Function Calls Another Function But Second Function Is Never Called
Dec 9, 2009
I have some javascript the works in conjunction with a flash video player. When a user selects a video in the Flash video list and new video is called and begins to play. Also, when that video is selected a function called "doOnMediaLoad()" is called and inside of that function I have put a call to another function that I wrote in the same script.
I have some javascript the works in conjunction with a flash video player. When a user selects a video in the Flash video list and new video is called and begins to play. Also, when that video is selected a function called "doOnMediaLoad()" is called and inside of that function I have put a call to another function that I wrote in the same script.function that is called when user selects flash player video list.
function doOnMediaLoad(e) { vcomments_changed(e.id); //call to my function }
i have an html page that when it loads theres an onLoad event called which calls a function.now what i want to do is be able to click a link that refreshes the page but at the time on the refresh it skips the onLoad event. is this possible?
I'm using jQuery 1.4 to hide a div (#cartPop) when the "close" link inside of it (#cartPop a) is clicked. Since I'm using animate() to fade the div out (opacity), I also have to use hide() to get rid of the div once it has faded out (otherwise the invisible div, which is on a higher z-index, blocks the elements on a lower z-index).
Code:
The problem is that the hide() function calls immediately without waiting for the animate() function to run. Even if I append a delay() function before hide() like so:
I'm using the Google AJAX APIs, but some reason google.load works when run through normal javascript, but if I call the method from my jquery ready function it doesn't work. Code and output is below
window.loadFirebugConsole is not a function If I comment out line 3 in code.js, the console debug runs okay, so the ready function is running okay. Even though there's a reference to Firebug, the same error occurs in Safari too. Nothing on the page loads.
The javascript function addRowToTable() is called by a button, and replies a set of elements (select, input, checkbox) of the form. In this function, the creation of select calls another function CliK(sel.id)The problem is that this function tells me error "object required" as if the select Id was not "type" or the checkbox id was not "key" here I go wrong?
function addRowToTable() { var tbl = document.getElementById('tblSample');
I'm trying to make a time script for an app I'm making (this is not an HTML document; it's a .js file to be used with Titanium) however I'm having trouble getting the function to display and update.
function updateClock() { setInterval ( 'kiTime()', 1000 ); } function kiTime () { //Get current date and time [Code]...
If I use kiTime() under the text field I will get the current time (or at least the time the app was opened), however if I call updateClock() it's blank.
I stumbled over a strange behaviour of Mozilla. When I want to access the caller property of a function that was not called from within another function, Mozilla seems to abort the script. No error message, no hang, just stopping script execution at that point. Why? And what is the remedy?
I am making a small gallery script. When a user clicks an image, I would like for a function to be called that tells the browser where that image is located in an object. For example:
[Code]...
It works, I just don't like it because it is messy and it seems sensible that some workaround exists.
calling a php page through AJAX. and it works Aok. I wanted the ajax backend php file to call a function in the front end page. even a simple alert from the backend php file wont work.
My code to call the alert and parent's javascript functions are below.
Simple alert
echo "<script language='javascript'>alert('Please Help Me');</script>";
I would like to add dynamic text sizing to a website. There will be three text sizes. When the default is used, only the "Increase text size" button is shown. When the maximum size is used, only the "Decrease text size" button is shown. And otherwise, both buttons are shown.
I've been working on a mockup as follows at the end, but my issue is that once I have manipulated an element of the HTML DOM, if I access it again to check it's value, I will only get the original value in the document. To do the dynamic buttons, I need to maintain some kind of state between function calls, so that I know what the current size is. Can I even do this with Javascript or am I barking up the wrong tree?
I have a search function which works when I only want to have only one search per page, but as it involves a string call I'm not sure how to modify it to multiple search requests on a page.
The below works fine for one call:
<script type="text/javascript"> function showHint(str){ if (str.length==0){
[code]...
The above doesn't work and I am not sure what do about the showHint(str) as clearly I am not representing it properly in my attempt to modify the script.
I am creating a JavaScript object which I want to use to respond to user input on a web page. The object will basically be made up of a constructor and then a selection of functions which will use the DOM to alter the appearance of the page according to the user's input. I am getting stuck because I want a form element that is being created by the object to have an 'onkeyup' event attached to it which will call another function from the same object.
