I used DrDOS's solution from [URL]and modyfied it a bit so I have 2 images, first without and 2nd with a link to other page. It works just fine in FF but in Chrome and in IE it shows just 2nd image. On place where first image shall be it's just blank white space. I have javascript enabled in all browsers, btw.Here's a code in head:
<script type="text/javascript">
function loadImg()
{
I want to have a website which will load content into a div after a delay. I want the site to load normally apart from one div. In this div i want to display a loading gif for 2-3 seconds and then have the content load. I want to be able to alter the content which loads into this div dynamically with buttons but have content which loads in without any buttons being pressed, simply on page load.
although you have to click the button to load the content, i figured if i moved the JS into the body tag and changed it to onload rather than onclick then it would begin the script when the body loads. Which is what I want. However I have not yet been successful in making this work and am now stuck.This is where I have got with the script.
Code:
<head> <script type="text/javascript"> function example_ajax_request() {
iv written this script and it works pretty well. What I am looking to do is amend it slightly. Its pretty simple what it does, however I would like it to display the loading gif when you click the link then display the content after the given time. At current it displays the loading gif on bopdy load as the gif is set to default content but it doesnt then revert back to the default while it is waiting for the new content to load.Here is my code:
I have a div that has 4 buttons and another div inside that the four buttons load pages into depending on which one is clicked. Picture an image gallery except for images its loading pages. All good, all works.What I want to do is trigger the buttons to activate every five few seconds and load the pages on their own without the button having to be clicked on.basically creating a rotating type banner ad system.Below is the code for one of the buttons.
I have the code below which pops up a pop up on page load.
I simply want to wait for 10 seconds after the page load for the pop up to appear. Is there a jquery way that I could add to the below code to make this work?
function delayLoad() { setTimeout('window.open('test.swf','FacNews', 'width=303,height=757,left=1005,top=0')',3000); }
test.swf is a flash file within the same folder. I am invoking this function using
<body onload="delayLoad()">
What am I doing wrong for this not to delay the load by three seconds? I am having a system login that spawns a child window so I need to delay the window load of the swf so that it is on top. Its been years since I've done javascript, is there some other kind of methodology that I could possibly use?
On this web site I'm developing for a client, he wants to have a simple search form on his main page, then, when the link for 'advanced' search is clicked, that form should be replaced by a more advanced search form. My solution works, but there's one problem. The advanced form can be seen before the simple form has been completely hidden, despite there being a delay function call before it. Any reason why delay doesn't seem to do its job here?
Ok i just created my portfolio site using a simple accordion effect i got from. [URL] Im very new to javascript and coding in general, so im sure my code is far from pretty. My question, is their a way to fix the delay on the way the accordion loads. if you go to my site [URL] you'll see that initially all the sections are visible and then they collapse after a few moments. is there anyway to make it so they are collapsed immediately.
the situation: I'm building a web page, and the client wants to have three flash galleries on staggered timing (i.e., the first one loads and runs, 4 seconds later the second loads and runs, 4 seconds later, third one loads and runs).
I've been trying to figure out how to use Javascript to handle the initial delay between each object, and the best I can figure is to use an onLoad to start the first flash (Flash1), and then call out a function with setTimeout to start Flash2 4 seconds after Flash1 loads, and the same thing for Flash3. However, my attempts thus far have failed, and all three load up at the same time.
I am using DOM to swap between DIVs to give the effect of a tabbed display window. Each of the DIVs contains its own images. I don't want all of these images to load with the page but rather just to load when the relevant DIV is selected. (All but 1 DIVs are hidden initially.)
By default, is this the case? Or can I use a function to not allow the images to load until I tell them to?
I have an image that I want to delay the load of by 3 - 5 seconds. I've found tons of stuff on how to preload images, but nothing on how to delay the load of images.
