I am trying to make a javascript utility where the user can resize and drag an image. A slider contols the size of image from 0% to 200%. And also the image is draggable and the x and y coordinates of the image are immediately reflected on a text box in the page.
I think that this is possible with jquery or other javascript libraries. But was looking for some direction where I can find the best tutorial or examples.
Bit of a lengthy topic name, I know - I'm trying to make a sort of really lightweight online t-shirt designer - basically, it'll show a picture of a t-shirt in the background (you'll be able to change the color via selector), and then be able to upload an image, drag it around the t-shirt and resize it. I've found this: [URL]. But I have no clue (after looking at the JS, I'm still pretty new) how to set bounds to keep it in, or how to save/output the image it creates - that is, the uploaded image on top of the t-shirt needs to be saved as a single image and then output, probably via email. I am fairly fluent in PHP, but still pretty new to javascript. What is A, the best way to upload the user image (and give a max file-size) and B, the best way to drag/resize it around the t-shirt, but without moving it off the t-shirt image, and C, save that image then output it?
Ok so i have this drag and drop code i just did and it seems to work fine everywhere except in IE, after trying an if(document.documentElement.scrollLeft && document.documentElement.scrollTop) i realised the browser doesnt recognise them... what is the solution??
when I click on a div element an anonymous function gets fired that appends eight handles around the box. Each handle has its over unique anonymous function as well that resizes the div box upon a mouse down and mouse move. Ok all is working fine except when I drag a handle around to resize, other elements on the page become highlighted and the whole resize procedure gets broken or rather stuck. How do I make is so when I drag this handle other elements are excluded from being highlighted by my mouse down and mouse move actions?
I have with the regions on the page. I would like to know how could I resize them... I know there is no HTML or CSS modality, therefore the only solution has to come from Javascript. Image I have four flags on a page and each of those are links to other pages. However, when I resize the page, drag its border lines and so on, everything gets messed up.how to solve this? Or at least other options, like Tables, Divs, anything that can resize and accept links?
I've been using prettySociable on my site (can be downloaded here. I use the uncompressed version). I want to be able to change the tooltip (that shows up when you drag an image) to default to an image on my server, rather than to the page title. I think I've tracked down the code on line 265 of the jquery.prettySociable.js file, but I'm unsure how to change it:
I am trying to create a webpage. It has 3 frames (left, middle and right). I want to be able to drag images from the left and the right frame into the middle frame. Each time i try to drag an image from one frame to another , the image just disappears.
I am in need to drag and drop a image from a div to the form. But the original image should not be moved. It should remain in the same place. Only the clone of the image should be moved outside the div.
I have the following code in a .net page: <IMG alt="photo" src="Imagesa.gif" height="70" width="70">
When the page opens, the window is not maximized. So when I maximize the window, the image disappears. If I restore down, the image is still gone. All the darn coding on this page and I'm getting stuck on HTML!
I am trying to implement a rubber band/image selection script. For that I need to remove the default drag behaviour on an image. I am able to do this in IE but not Netscape. Does any one have a solution?
Pls look below for IE code:
var moz = ((document.all)? false : true); var ie = ((document.all)? true : false); var ElementUtil = new Object(); ElementUtil.addEventListener = function(o, type, handler) { if(ie) { o.attachEvent("on" + type, handler); } else if(moz) { o.addEventListener(type, handler, false); } }
// Removes default drag behaviour on image in ie ElementUtil.addEventListener(img, "drag", function() {return false;});
I am playing with an idea I found, here is a demo, And while I like it's function, I would like to make a couple mods. 1) How do I remove an item from the built/filled image list
The image does not get resized. I've been testing the page on current browsers (IE 8, Firefox, Chrome). I'm certain I'm doing something newbish, I don't really know Javascript all that well.
function doButtons(picimage) { eval("document['picture'].src = " + picimage + ".src"); } <?php // to change the image size within the web page function imageResize($width, $height, $target) { //takes the larger size of the width and height and applies the formula accordingly... //this is so this script will work dynamically with any size image [Code]....
I have to display an image in a fixed spot on my web page. The images are submitted by users, and I have no control over their size (width and height). If the image is wider than 130 pixels, I need to display it with an IMG WIDTH=130 to fit the spot. If the image is less than 130 pixels, I want to display it as is.
Is there a way with Javascript to retrieve the width of the image before the image is displayed by the browser? I know I can preload the image, can I then look at the width before the HTML displays it?
how to resize a div containing some text by setting a width and height so it would stretch to fill that area like an <img> tag? E.g. when you set the width and height attribute of an image, it resizes the image to fill that area. I do not wish to send a request to a php script to build an image containing the text since it will be slow and affect the scalability of the web app. Oh, and I would preferably not like to use html5 because it is a requisite that I need compatibility with ie7+ (and firefox/chrome).
I need to have an image of a heart on a site that beats, so essentially it expands and contracts. Whats the best animation effect for this? Should I use .animate to resize the image?
I have two images, one on top of another. I would like it so that if you mouse over the image on top (imgB), this image would resize and expand. I have tried playing with jQuery's animate() and height/width properties, but these just crop the image as oppose to resizing them.
Basically, i have an image that i want it to be resized when i maximize and change browser size, so it is always centered. I have to use only javascript. I tried many window.resize functions but nothing works. Lets say the image is called 0000.jpg.
I've written some javasript code to resize an image tag. While the page loads the image tag is display: none so a large image wont break the stylesheet before I have a chance to shrink it. onload I call function load1 and you can follow the rest from the code below. This is working in Firefox and Chrome and appears to be doing absolutely nothing in any version of IE.
Javascript after </html> tag: <script type="text/Javascript"> function load1() { imageLoaded(); document.getElementById("confImage").style.display = "block"; } function imageLoaded() { var iW = document.getElementById("confImage").width; var iH = document.getElementById("confImage").height; changeImageSize(iW, iH); } function changeImageSize(iW, iH) { if (iW > 460 || iH > 460) { reset dimension of image to fit in div var multiply = 0; if (460 / iW < 460 / iH) { multiply = myFloor(460 / iW, 3); } else { multiply = myFloor(460 / iH, 3); } document.getElementById("confImage").width = multiply * iW; document.getElementById("confImage").height = multiply * iH; }} function myFloor(n, pos) { n = "" + n; if (n.length < n.indexOf('.') + pos + 1) { return parseInt(n); } else { return n.substr(0, n.indexOf('.') + pos); }} </script>
I have an image that i want it to be resized when i maximize and change browser size. I have to use only javascript. I tried many window.resize functions but nothing works. Lets say the image is called 0000.jpg.
I have a large image that is located in a folder called "large_image" . I want to use javascript to resize that image to a size so that it would fit to page before it is sent to printer. Is that possible.
I have a situation where I'm sending full sizes images to new windows from linked thumnails. Using _blank, the window is rendering at a very small size, and the image scales to that size on some browsers.
I want the window to be larger when it comes up, and the image to display maximized (not scaled). I know how to resize the window from javascript in link-side docs, but not in linking-side docs.and no idea how to max the presentation of the image.