Which grabs all "li" tags with the ID "friends" , and then goes through and clicks all of those elements.How would I go about having it to where it only clicks up to 200 elements, and not all of them.
Now if I remove the ".getElementsByTagName('a')" it will actually work, but it also includes the <a> tag thats within the <li> tag, which I don't want. document.getElementById('title').innerHTML=pname.innerHTML; </script>
we have an onMouseout event within in the body tag. The document itself uses several div tags. Now, both, the body and the div tags are triggering this event. However, we only wanna deal with the event, triggered by the body element. So this is the question: how do we check, which element triggered the event? Using an ID in the body tag?
I've created a simple code example shown below, the problem is when I run it on IE it returns a blank value, while FF return the selected value. I've built a website using this idea, and the problem is I didn't try on IE until it's too late. This is the code, run it in FF it will work, run it in IE the message is blank !!
What I am doing wrong this worked with tables but not text boxes. Here is what i am trying to do. I have a bunch of text boxes on a part of a page and trying to get them to copy into two index size cards with text boxes on another part of the page then just print out the card only. Here is what I have so far (copy from the red to the blue and green).
Is it possible to make it so that image that is displayed in the div is limited to certain dimensions.. say 100 by 100px. If an image that is displayed is above the limit, the excess is simply just out of view..
I dunno how this would be possible maybe by a use of some sort of mask, i normally code inflash im not sure if taht is possible with divs in html. Or maybe you can limit the size in the js file, if your allowed to.
I have a input filed of type "textbox" into which I am expecting to get currency values (ie. 199.99). Is there a way that I can restrict the user to only entering 2 values after the decimal point?
I can restrict the maxlength to 5, but that wouldn't stop the user from type in 1.987.
im trying to set a textbox to only accept alphanumeric characters but it needs to accept a space in between each entry because it is a textbox all i can get it to do now is only allow numbers to be entered using the following code:
its possible to limit variables example I have a variable called myCurrency containing 3.454 well sort of pass it to a function that makes it become 3.45 though if the third number is higher than 5 it rounds it.
I am no coder, however I am modifying my website and changing the slideshow to the one found on this website, most wonderful, the Cut & Paste JavaScript Slideshow : [url]
I have it working now, and I have but one question, does the code include a way to limit the number of times that it cycles through the slides? So it just freezes on one photo after x number of cycles?
Is it possible to use javascript to limit a textarea to one hundred words (of 3 or more letters).
I am building a contest form for my company. It's one of those that you have to write why you want to do something in 100 words or less. I would like to have it check their writing while they're writing. It would be really cool to tell them how many words they've used.
I've seen javascripts that tell you how many letters in a given field. Something like that would be perfect. Does anyone have something like that or can you point me in the right direction?
I'm trying to limit the number of items that can be passed to the 'list1' select box to ten items. The way I have it now, it pops up a warning if user tries to pass more than ten, but then passes the first ten of the selected items through to list1 anyway. I don't want it to pass any items if they try to pass more than ten...just show the popup, and make them try again. Code:
How to create a function that would allow me to add to or subtract from a maxvalue, and thankfully I got help regarding that. However, something's got me stumped for the past few weeks that I still can't resolve...
This is the relevant code:
As it stands, it works as long as the total value is less than or equal to the limit (for advantages it's 15, for disadvantages it's 10). However, the moment it goes past the limit -- for instance, if you change Antisocial's value from 2 to 7, or if you add several additional checkboxes with any values -- the whole thing starts going crazy; specifically, maxvalue doesn't revert to 40 when the all the checkboxes are unchecked.
What I'd want to happen is that the user cannot select or apply advantages or disadvantages if the maximum advantage is greater than 15 or the maximum disadvantages is greater than 10.
I'm thinking that a button for adding disadvantage points to/subtracting advantage points from the maxvalue (that becomes disabled if the user goes past his limit on advantages/disadvantages) is useful at this point, but I'm really stumped on the implementation of the idea. An alternate idea of mine is that all other advantage/disadvantage checkboxes would become disabled if their value is greater than the remaining number of points, but I don't know how that is possible either.
I have a pretty basic set of things I want to do: Capture key press, compare against an allowed list, block keys that are not in that list, replace a space by a dash if entered. As this is happening, I have a span I wanted to be updated with the live values. The username field at [URL] is exactly what I am trying to do, though I have trouble dissecting how they did it. Here is my attempt, which is off by one keypress for some reason.
im having trouble getting through all of this if statement block in firefox. the internet explorer code works. here is the firefox version first:
function disbleTextButton(_varButtonId, _varNewText) { if(browserType() == "Netscape"){ for (i = 0; i < document.updateForm.getElementsByTagName('*').length; i++) {
obj = document.updateForm.elements[i]; if (obj.tagName == "INPUT") { if (obj.type == "image") { if (obj.name == _varButtonId) { alert(obj.src); break; } } } } }
i want to get to the alert but cant. the IE explorer code works perfectly. here it is.
for (i = 0; i < document.updateForm.all.length; i++) { obj = document.updateForm.all[i]; if (obj.tagName == "INPUT") { if (obj.type == "image") { if (obj.name == _varButtonId) { alert(obj.src); break; } } }}
I have some javascript the works in conjunction with a flash video player. When a user selects a video in the Flash video list and new video is called and begins to play. Also, when that video is selected a function called "doOnMediaLoad()" is called and inside of that function I have put a call to another function that I wrote in the same script.function that is called when user selects flash player video list.
function doOnMediaLoad(e) { vcomments_changed(e.id); //call to my function }
I have some javascript the works in conjunction with a flash video player. When a user selects a video in the Flash video list and new video is called and begins to play. Also, when that video is selected a function called "doOnMediaLoad()" is called and inside of that function I have put a call to another function that I wrote in the same script.
I'm using the Google AJAX APIs, but some reason google.load works when run through normal javascript, but if I call the method from my jquery ready function it doesn't work. Code and output is below
window.loadFirebugConsole is not a function If I comment out line 3 in code.js, the console debug runs okay, so the ready function is running okay. Even though there's a reference to Firebug, the same error occurs in Safari too. Nothing on the page loads.
I'm using jQuery 1.4 to hide a div (#cartPop) when the "close" link inside of it (#cartPop a) is clicked. Since I'm using animate() to fade the div out (opacity), I also have to use hide() to get rid of the div once it has faded out (otherwise the invisible div, which is on a higher z-index, blocks the elements on a lower z-index).
Code:
The problem is that the hide() function calls immediately without waiting for the animate() function to run. Even if I append a delay() function before hide() like so:
I'm wanting a table cell click event to remove and replace the table it was clicked on, however I'm finding that as it's deleting the original table object the actual running event code is being replaced and the function is bailing.how I can call the delete/refresh function from outside the event's function scope?