I think this is something I can do with JavaScript and the setTimeout function. (If it's not, just direct me to the correct forum.) However, this is the image code and I just need to delay it loading:
I am showing an image possibly 957x30 pixels size on a page. Whenever there is a mouseover or hover on this image, it is swapped with another image (say 957x130 pixels) by expanding its division in slidedown fashion and stays visible for few seconds before swapping back with first image.
I'm attempting to make a little slide show navigation box..thing, along the lines of what a lot of sports sites and, say, Gamespot use (digression: do these boxes have a technical name?).
My setup is pretty simple - I have a small PHP script that iterates over an image folder and pulls both the file name and last modified info from each image and stores them in an associative array. The array is json_encode()-ed. My jQuery $.get()'s the json, parses it, and then creates image elements based on the info. Cycle then does its thing and creates the slide show.
It all works, with one problem - the images don't appear upon a first visit to the site. They only appear on subsequent visits. This happens in the big three browsers (IE, FF, Chrome) without fail. A refresh is always necessary.
I'm not sure if it's a runtime issue, a cache issue, or if somehow Cycle isn't 'seeing' the images the first time. Please help. My code is below:
I'm trying to build an image gallery and I want to shrink all the images a bit to allow for enlarging them on mouseover. I have it working fine locally, but when deployed to my server it doesn't work because the image files are still loading as the javascript executes. What I wind up with is the js using the image's alt tag's text size as the image size, which then gets resized to create a squashed image. What I want to do is preload all the thumbnail images before the the function to resize them gets called so the resize function has the proper dimensions of the images to do the transformation on. I'm using the jQuery.Preload plugin for my preloading functionality.
$(document).ready(function(){
[Code]...
My expectation of this code is that the enable_anim_resize() function will not be called until all the images are loaded, but I don't see any difference in this execution than if I just sequentially put in my resize code after the preload line and didn't use the onFinished callback for the preload method (example below:) $(document).ready(function(){ From my understanding of the documentation and examples of the preload plugin, the enable_anim_resize() function shouldn't be called until all images on the page are loaded, at which point the proper dimensions of these images should be available for correct resizing. Can anyone clue me in on what I'm missing here?
I've got this code to work the first time that the user changes the select option: $('select.third, select.fourth').change(function(event){ var id = $(this).siblings('.hidden').text(), token = $('#token').val(); param = $(this).hasClass('third') ? 'isSold' : 'isActive'; value = $(this).val(); $('div#allSheepDisplay').contents().remove().end().load( 'db-interaction/animals.php',{ action: 'update', id: id, token: token, param: param, value: value }, function() { $('select.third').filter(function(){return $(this).val() == '1'; }).css({backgroundColor: 'yellow'}); $('select.fourth').filter(function(){return $(this).val() == '0'; }).css({backgroundColor: 'red'}); }); }); Everything works as I expect - the POST request is made correctly, the database is updated and the display updates correctly. However, if I repeat the same action, selecting a different value, nothing happens until I refresh the page, at which time I can then make the change.
It concerns the load() method. I planned my website as 100% ajax enabled and therefore all content-elements are being loaded via jquery.Problem: Clicking on a menu-entry should load the specified content. This works 2 or 3 times and then the website crashes OR the performance goes rapidly down and I have to close the tab in my web-browser.Trigger for the load method (tried both, but they are causing the same problem)
I've been trying to load some tags using .load. I was testing with Chrome and never got any results back - I just tried the same code with Firefox and it works - where's the problem ? Am I doing something "almost" correct, that firefox allows and chrome doesn't? I cannot see any errors in the console either
Here's the line: $("#somediv").load("somepage.html #someotherdiv");
I am using $('.CycleContents').cycle which works quite fine in all browsers but if i load the contents before cycle by using load functionit works in firefox but in IE i need to refresh and then it works and doesn't work very first time.
im trying to make a application, im trying to comunicate with the server with the function load, but it doesnt work, also i try with $.ajax, $.get, but nothing works, i have 3 files, html file, php file and javascript with jquery file,here are the php and javascript files: