I'm writing a flickr API driven match game like program right now and I'm running into a lot of issues where one button needs to fire off 5 actions but Js starts executing action 4 while 3 is still going and then I get some nasty bugs. The first example is this piece of code:
I've installed the jQuery autoscroll [URL], for my web page. I'm using it in a div tag for a news feed. The problem is that it is looping. Is there any way to make it stop at the bottom? And if its possible, is there any way to make it being able to scroll upwards again?
I have a rotating banner that cycles through all the images I load in. But I want the banner to stop on the last slide instead of going back to the first slide again.
At the moment the code I'm using to scroll through is:
I followed the tutorial on this site how to create a slide show. The slide show works great. What I am wondering is there anyway to make the slide show stop after running so many times?
I found an answer to my earlier problem: [URL]. By using this code: [URL] Now I have another problem. I would like it when the mouse is over the image that it stops moving, magnifies by 10% and onclick it will bring up a page in a new tab. The problem I have now is that the images are behind the background. Here is the site, all the source code is viewable: [URL]. I also need to have the ducks stop from going below the ground.
I'm having trouble using the stop() function. I'm trying to make a dynamic menu using jquery library. This menu is now working pretty correctly but I can't manage the problem of multiple queued animations. My menu is made in two parts. The first one contains buttons. When they're hovered over, the second level of the menu appears just underneath. But when several buttons of the first menu are hovered over, I can't stop the second level to appear and disappear anarchically. Here is an example of code of the second menu :
I have a javascript code with a countdown timer that runs on the client side and is updated regularly to the date set in mysql db.
I want to make the timer stop when the internet connection is lost. I am thinking on using clearTimeout()...but I need to associate it with the internet connection.
I m trying to make a person stay on same page on cancel, but the confirm takes the user to the next page like they press ok. how can i stop it? code...
I have several classes named 'ratings_colored'. They all contain a number from 1 to 10. If the number is below 5.5, the number should become red. If not it should become green.
The code below works, but if the first .ratings_colored is higher than 5.5 it will make ALL the classes green. Even the numbers below 5.5! I tried using the 'this' but it didn't work either.
I have a website that has an ad box to show the next event. after many hours i got the box to sit above a flash menu but it now floats and when people try to scroll to read the rest of the flyer it is always bellow the screen...
I'm using a countdown timer in a student project, and I use a simple code that I find on google. My problem is when the clock ends at 0 min 0 sec, it continue with the count. I want to stop when reach 0 min 0 sec. I show you the code.
i have a function, i want it to keep doing the function while the mouse is over a button and then stop when its off.....to repeat i can just call the function again at the end of the function like this:
onMouseOver="doFunction()"
doFunction() { //do something doFunction(); }
but how can i make a function stop to it onmouseout?
I'm trying to control the playback of 2 swf's, embedded in a html page.They should play or stop at the same time when a play or stop button is clicked.It has to do with that getElementById thing I guess, but I know very little javascript. Can anyone help me out with this?
what script goes above the <head> in my doc, and what code goes with the imagemaps?
I'd like to show tree structures using collapsible multi-level nested <ul> lists (with open/closed "disclosure triangles" as list-style-images). Something like this:
Clicking on the text following <li> (or on the list-style-image) collapses/expands the rest of the content of that <li> (not shown here).
The problem is that each click bubbles up to the topmost list item. That is, a click on "Level 2" first executes the innermost <li> onclick handler, then the one for the next-outer-level <li> and so on. How can I make it so that only the handler for the <li> that's clicked is executed? (returning false from onclick didn't help in IE 6)
(I know I could wrap the text in <span>s and add the onclick handlers to those instead, but that's a bit ugly, and the list-style-image would be out of action).
I'm trying to determine if the user clicks the stop button during a post send, basically. Specifically, if a user is uploading a file to my server, and they click stop at some point, I need to be able to tell the server that stop was clicked, so it doesn't think that's the whole file. I've noticed that an error message is written to the Apache log, but that seems like a strange way to keep track of user-interrupted events. (Note: this is Apache/mod_perl server-side)
I guess what I'm thinking now is that JavaScript detects the stop (since it is client-side), then sends a message to the server that an error occurred, or something. Like I said, the onstop event is not doing what I'm expecting, and Firefox doesn't like it anyway, not to metion the other browsers out there. So my question is what's the "idiom" or "standard way" of detecting this sort of situation. I'm quite certain I'm not the first one to need it.
I am trying to get a form to work with validating a checkbox. It validates the checkbox ok, but it always redirects, even if the box isn't checked...it does alert, but I was hoping that it would stay on the current page and not redirect unless the box IS checked. I really can't see what I did wrong. Code:
Whenever the mouse enters block1, an animation is started.
Now when I move the mouse from block1 to block2, the first animation needs to stop and the animation for block2 needs to start.
So I have a function:
and then:
The problem is now, as soon as the mouse leaves block1, the animation stops for a second before it starts the animation triggered by mouseenter into block2.
What I need is a smooth transition with no stop of the animation. Is there a way to realize that with jquery?
And what this is doing is when a mouse is put over my div 'hireMe', the background position is animated upwards and in fades in my text with an id of 'resume'. However if halfway though the FadeIn you move the mouse out of the container, it will permantly be stuck in this limbo world and will never return to 100% opacity again. Am I utilizing the stop() properly?