Auto Sound Play And Stop Coding Depend On Function Output
Jul 26, 2011
I wrote a program which showing the difference of two auto generated values. its working perfectly but when i tried to set if() operator to make sound if the difference higher then 7 its not working.
I think something wrong in my code.
Orginal working code here...
But when i put if() operator under processdata() function the whole things hanged and no sound are palying.
I applied it like this way.
I dont know why its not working....i want to play and stop sound name sample.wav from my harddrive if difference range higher or lower than 7.....
I have built an admin area for employees of a business. Once logged-in, if they sit idle for 5 minutes their session will be killed ( the time may vary depending on the employee ). I do all this with php but don't really know much about javascript.
What I would like to do is start playing a small sound repeatedly when the employees session is about 30 seconds from expiring. ( this will give the employee time to click on a link to keep their session alive )
So when the page loads, I would like to pass a length of time in seconds to a javascript. So if the employee can sit idle for 5 minutes, that would be 300 seconds. Minus the 30 seconds that I would like the alarm to be playing for which gives us 270 seconds. ( I'll pass this number to the script with PHP, the script does not have to figure this out... just to be clear. )
So I'm looking for something like this: - On page load, tell javascript to count down a specific number of seconds ( 270 ) - When the countdown reaches 0, start playing sound file repeatedly.
Sounds easy enough but I haven't been able to find anything like this yet. The only ones I've seen actually display the countdown which I don't want. I want this to count down invisibly. Oh and it should hopefully work in both IE and Firefox.
I don't have a clue what i'm doing with this and don't expect someone to just give me the code if it is actually possible (although it would be nice). I've created a site and in the admin area the page will update and tell me if there is a new message from a user, I have this page automatically refreshing every 5 minutes and wondered if it's possible to play a sound file if the term "unread" appears anywhere on the page?
Which is the best way to play sound using javascript in a controlled manner ? I need a solution which work across all browsers. This is for my bingo game page which is fully based on ajax. :)
Using JavaScript, I require a code that allows me to play .wav sound files randomly and automatically on page start-up, I also need them to loop as they are drum beats. The plan: to load my web page and hear a random drum beat that loops continuously. I need it to be compatible with most, if not all Internet browsers (Chrome, Internet Explorer, Firefox and Opera are crucial) and to state what sound file is playing on the page (allowing me to identify the looping drum beat/sound file), and if possible to provide a link to the actual sound file for download.
I am coding a page that has 6 buttons on it, from which one is the correct button (the target). I want to try and implement the following:
1) when a wrong button is clicked, the file "wrong.mp3" is played. It is less than a second long.
2) when the correct button is click, the file "right.mp3" is played. It too is less than a second long. The page then redirects/reloads. This is the code that I can't seem to get to work:
I am using a picture as a button for my site and when you click the picture it brings you to the main page of the website. My problem is that I want the button to make a sound when it is clicked on. I figured that Javascript would be the best language to use since I know nothing about Flash.
<html> <head> <title>Testing buttons</title> <script language="javascript" type="text/javascript"> function playSound(soundfile) {
Does anyone know how (and if it's possible) to create buttons or text that will play a sound on mousedown/onclick/mouseover?
I've tried the examples on this page - http://www.phon.ucl.ac.uk/home/mark/audio/play.htm#, but the only ones that don't make my I.E. browser crash don't work in Firefox.
need a script that swap image and play sound on mouseover i already did the swaping image effect but i still need the sound to be played on mouseover .... the link is
I wrote the following small HTML page, trying to play a sound in Firefox 8 and Internet Explorer 9. The button and the <a></a> link work fine, but calling from the <script></script> tag does nothing. Does anybody know, what can be wrong, and what I can do? I'm sorry, you have to supply the oef.wav file, since I can't upload it.
I want to play a repetitive sound, and have a user click on a button each time it plays (say 5-10 times) and measure how far off he is from the sound each time.
The only way I know to play a sound in JS is bgsound, and I know how to loop and pause, so as to do the 1st part. I haven't figured out how to then test the delay in response. Since some of the responses may also be *before* the sound plays by some milliseconds, that also compicates it.