Now, I understand how to attach the 'onkeyup' event to the input element I have created using the DOM. If I tell the event to call a normal function (alert() etc) then it does exactly that. What I am having trouble with is getting the event to call another function from the object that created the input box in the first place. (I don't even know if this is possible / a wise thing to do!). Code:
Two calls, one from a form and one from the html body reach the same 'window.open' function but only the former works.
The idea behind the simplified script of my post is to select to open one of two windows (files) by pressing one of two buttons. Each button passes a different parameter to the 'open/focus' window function. This function has an argument(arg) place holder to determine which window(file) to open(or focus) when a button is pushed and a corresponding string(argument) is passed. The window function is simply a double function,repeating the same if-else statements. That is, with the function(arg): "if(if-else) else(if-else)", the argument passed to 'arg' will determine if[to] {open else focus file1(button1)} else[to] {open else focus file2(button2)} in a new window.
Using a PC with either Explorer or Firefox, both the form button and the button coded in the html body opened a new window, but only the form button could bring the window forward(via 'object.focus') if it was already open. Using a Mac with Firefox, the form button worked well either to open or to bring forward an existing window, but the the button coded in the html body did nothing. Two 'alert' are place in the window function to show that the html button's call is reaching the window function. My question is that if this call from the html button passes through the same statements as that of the form button, why does it fail? (The script is in Perl, but it can be viewed as html in the source page.)
PHP Code:
#!/usr/bin/perl -w use CGI qw(:standard);use CGI::Carp qw(fatalsToBrowser);use strict; my $query = new CGI; my $JSCRIPT=<<EOF;
I am currently trying to make an html link that will add elements (specifically, drop down menus) to the current page when you click it. Since I am adding all the elements to the page using JavaScript, I'm not sure how to set up the link to call a function rather than go to a different page. I've seen people set the href attribute to the function they want, so I tried that and it didn't work. I've also seen a way that involves using onclick and making the link follow the onclick, not go to a different page.
In summary, how do you create/edit a link (from javascript) to make it use a javascript function rather than go to a different page? This is what I have currently (that concerns the link):
var link = document.createElement('a'); eval("link.setAttribute('href', 'javascript:addHours(" + dayDiv + ")');");
I have a function that sends some data to a PHP file for processing, and call a page refresh after that, but it's not working. This is what I have so far:
function Reload() {location.reload() ;} function del(v,m,f){ $.post("system/reject.php", {id: v}) ; javascript:parent.mainFrame.document.location.reload(); }
The function Reload is something else I tried while trying to get it to work but everything I have done so far doesn't work. :(
I want to run a function only if it has been called from lets say another function, is there an event handler for that? I dont want to call the function on document.ready since it will load without being called?
for example, the below function is run when page loads, how do I just run it only when I call it directly, say from another function..
I've come across functions like the one below in many scripts.I just don't understand the purpose of the parameter! Nothing is being passed into the function when it's being called- so what's the point of specifying an argument???
function doSomething(e) { if (!e) var e = window.event; alert(e.type);[code].....
I'm trying to run this script on Firefox. I'm copying and pasting the whole thing in here just to be safe, but I'm mostly concerned with getting the findLegendary function to call catchPok(). The script executes fine, goes into the battle, but then...does nothing.It runs the catchPok function if I manually click and deselect the "Find Legendary" window option, so alternately, if somebody knows how to make the program automatically click the element at that point to stop repeating the function (maybe?) and it works, I'd be just as happy with that. My best guess is that the autoContinue function might be interfering somehow, since it runs that portion of the code with the manual findLegendary shutoff, but to be honest I'm pretty clueless.
What I want it to do is run the catch function through, catch the game pixel, and then go back to repeating. I don't care how this is accomplished as long as it can feasibly loop. The game rules allow botting, so this isn't against any site rules, either.
what I would like to know is - within the highlight function what ways are there of getting the id of the image element that called the function? I was thinking I could declaritively pass the id to the function like so - onmouseover="highlight(1)". or would onmouseover="highlight(this.ID)" work? Or is there a better way of getting the id of the calling img element from within the highlight function, I'm thinking that perhaps there is a sender object that I can make use of that I don't know about, if so how do I use it?
I am trying to call a dynamically chosen function on success from an ajax call (later to be error and so on also)The following function works fine and passes the url to call and parameters into the makeAjaxPostCall function. successHandler is the function to call on ajax success.[code]
I'm trying to in make in a single function, multiple calls to the same file changing one parameter the problem is thatit is taking it like if I wasn't changing the parameter and is sending only the last value all the times.Here is my code:
$(function(){ $('#btn_search').click(function(){ // what to search for