JS Play Sound On Timer
Apr 17, 2011I know this may sound stupid, but for the life of me I just can't seem to figure out how to code a sound being played every lets say 300 seconds.
View 1 RepliesI know this may sound stupid, but for the life of me I just can't seem to figure out how to code a sound being played every lets say 300 seconds.
View 1 RepliesI have built an admin area for employees of a business. Once logged-in, if they sit idle for 5 minutes their session will be killed ( the time may vary depending on the employee ). I do all this with php but don't really know much about javascript.
What I would like to do is start playing a small sound repeatedly when the employees session is about 30 seconds from expiring. ( this will give the employee time to click on a link to keep their session alive )
So when the page loads, I would like to pass a length of time in seconds to a javascript. So if the employee can sit idle for 5 minutes, that would be 300 seconds. Minus the 30 seconds that I would like the alarm to be playing for which gives us 270 seconds. ( I'll pass this number to the script with PHP, the script does not have to figure this out... just to be clear. )
So I'm looking for something like this:
- On page load, tell javascript to count down a specific number of seconds ( 270 )
- When the countdown reaches 0, start playing sound file repeatedly.
Sounds easy enough but I haven't been able to find anything like this yet. The only ones I've seen actually display the countdown which I don't want. I want this to count down invisibly. Oh and it should hopefully work in both IE and Firefox.
I don't have a clue what i'm doing with this and don't expect someone to just give me the code if it is actually possible (although it would be nice). I've created a site and in the admin area the page will update and tell me if there is a new message from a user, I have this page automatically refreshing every 5 minutes and wondered if it's possible to play a sound file if the term "unread" appears anywhere on the page?
View 3 Replies View RelatedWhich is the best way to play sound using javascript in a controlled manner ? I need a solution which work across all browsers. This is for my bingo game page which is fully based on ajax. :)
View 1 Replies View RelatedUsing JavaScript, I require a code that allows me to play .wav sound files randomly and automatically on page start-up, I also need them to loop as they are drum beats. The plan: to load my web page and hear a random drum beat that loops continuously. I need it to be compatible with most, if not all Internet browsers (Chrome, Internet Explorer, Firefox and Opera are crucial) and to state what sound file is playing on the page (allowing me to identify the looping drum beat/sound file), and if possible to provide a link to the actual sound file for download.
View 15 Replies View RelatedI am coding a page that has 6 buttons on it, from which one is the correct button (the target). I want to try and implement the following:
1) when a wrong button is clicked, the file "wrong.mp3" is played. It is less than a second long.
2) when the correct button is click, the file "right.mp3" is played. It too is less than a second long. The page then redirects/reloads. This is the code that I can't seem to get to work:
[Code]...
I am using a picture as a button for my site and when you click the picture it brings you to the main page of the website. My problem is that I want the button to make a sound when it is clicked on. I figured that Javascript would be the best language to use since I know nothing about Flash.
<html>
<head>
<title>Testing buttons</title>
<script language="javascript" type="text/javascript">
function playSound(soundfile) {
[Code]....
Does anyone know how (and if it's possible) to create buttons or text that will play a sound on mousedown/onclick/mouseover?
I've tried the examples on this page - http://www.phon.ucl.ac.uk/home/mark/audio/play.htm#, but the only ones that don't make my I.E. browser crash don't work in Firefox.
need a script that swap image and play sound on mouseover i already did the swaping image effect but i still need the sound to be played on mouseover .... the link is
View 1 Replies View RelatedI wrote the following small HTML page, trying to play a sound in Firefox 8 and Internet Explorer 9. The button and the <a></a> link work fine, but calling from the <script></script> tag does nothing. Does anybody know, what can be wrong, and what I can do? I'm sorry, you have to supply the oef.wav file, since I can't upload it.
[Code]....
I want to play a repetitive sound, and have a user click on a button each
time it plays (say 5-10 times) and measure how far off he is from the
sound each time.
The only way I know to play a sound in JS is bgsound, and I know how to
loop and pause, so as to do the 1st part. I haven't figured out how to
then test the delay in response. Since some of the responses may also be
*before* the sound plays by some milliseconds, that also compicates it.
My real question is, can this even be done in JS, or should I be in PHP,
ASP, or do you have another suggestion. I'm thinking it needs to run
client-side so there are no network delays, and the results would be
reasonably accurate on different machines. I could easily write it in VB
but I don't want them to have to download anything. I'd just like it to
run from the page.
Is it possible to play a small sound clip when the user hovers over a link? Usually the company I work for would use flash to do this but we have been asked to create it in HTML/JavaScript.
View 4 Replies View RelatedI would like to play a .wav sound file when someone hovers their mouse/pointer over an image. I am running a Linux OS.
View 2 Replies View RelatedI wrote a program which showing the difference of two auto generated values. its working perfectly but when i tried to set if() operator to make sound if the difference higher then 7 its not working.
I think something wrong in my code.
Orginal working code here...
But when i put if() operator under processdata() function the whole things hanged and no sound are palying.
I applied it like this way.
I dont know why its not working....i want to play and stop sound name sample.wav from my harddrive if difference range higher or lower than 7.....
I basically want this timer to count down from 6min 10sec and at certain times (i.e. every minute that it counts down) play an audio file.I got the timer working fine, but getting it to play the audio files (wav files) at specific times is not working...this is the javascript for the timer which works
code:
var sec = 10; // set the seconds
var min = 06; // set the minutes[code].....
How to play sound file like .wav file with javascript and/or DHTML when some one mouseover to a link. I have done this... but it only works in IE while it does not work in other browsers like firefox and chrome.
