rollover it, yiou can choose from 2 different hyperlinks?(ie. two hotspots I think?) An example of the page is shown below:
Before rollover: [URL]
After Rollover: [URL]
I want to delete some lines on the canvas that i have created in HTML5 (with the <canvas> tag). I know one solution and that is using clearRect() (give this function the HEIGHT and WIDTH of the canvas and you clears the whole canvas.).But i don't want to clear the whole canvas, i only want to delete a few lines made by the function lineTo().
View 1 Replies View RelatedI made a very, very small project with a simple form one input field (in fact it is not used) one image (clickable) one button
<input type="text" id="setNom" value="admin"/>
<input type="image" id="validNom1"
src="ok-16.png" alt="valider" title="valider"' />
<input type="button" id="validNom2" value="OK" />
[Code]...
I have a menu in which is applied typeface script. Typeface 0.11 version doesn't support hover on links. There is an experimental version but doesn't work very well for me, so i tried to implement hover by myself.
Problem is: hover works pretty well changing canvas context property fillColor and then calling fill(), but the stroke on hovered voice remains on another color. Difficult to explain, so i put some test code online: TEST CODE As you can see, passing with mouse on the menu voices triggers the hover and the element change, but remains bordered in red.
[Code]...
So, what I'm trying to do is embed links inside a cycle slide show. Here's an example:
[Code]...
As you can see, I'm using a div tag in place of an image and setting the image as the BG of the div. Then I'm overlaying some text and links on the "slide". When I click the links however, the result is animation invocation rather than link target invocation. The div click event is takingprecedenceover the link click event. Is there a built in handler in the Cycle library to handle this?
Why doesnt the following code work in IE. There is an error on the same row as fillText. It says object doesnt support this property or method.
<html>
<head>
<title></title>
<script type="text/javascript" src="excanvas.js"></script>
</head>
<body>
<canvas id='chart' width='500' height='200'>
[Code]...
I am making a small gallery script. When a user clicks an image, I would like for a function to be called that tells the browser where that image is located in an object. For example:
[Code]...
It works, I just don't like it because it is messy and it seems sensible that some workaround exists.
I have a LARGE, hi-resolution image that I am trying to use as the background for a page. Because it is so large, it takes a while to download. Because of this, I wanted to load the image behind-the-scenes and show it once it is downloaded.
To accomplish this, I'm using the following JQuery code:
This code clearly downloads an image and appends it to my DIV element. However, I really want to set this downloaded image to the background-image CSS property of my DIV. The reason why is because I have content inside the DIV that should serve as the foreground.
How do I dynamically download an image, fade it in, and use it as a background?
I'm trying to make a autoclick script that clicks an image every five seconds. The problem is, this image doesn't have an id, and I have no idea how else to call it with a DOM thing.
View 6 Replies View RelatedI am trying to catch keypresses in my canvas tag, but it appears that
that is not valid.
I may try to just create a hidden input box that will allow me to catch
keypresses.
I am trying to write a very simple asteroids game for a presentation on
Ajax in July, to show that javascript can do more than it was able to a
couple of years ago.