JQuery :: Removing Elements - Function To Wait Until The Animation
Jun 1, 2009
I have a scenario where the user can click a delete button to remove a dynamic element from the page. Whent he button is clicked I want the element to slide up and then be removed from the DOM. I can't make this work however. I can either slide it up or remove it. how to force the remove function to wait until the animation
is complete?
Is there any way to tell the cycle-plugin to wait with the next slide when the previous one is still animating?When i use the default animation with a next and prev button and I click quickly on the next button the slides start flicker.
I've searched the whole internet, but couldn't find anything regarding this.
The script I used is from:[url] I can't figure out what the instruction on his page mean.
On the page that I created:[url]
I have finally figured out how to move the description to the left side instead of on top of the image. Now I just need to turn the animation off that moves the description up and out of its box and I can't figure out how or know where to look. Here is the jquery script that I made minor changes to: [url]
I am using jQuery UI's Draggable plugin to allow the user to drag an image from a box onto a google map to set a marker... the image they were dragging then snaps back to the box it was originally inside of. I'm running the code that updates the map using the draggable's 'dragend' event, but that callback doesn't seem to fire until the draggable has finished reverting to its original position. I've set the revertDuration to 0, 1, and other small numbers, but there seems to be a minimum duration for its animation. Is there a way to remove the animation entirely? The reason it matters is because the marker is set using the latlong the mouse is hovering over at the time of the callback, but the user can't be expected to hold their cursor exactly still for the fraction of a second it takes for the draggable to revert. I glanced through the google map API and didn't see any way of dragging something from outside the map into/onto the map.
I have done some searching on the discussions here and have found info on waiting for fadeins, etc. to finish and then calling another function. However, I am needing something a little different. I am needing for function 1 to process and then call over to function 2 once it's finished. Here is my code:
I'm trying to make a form that will generate some code for game based on what they fill out. The code will be a modification menu of sorts. They will be able to name the menus and submenus and add or remove them if they want. I will need a way to get the information they filled in for each specific menu form, so I figure giving them each a unique id would do the trick. I'm sure there is a MUCH better way to do this, but here's what I have so far:
I have a block of HTML that I am cloning, as I want to manipulate it to remove an element, so that I can then append that new HTML somewhere else on the page.
[Code]....
Then in the jQuery, I have tried many different ways of removing stuff from that clone, but with no luck. E.g.
var cont = $('#container').clone(); $(cont).remove("copy_btn").appendTo("body");
There are no errors showing up in Firebug, but the html added to the bodu still contains the link with the id "copy_btn". Is this even possible? The api says that remove() will remove matched selectors from the DOM, so as this is just a set of elements is that the reason? If so, is there a way to achieve this, or would I have to append it somewhere on my page and then perform the manipulation?
I have a checkbox where if a user clicks it, the address fields gets removed and if he clicks it again, it should add those address fields back.I can get it to remove it successfully but when I try to add those fields back, I get [object Object] displayed instead.
var detached_fields = ''; //$("input[name='online_only_bus']") is the checkbox $("input[name='online_only_bus']").click(function(){
i have this type ofsituationin my code, now many time function three is called before first and second complete execution.i want third to wait until first and second finish execution, dont want to use delay
I'm using the submit and ajax functions to check a form. When the form is submitted the submit event executes and within that event the data (a code the user has to fill in) is sent to the server to check if it's correct. If it is correct, the submit event supposes to return true (so the form submits), if it's incorrect the submit event supposes to return false (so submitting the form cancels).
Here's my code that should do this: $(function(){ var submit = false; $('#login').submit(function(){ $('span.error').fadeOut('slow'); $.ajax({ url: '/ajax/login', type: 'POST', data: 'code=' + $('#code').val(), success: function(response){ if (response != ''){ $('span.error').fadeIn('slow').text(response); submit = false; }else{ submit = true; }}}) return submit; })});
But here's the problem: While jQuery does the ajax request, the script continues. So it will return false - even if the code is validated - because the var submit has been set to false at line 4. When I submit the form again, the form is validated because 'submit' is true (but that's set to true the first time). How can I ensure the submit function waits for the ajax request to finish?