My real question is, can this even be done in JS, or should I be in PHP, ASP, or do you have another suggestion. I'm thinking it needs to run client-side so there are no network delays, and the results would be reasonably accurate on different machines. I could easily write it in VB but I don't want them to have to download anything. I'd just like it to run from the page.
Is it possible to play a small sound clip when the user hovers over a link? Usually the company I work for would use flash to do this but we have been asked to create it in HTML/JavaScript.
How to play sound file like .wav file with javascript and/or DHTML when some one mouseover to a link. I have done this... but it only works in IE while it does not work in other browsers like firefox and chrome.
I'm not a complete Javascript idiot but I am new to Jquery and not used to the way it's written so I'm having a little trouble figuring out how to do what I need to do. I'm working with the jquery slideshow called "spacegallery". Here's a link:[URL].. As you can see, when you click on the front image, it triggers the animation to the next slide. I'd like to set this up on a timer so it'll happen automatically.
Here's a link to the JS file doing the actual work:[URL].. The key function is "next", which starts at line 57. This function is "bound" to each individual image - I think, or maybe to the image container as a whole - at line 118.
I tried using setTimeout (line 191) to trigger "next", but it complains that "el is undefined". I think this is because "next" is expecting a parent node that was clicked - an image element or something like that.
So I think I need to figure out how to pass the current/front-most image element in my setTimeout call of "next". But I can't figure out how to get a handle on that element - doesn't seem to be an obvious array of image elements I can grab, or a current element counter.
Perhaps another approach would be to actually "click" the current main image element somehow in Javascript, so the code registers a click? Not sure if that can be done - can it?
See slideshow at URL: I want these slides to advance manually (on click only), not advance automatically.
There are only two sample slides here. Click the play button to advance to Slide 2 (end of show). On Slide 2, it does not advance automatically. However, click the play button again (back to Slide 1, beginning of show).At this point, it automatically advances to Slide 2. Can someone please tell me how to get the slides to advance OnClick only?
I have completed the necessary function and it does not need any changes however from the "alert" I need there has to be double quotes surrounding the search 'Lboro'. (I know I may be making a meal of the coding however the lecturer wants us to follow this due to everyone being at different levels of programming). I have used the '' character however the double quotes do not end up in the position I require them?!
My Coding function findAnyU (s){ var a = s , b , c , d , e = -1; for (var i = 0 ; i < pages.length && e == -1 ; i++){ b = pages[i].indexOf('['); c = pages[i].indexOf(']'); d = pages[i].substring(b+1, c).toLowerCase(); e = d.indexOf(s.toLowerCase()); }
if(e >= 1) a += ' found' else a += ' not found' return (a) } alert (findAnyU('Lboro' , pages)); Current Alert = Lboro found
I'm attaching my php test file but this is a JS problem. When I scroll down in the web page and the meta refresh hits, in Windows Safari and IE6/7/8 browsers, the web page re-positions back to the top. In Opera and FF the page refreshes but it stays where it is. Can someone look at my test script and see why it is not working in IE and Win Safari? My goal is to have the web page not re-position to the top on the auto refresh.
I have been able to piece together some code for a stopwatch. I have everything the way I want it in regards to the function and look of the stopwatch, but I want to be able to set timers so that the ss() function in the code below will go and stop automatically at intervals I can set.
Im fairly new to JQuery and need some help. Googling failed me :o have a web page that initially auto refreshes every 30 secs and has a bunch of checkboxes that are initially unchecked. I am trying to make it so that if at least one of those boxes it checked the page stops auto refreshing (without reloading the page, preferably). Is this at all possible? I am using Perl to generate the html.
My auto refresh is in the header, but im open to sticking it somewhere else, as long as it doesnt create crazy memory consumption that i've read about on these forums:<head
I have a self project I am exploring. I would like to play a simple sound file each time a function is run. The function runs every second, so, basically, I am just trying to get an audible click sound file to run every time the function runs. I do not know how to play a sound file thru javascript. Here is the code file thus far...