Playing A Sound On A Local Pc From The Web

Oct 31, 2007

I am developing a web application where each page shows a series of small jpg images each with an onClick event which plays a small mp3 file using javascript.

It all works perfectly but is a bit slow to load, so the customer wondered if we might develop a local version which, although the page was accessed via the web, the images and mp3s were installed on a users local pc (will be machine specific application anyway).

I have managed to do this for the images by using:

<img src="file:///C|/folder/home.jpg" onClick="EvalSound('shortname')">

and adding the site as a trusted site in IE7 (after much head scratching!).

However, my embed statement to embed the local mp3 files doesn't seem to work. I am using:

<embed src="file:///C|/folder/filename.mp3" autostart=false width=0 height=0 name="shortname" enablejavascript="true">

I have tried all sorts of versions of this path and nothing seems to work. I just get an 'unspecified error' when I click the image.

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[URL]

I installed Firebug and insepcted the Net components and can see that the .wav files are being ought out but returning a 304 and then 404 error. This would be fine, however the path being sought is correct. Going to link does'nt play the sound, but removing the file and paring back to the directory brings you to the directory on the server and clicking the file does play the sound. The code works locally, and I simply cannot see what could be causing the issue in the server versions on both Firefox and Chrome.

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javascript:
scales=Array("sounds/scales/Mscale.wma", "sounds/scales/hminscale.wma", "sounds/scales/nminscale.wma", "sounds/scales/mminscale.wma", "sounds/scales/chrscale.wma");
function Mscale() {

[Code].....

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Jan 18, 2005

Below is the script. Just insert the name of your sound file where it says car3.wav.
At some point, the script turns from a sound loader into an image loader -- that begins at this line:

if (document.images)

<script LANGUAGE="JavaScript">
var aySound = new Array();
// Below: source for sound files to be preloaded
aySound[0] = "car3.wav";

// DO NOT edit below this line
document.write('<BGSOUND ID="auIEContainer">')
IE = (navigator.appVersion.indexOf("MSIE")!=-1 && document.all)? 1:0;
NS = (navigator.appName=="Netscape" && navigator.plugins["LiveAudio"])? 1:0;
ver4 = IE||NS? 1:0;
onload=auPreload;

function auPreload() {
if (!ver4) return;
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else {
Str = "<DIV ID='auEmb' STYLE='position:absolute;'></DIV>";
document.body.insertAdjacentHTML("BeforeEnd",Str);
}
var Str = ''
for (i=0;i<aySound.length;i++)
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auEmb.document.write(Str);
auEmb.document.close();
}
auCon = IE? document.all.auIEContainer:auEmb;
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}
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}
function playSound(whSound) { if (window.auCon) auCon.control(whSound,true); }
function stopSound(whSound) { if (window.auCon) auCon.control(whSound,false); }

if (document.images)
{img1on = new Image();
img1on.src = "CI-on.gif";
img1off = new Image();
img1off.src = "CI-off.gif";}

function imgOn(imgName) {
if (document.images) {
document[imgName].src = eval(imgName + "on.src");}
}
function imgOff(imgName) {
if (document.images) {
document[imgName].src = eval(imgName + "off.src");}
}
//
</script>

There are five links buttons in the demo but only the introduction of "img1" is shown in this sample script.

In the document body, an anchor uses an onMouseOver to call for both the image flip AND the sound play.
Then it uses an onMouseOut to both revert the image and stop the sound play.

<P><A HREF="http://www.jeffs-icons.net/RZ/CI-F.html" TARGET=_top onMouseOver="imgOn('img1'), playSound(0)" onMouseOut="stopSound(0), imgOff('img1')"><IMG SRC="CI-off.gif" NAME="img1" border=0 ALT="Club Info"></A>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>

[code]....

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