Onload And Images
Jun 13, 2003Quick one: Does onload fire after all the page has loaded, including images? If not, how do I trigger a function after everything is downloaded?
View 1 RepliesQuick one: Does onload fire after all the page has loaded, including images? If not, how do I trigger a function after everything is downloaded?
View 1 RepliesI'm having a hard time figuring out why the onload event is not being
called for the frameset window in the following simple example. It is
being called for each of the component frames. Code:
I wander what gets loaded the fastest (1-2 or 3) in what succession:
<head>
<script type="text/javascript">
function andAction() {
// doing stuff
}
</script>
</head>
<body onload="andAction();">
<script type="text/javascript">andAction()</script></body>
just in the head and nothing more
This I am sure off:
<head>
<script type="text/javascript">
window.onload = function andAction() {
// doing stuff
}
</script>
</head>
<script type="text/javascript">andAction()</script></body>
just in the head and nothing more (should be 1)
Third and last which is faster:
body onload or window.onload
I'm seeing a difference in behaviour between
window.onload = f();
and
<body onload="f();">
Specifically, window.onload appears to fire before all the elements of
the page have been rendered. As the difference is consistent across
IE/Moz/Opera, I'm assuming it's deliberate - can anyone point me
towards where this behaviour of window.onload is defined in the
documentation? TIA. Code:
how to change images based on action. Even clicking changed images should do respective actions. and while displaying only one image at a time sholud get displayed. I am using three images for a single column of a table in Jsp. Code:
View 3 Replies View RelatedWhat I'm looking to do is have a folder of images that I have show up on my website.I'm also looking to pull from this folder up to 6 or 7 times on the same page w/ randomized pictures that do not repeat.Finally, I'm looking to be able to size and name these images based on which image randomly pulls. b/c it's not grabbing the images.
images = new Array()
images[images.length] = 'images/example.jpg'
images[images.length] = 'images/example.jpg'[code].....
I have to do a slideshow with images of different widths... am using cycle plugin, which I like very much... I have a little test slideshow here, http:[url]....it's not centering imgs in containing div (I made div width of widest image.. this will work for my situation, in which imgs will be hard-coded..)if you inspect img element in firebug (#slideshow img), it shows that the plugin adds a style of position: absolute; top: 0px; left: 0px .to the img; why does the plugin do this.. how can I center the images in containing div...
View 1 Replies View RelatedI need to refresh multiple images on my site. So every time the page gets refreshed the images need to change. It worked fine with the script below, but this is only related to 1 image
I tried to copy the script and change the "ID's" but this does not do the job.
What should I change/add to the script below?
In head:
In body:
I am trying to make different images hover over a table of sliced images when you mouse over a particular image. ex. mouse over image 1 = have image 1.1 hover over entire table of images in spot A; mouse over image 2 = have image 2.2 hover over entire table of images in spot B....ect. what i have so far only allows me to mouse over image 1 and have image 1.1 hover over entire table in spot A. Any time i try to move forward with more div's on other images it just jacks everything up.
Here it is: <html>
Iīve just launch my website-portfolio, well itīs not yet the final version but it is almost and despite I am satisfied with the final result Iīve detected a really strange bug that only happens sometimes. The thing is when the first introduction Slide appears (the one with the hand-made drawings), sometimes the images shrink from the normal size to small tiny images. This doesnīt happen always and if you refresh the page it disappears.
Follow the link to the page were the bug happens - [url]. I'm using jquery cycle plugin, check it out.
I am working on a small gadget which downloads a series of images from the web and displays the images in a loop. However i am having trouble saving the xmlhttprequest to a file to use later in an array. I have read that it should be easy to save the .png using Scripting.filesystemobject but have been unable to find any information on how to do it.
Here is my code so far:
Code:
i used setTimeout() function in my image gallery to scroll images , i used setTimeout("myfunction()",1) in my script. Now my image gallery is working properly but problem is that the speed of scrolling images if normal in firefox, but in internet explorer it is slow, and in google chrome it is very fast , Sir how to resolve this problem
[Code]...
I prefer jQuery over flash and not sure how to tackle this, so please advise as best you can. Trying to create a site that allows for images to go full browser and then have the ability to have the other images slide in based on a click.
I also want to float a menu that will allow it to pull in other media (video, that would slide in the same way). The best example I can share is this: http://j.mp/5U79i1 What he is using is flash based (slideshowpro director and slideshow pro for flash). Not interested in flash for this personal project.
