I am on WinXP. The following page works perfectly in IE6. For Netscape
7.0, I have to move off of the image and then back on to get the fade to
take effect, and with Mozilla (latest version) a series of close mouseovers
will cause the screen to go wacko.
Does anyone have input on how to get Netscape/Mozilla to work with a fade
like this?
But what are all these different browsers? Obviously one dependent on the other. Since AOL took over Netscape this thing splitted up till I got too confused.
IE has had, since IE4, the use of: expression( [function or script expression]) within a style block declaration to dynamically set the value of a css property. Does Netscape v6+ and/or mozilla have anything of the sort?
When I load "frame 3," it calls the javascript function which is resident in "frame 1" to make the flash behave a certain way.
It's that simple... I.E. loves it, but Netscape/Mozilla don't like the javascript being called from ANOTHER frame. Any ideas/hints/seen it before? I'm wondering if there is any workaround, but afraid there may not be!
For a application I am writting I need to make some table columns apear and disapear by clicking on a link. I do this by changing the "style" property in the <td> tag.
The HTML is generated by ASP.NET, which automaticly sets the style property of the <td> tag to the right value. and makes links to the right Javascript function call to change a specific property.
had this in browsers areas but people told me I should put it here in Javascript because more people here would probably have seen it before and know why it happens. I have basic Javascript that rotates images. I've noticed any kind of Javascript code that rotates images has this same problem only in Mozilla. When the images rotate in Mozilla in between the rotations, Mozilla browser adds a little colored square that represents a blank image that are able to be seen does anyone know why Mozilla Browser adds that? For example when looking at this page in Mozilla can see it. if you know if this is some Mozilla problem with Javascript and images. Doesn't happen with IE and other browsers shows the images only and nothing else.
I've a BIG Problem With a HUGE JS application , i'm modifying its javaScript code to work on both IE/Mozilla , currently it works fine on IE but not on Mozilla.
My main Point now is events.
Lets try with a little module, consider this function :
And it is attached in this place like :
This works fine in IE , i want to modify it to work on Mozilla.
I ammodifying an gallery script calledslideSwitch. I want to set the interval value by a variable. For example, If I click button 1 the interval value is 5000 and If I click button 2 - the interval value is 2000 etc. Do I need to pass the value somehow? I might be totally off track here.
I am looking for a function that will add spaces in a string in a certain manner:
tmpStr: 123456789123 (always 12 digits) the desired outcome is: 123 456 78 91 23
Do anyone of you have a neat fuction for that? I found one question in this forum [URL]... but since I do have a different interval for my spaces I have not been able to make it work.
In my js application, consecutive ajax calls are made while running in a for loop. I am using prototype.js for AJAX calls. now if I don't call any function on onComplete event then everything is ok. but if I do so, then the function I have set in an onComplete event is invoked once or twice. rest of the time it doesn't work. the code is like the follwing:
/** * Moves selected options from source to destination select list. * @param source select list, destination select list * @return none */ function moveMultipleOption(sourceListId, destListId)// single or multiple based on selection {
var sourceListBox = document.getElementById(sourceListId); var destListBox = document.getElementById(destListId);
for(i = sourceListBox.options.length-1; i>=0; i--) { //for() loop is used for finding how many options are selected. if(sourceListBox.options[i].selected) {
} /** * Calls to server through Ajax * @param option value, option text, source table name and destination table name. * @return none */ function AjaxRequest(i,textValue,sourceTableName,destTableName) { var url = '/run.php/SelectList' var pars = 'cmd=singleTransfer' + '&itemValue=' + i + '&textValue=' + textValue + '&sourceTableName=' + sourceTableName + '&destTableName=' + destTableName;
var myAjax = new Ajax.Request( url, { method: 'get', parameters: pars, onComplete: showResponse } ); }
function showResponse(originalRequest) { // CODE IN THIS FUNCTION DOES NOT ALWAYS EXECUTE. }
Now i have solved the problem for the time being by making a single call to ajax for the whole loop. Now my question is : what is causing this problem? Can I give time delays between two consecutive requests?