Any way to wait until it is fully loaded <script type="text/javascript"> $(document).ready(function(){ $("#featured > ul").tabs({fx:{opacity: "toggle"}}).tabs("rotate", 4000, true); }); </script>
I have just got myself a copy of SWFUpload to show the progress of file uploads, however, it has a few problems, one of which I am trying to fix with the aid of jQuery. Essentially, if JavaScript doesn't load, then a standard input file element will be shown. But, if JavaScript is enabled, then jQuery removes this, and replaces it with all of the input elements that SWFUpload requires. Is this the best way of doing it, or should I be looking at another option? If so, how would I go about telling jQuery to remove and insert the form field, and each and every attribute the HTML will require?
I have a page that opens up an iframe for the user to be able to select photos. Each photo has a checkbox, and on select I add a hidden form element to the parent frame form. This all seems to work fine, but im now stuck on how to remove the form element when the checkbox is un-checked.
I'm calling a recursive function, and I want to display an alert after its done running, the thing the function is "done" after goes through it once.Here's the coles notes version....
Code:
function yay(n){ n = n-1; if(n=0){
[code]....
I don't want it to show the alert until its done all of it's recursive splendor.
I have tried to write a wait function but it seems like it will not brake the while loop. I tried two different solutions. Can anyone tell me what I am doing wrong, and come with another suggestion? If I call the function like this: wait(500); it should wait 500ms right?
function wait(time) { while(1){ setTimeout("break;",time); } }
function wait(time) { var flag=0; while(flag=0){ setTimeout("flag=1;",time); } }
The problem is that I'm creating child elements based on an xml document served from a php script. However everytime it is served I'm just appending all the elements to the end of the child list creating copies. So I decided to just remove all the children each time.. But this doesn't seem to be working.
function remove_shouts(){ var shoutbox_div = document.getElementById('shouts'); var shouts = shoutbox_div.childNodes; for(var i = 0; i < shouts.length; i++){ shoutbox_div.removeChild(shouts.item(i)); } }
I put this at the end of my code thinking that after the div displays (id = 'link_container') I can eliminate (id = 'link_container') from memory when the script ends so there's a place for another div (id = 'link_container') when/if there's onkeyup event. Wouldn't this little script remove any element with an id = 'link_container' ?
<script type="text/javascript"> var deleteDiv = document.getElementById('link_container'); document.body.removeChild(deleteDiv); </script>
I am creating textboxes dynamically using the following code:
[Code]...
I want to have a function that will remove textboxes and the newline that is created. I have the following function to remove the text boxes but I cant remove the new lines that were created so an empty space is left on the page.function RemoveElement() {
var d = document.getElementById('spanManualInput'); var oldbox = document.getElementById('Value'+i); d.removeChild(oldbox); d.removeChild('br'); }
I have a table with a number of rows in it each with a delete link which calls $("#" + id).remove(); of course passing in the right table row id each time. I also have a row at the bottom that has divs with totals of columns in each row. After I add a row to the table I call a function that goes through each table row, gets the values that I need and keeps a running total. I finally update the divs in the last row with these totals. However, when I do the row.remove() and then call my calculate function it never completes.
In my debugging it looks like the tblWorksheet table that I'm trying to get to, to get it's rows, is no longer recognized. So I'm wondering if instead of removing the row by the id if I need to call the remove function on the table to tell it to remove the row. If so I'm not sure of the syntax to do that. The following doesn't work. $("#tblWorksheet").remove("#" + id) If that's not the case, why I couldn't get to my table after removing the row?
i wish to remove a table row on click i do know that it can be done using the following code
$ ( '#myTable tr' ). click
[Code]...
what if i also wanted to pass a certain value as a parameter to this function. basically what i wanna do is, i have a 'x' on each row so when a user clicks it i want the row to delete and at the same time wish to use ajax and delete thatrow from the database as well.