I have a table grid of images, i need all the images except the one hovered to fade out to 0
I tried throwing around .filter but no luck
Images are written as <img class='tile' id='${row['_id']}' src='$rsrc/food pictures/${row['_filename']}_in.png'>
There is a slideshow on my website that reads in the address of local images and puts them in a slideshow rotation to be displayed on the page. I currently have to "hard code" the addresses in, similar to the JavaScript below:
However, I want to be able to place images in the Images directory without having to make sure the files are named the same as in the code. I would like JavaScript to go out to a local directory, see what's in there, grab anything in jpeg format (regardless of the name), and put it in the slideshow rotation.
I'm having difficulty loading images via Ajax on a site that I've been working on.I'm performing the ajax by using the Request.HTML object of the MooTools framework. Basically, I'm just passing some parameters to a php script which outputs some image tags and then I insert that HTML into a pre-defined content div. For some reason though, it seems that big images don't seem to load consistently when using this technique. Usually, they will just show up as broken images, but when I navigate to the url of the image that is 'broken', it displays just fine. Also, occasionally after navigating to the actual url of the image, my browser will cache the image and then it will display just fine when loading it through Ajax.
View 3 Replies View RelatedI am trying scrolling of images as like: [url]. I do want to set border for the images with border property as "2px solid #000" and i do want gap between the images so that the horizontal gap value is 20px.
I tried even with image border propoerty and image style properties both border and padding as 0 20px. Both not working properly. The style padding property is working fine in firefox and google chrome. But it is working in IE 6.0
I'll paste my code for your reference.
I have a number of images placed on a map (the images are dots indicating a location)
When clicked, that displays different textual information somewhere on the page. View here and click the dots on the map for what I am trying to explain: [url]
What I want to do now is to toggle these dots so that when clicked, the dot turns white. This I could do with some code I found on the net. However, I need it to toggle all images. In that if one image has been clicked and turned white, and then the user clicks a different black ot, then that black dot should turn white, and the white dot should turn back clack.
When prefetching images, why do I need the "if (document.images)" statement?
if (document.images) {
pic1on= new Image(300,300);
pic1on.src="pic1.gif";
pic2on= new Image();
pic2on.src="pic2.gif";
picNon= new Image();
picNon.src="pic4.gif";
}
All I've been able to find everywhere for this is examples of changing images when rolling over them or clicking them, and I don't need that.
What I need is a bit of javascript that will recognise some image paths on a page and replace those image paths with other ones.
It's for an ecommerce website on a certain platform, using a customer reviews section which outputs star images based on the customer's rating. So, the images used (which look awful) are, for example, "sourcehere/stars_5.gif", "sourcehere//stars_4.gif", and so on. Just 5 of them.
I want to design my own 5 images, upload those images, and then have the javascript replace the rubbish looking ones on the page with my own images.
I thought I'd be able to find something quite easily, but so far all I can find is examples of mouseover events and so on, and I don't need any of that, just the entire image replaced with my own image.
I'm in the process of creating a portfolio site for my artwork and I'm requesting help. The website has a scalable JQuery background which changes depending on which thumbnail you click.
I've uploaded the progress here:[url]
I'm using this code at the moment to scroll through the background:
Unfortunately, the bottom code overwrites the top. Is it possible for each different background image to have their own "set" of images that could be scrolled through onclick?
Say I have serveral controls, all of which need to emit clientside script to
execute on page load. They can't emit to OnLoad = <functionname> because
then only one of the scripts will get executed. Is there a way around this?
there is a Onload that happens when I refresh a page and I get an
Alert() as debug thinkg but the alert() doesn't happen when I delete a
record using a link on the same page!
Why? any idea?
I have two functions that need to run when the page is open. I cannot combine them making one single function as from the one depends the further working of the page.
I tried oninit eventhandler (one function i put in onload event while the another one i put in the oninit) but the function from oninit handler was not fired.
I need to execute a JavaScript function "onload". The only problem is I
don not have access to the <body> tag as it is a part of the standard
page-header include (a separate file). How could I have certain pages
execute my function() onLoad?
The function basically just sets the original values of fields so that I
can determine if a field has been changed or not, which aleviates unnec.
sql update on the backend..
I thought that if I have:
....
<body onload="some_script();">
....
that some_script would not be called until the <body> was completely
loaded - is this not the case? With Safari 1.3 I seem to have to delay
inside some_script (there is some php in the <body> that slows down the
loading). Since I happen to have a spare iframe in my <body>, I load a
tiny bit of html in it whose job is simply to set a "loaded" flag,
tested inside my delay code.
What I was observing was that some fields inside a <form> in the <body>,
whose values are set by some_script, were, with Safari, not visible
until I clicked in one of them - then they all popped into sight. I
wasn't seeing this with other browsers and a delay mechanism fixed it.
It was as if the onload was triggered as soon as it was encountered
rather than when the loading was complete.