View 4 Replies View RelatedI am trying to use the following code to make the source of a embedded sound switch to different sound files based on which link is clicked:
javascript:
scales=Array("sounds/scales/Mscale.wma", "sounds/scales/hminscale.wma", "sounds/scales/nminscale.wma", "sounds/scales/mminscale.wma", "sounds/scales/chrscale.wma");
function Mscale() {
[Code].....
To javascript and have succeeded in getting this code:
Code:
To play a constant loop of audio on my site that autoplays (which i know, typically people hate... but, i'm doing it anyways on this site).
How to add one button in my html body that is CSS style-able that will both pause and then when clicked again resume playing the audio?
I am using the youtube chromeless player and embeding videos with loadVideoById() method problem is that videos with an id that contains an underscore or dash dont play although they play in the normal player. I also tried replacing with a hex value in querystring i.e (%5f) but that did not work I also tried loadVideoByUrl() method with several urls but still they don't load. here is my code
function switchToPlayer(ytid){
var params = { allowScriptAccess: "always"};
var atts = { id: ytid,onmouseover: "this.playVideo()",onmouseout: "this.pauseVideo()"};
swfobject.embedSWF("http://www.youtube.com/apiplayer?border=0&enablejsapi=1&playerapiid="+ytid, 'cell'+ytid, "150", "120", "8", "scripts/expressInstall.swf",null,params,atts);
}
[Code]....
I'm using HTML 4 Strict and looking for a way to preload a sound.....
View 1 Replies View RelatedDoes anyone now where I can find a javascript that plays a .wav file when someone moves there mouse over an image? I was looking around for a while and the closest one I could find didn't work in Internet Explorer.
View 4 Replies View RelatedI need to create sound with Javascript. Until now all the code I have
been trying doesn't work width Firefox. can some one please show me
how to do it, or give me a link to a good article?
Is there any universal way (for all browsers) of using JavaScript to play some sound when you mouse over some link? If yes can somebody link me to this code or at least write me how one would do this?
View 5 Replies View RelatedHow can I play a sound when I click an image, without the information bar popping up at top? I've looked all over, and I've tried a few javascript-only methods but none have worked for me.. Is flash the only way to go?
View 1 Replies View RelatedI am developing a web application where each page shows a series of small jpg images each with an onClick event which plays a small mp3 file using javascript.
It all works perfectly but is a bit slow to load, so the customer wondered if we might develop a local version which, although the page was accessed via the web, the images and mp3s were installed on a users local pc (will be machine specific application anyway).
I have managed to do this for the images by using:
<img src="file:///C|/folder/home.jpg" onClick="EvalSound('shortname')">
and adding the site as a trusted site in IE7 (after much head scratching!).
However, my embed statement to embed the local mp3 files doesn't seem to work. I am using:
<embed src="file:///C|/folder/filename.mp3" autostart=false width=0 height=0 name="shortname" enablejavascript="true">
I have tried all sorts of versions of this path and nothing seems to work. I just get an 'unspecified error' when I click the image.
Below is the script. Just insert the name of your sound file where it says car3.wav.
At some point, the script turns from a sound loader into an image loader -- that begins at this line:
if (document.images)
<script LANGUAGE="JavaScript">
var aySound = new Array();
// Below: source for sound files to be preloaded
aySound[0] = "car3.wav";
// DO NOT edit below this line
document.write('<BGSOUND ID="auIEContainer">')
IE = (navigator.appVersion.indexOf("MSIE")!=-1 && document.all)? 1:0;
NS = (navigator.appName=="Netscape" && navigator.plugins["LiveAudio"])? 1:0;
ver4 = IE||NS? 1:0;
onload=auPreload;
function auPreload() {
if (!ver4) return;
if (NS) auEmb = new Layer(0,window);
else {
Str = "<DIV ID='auEmb' STYLE='position:absolute;'></DIV>";
document.body.insertAdjacentHTML("BeforeEnd",Str);
}
var Str = ''
for (i=0;i<aySound.length;i++)
Str += "<EMBED SRC='"+aySound[i]+"' AUTOSTART='FALSE' HIDDEN='TRUE'>"
if (IE) auEmb.innerHTML = Str;
else {
auEmb.document.open();
auEmb.document.write(Str);
auEmb.document.close();
}
auCon = IE? document.all.auIEContainer:auEmb;
auCon.control = auCtrl;
}
function auCtrl(whSound,play) {
if (IE) this.src = play? aySound[whSound]:''
else eval("this.document.embeds[whSound]." + (play? "play()":"stop()"))
}
function playSound(whSound) { if (window.auCon) auCon.control(whSound,true); }
function stopSound(whSound) { if (window.auCon) auCon.control(whSound,false); }
if (document.images)
{img1on = new Image();
img1on.src = "CI-on.gif";
img1off = new Image();
img1off.src = "CI-off.gif";}
function imgOn(imgName) {
if (document.images) {
document[imgName].src = eval(imgName + "on.src");}
}
function imgOff(imgName) {
if (document.images) {
document[imgName].src = eval(imgName + "off.src");}
}
//
</script>
There are five links buttons in the demo but only the introduction of "img1" is shown in this sample script.
In the document body, an anchor uses an onMouseOver to call for both the image flip AND the sound play.
Then it uses an onMouseOut to both revert the image and stop the sound play.
<P><A HREF="http://www.jeffs-icons.net/RZ/CI-F.html" TARGET=_top onMouseOver="imgOn('img1'), playSound(0)" onMouseOut="stopSound(0), imgOff('img1')"><IMG SRC="CI-off.gif" NAME="img1" border=0 ALT="Club Info"></A>