I'm trying to create an object that will update itself at a set interval, but I'm having a scope issue when using the "setInterval" or "setTimeout" function.
[Code]...
But I get the same result. Ultimately, I'd rather have the setTimeout (or setInterval) to be within the object, so that each instance of the object will fire the update on itself. I had a similar issue in this thread but I can't seem to figure out how to adapt it for this instance.
I have a script that runs when the page is loaded, but I'd like it stop running after a specific time interval.
I think I need to use this:
var t=setTimeout("javascript statement",milliseconds);
I understand the milliseconds, that's the time delay. What I don't get is what do I put inside the "javascript statement" to kill that specific script?[code]...
I have a list that is constantly being updated via ajax, but I want the updating to stop when the cursor is over the list, making it easier for the user to select an item in the list.I have this:
<script type="text/javascript"> var initList = setInterval(function(){ $.post('system/list.php', function(list){
[code]....
The first interval lets the list update when the page loads, instead of having to wait for the user to mouseout on the list to start the updating.The above does not work for me, the list updatescontinuallyregardless of mouseout.
My issue is this... I have a set interval that runs a php script and then .load()'s it into a div. Now... I have another jquery script that submits a form when a checkbox is checked...
After the timer goes off and fetches the data and brings it back, the script that submits the form no longer works .
Code:
var refreshId = setInterval(function() { $('#loader').load('php/table.php').fadeIn("slow"); }, 10000);
I have an image rotator that uses nested intervals. The outer one switches the images, and the inner one preforms the fade. The problem is is that the display is not updated during the interval function, and so, the fade is not displayed; the new image just appears- no fade. Is there anyway to force the display to update during the interval? Here is the code:
I need a program by which I want to open several web link autometically after a short interval. E.g. open google.com, then wait for 10 sec, then open yahoo in the same window, then wait for 10 sec, then open gmail, wait for 10 sec, then myspace, and so on.......
I'd like to have basically rotating images on my page but I'd like to pull them from a database. how to set an image rotation like every 10 seconds but have it call a function which will use AJAX to be able to pull the images from the database?
I want to have a random change of the border and text color of certain DIVs (with a certian class) after a specific time interval. I managed to get a random color change after the time interval, but I'd like to just have a set of colors, which the random generator can choose from. So here's my code:
Code:
<script type="text/javascript"> $(document).ready(function(){ var intervalId = setInterval(function() { int i = (int)(Math.random() * 4);
[Code].....
So "i" can be a number from 0 to 3 and depending on this number, the variable "col" is a specific colorvalue which the border and text color will animate to. That was my thought, but something about the random color generator doesn't work
Here is a bit of a conundrum, it you have an interval timer and it is interrupted say by a clearInterval call, how can you tell how far along the interval the timer was when it was canceled? When I look at an object that is an setInterval() event timer, I get -1 as the output when I valueOf() the variable. What I am wondering is if for example the following
Code: var thisIntervalTimer = setInterval("onceAminute()",60000); the interval of one minute passes between updates, apart from setting up a tracking variable to track milliseconds, does the thisIntervalTimer possess any user accessible values like thisIntervalTimer.getMilliseconds; to return the current 'tick' value of the interval timer attached to the variable thisIntervalTimer. What I would be interested in is if any method exists to access any properties of this object, they must exist in some form as how would the browser know what event timer to update or trigger.
I'm having a hard time getting my head round it again. I know it could be more efficient in jQuery, but I'd be happy just to get it working, with an extra variable, in straight js.The function takes an array and progressively hides each element at constant interval, in this case 50ms:
function hide_50(arrayA,visibility,current) { if ( current == null ) current = 0; var arrayB=(typeof arrayA == 'string')? arrayA.split(',') : arrayA;