What To Use Instead - Complete Property In FF - Gallery With Image Loader
Apr 27, 2010
I want to make a gallery with image loader. When image placed in JavaScript Image object finishes loading, the script includes it into HTML code and performs jQuery fadeIn effect on it.
The '.complete' property of the Java Script 'Image' object is perfect for this purpose(recognizing when image has finished loading) but the only problem is that Mozilla Firefox doesn't recognize this property and in this browser it's always true(always loaded) even if it's not. The script works perfectly in other browsers.
Does someone of you know what is the other way of recognizing whether the image finished loading or not?
I am brand new to JQuery but love it already. I have a couple of questions about a image effect I have found on a site and have used in my website. I found it herehttp://www.htmldrive.net/items/show/136/Image-Preview-Gallery and you can see how I am using it [URL]... The problem I have is. Is there anyway to add a per-loader into the jquery while theimage loads as the images I am using are larger then what the person that made used and the images are taking a little while to load. and also when you click the image it takes you to a new page with just the image on it is there a way to stop it from doing that?
I've been playing around with some means of testing image loading, and noticing that the "complete" property seems to default to true. Trying the following in the squarefree javascript shell:
I = new Image(); I.complete
yields "true".
Seems a bit odd -- obviously there's no src given yet, so is it really complete? Is this behavior defined that way on purpose? If so, what's the justification?
Don't really think this is related to jQuery but I thought I would post it here in case someone else was having a problem. I have a plug-in I made that uses an image preloader involving the jquery .load() function. Once all images are preloaded, a function is fired to initiate the plugin.bIf the image is already loaded in the cache, the script checks the .complete property of the image to see if it is true, then manually fires the callback function for the load script. Here is the code:
I have a small function that replaces an image with that of a clicked thumbnail (and updates some text). Is it possible to display a loader whilst the new image is being downloaded?code...
how to make the following two simple image galleries:This one displays a specific image when its link is clicked ((URL address blocked: See forum rules)/tests/gallerysimp.html) And this one displays the previous/next image for whatever's showing ((URL address blocked: See forum rules)/tests/prevnext.html). (During its code, it points to this .js file ((URL address blocked: See forum rules) /tests/ nextPrevious.js).)
My question is, how do I combine those two galleries? How can I make one gallery that contains both kinds of links? Since the two galleries were copied from different places, the names they use aren't the same, and I'm not sure what to change to make it all unified. (I tried fiddling with it for over an hour before giving up.)
I want to have a big image and say 5 small thumbnails underneath. When the user clicks a thumbnail, the image loads where the previous big image was. Is there a standard way to do this?
i'm trying to get to grips with Javascript for a Uni project, on this one i'm trying to show an image then replace that image with a .gif animation. Once the .gif has finished its animation once i want to replace it with a different image to the first.
the code I've come up with is running on a simple timer and loops endlessly, if anyone has any pointers that could help me or just tell me how to get my desired effect in a way i can understand then hopefully i can base my learning Javascript around that.
I am trying to incorporate Lightbox2's image gallery script into my site but I'm having difficulty.Here's where I'm accessing the script from: http:[url]....
The image thumbs are showing up but the larger images are not. I changed the 'body onload' html tag to window.onload as I'm using two different javascripts on this page and I don't want them to conflict.I've also added initLightbox() so I don't know what's wrong! Is there just an issue with the images or is there something wrong with the script.
<script type="text/javascript"> window.onload = function(){ // use this instead of <body onload …> MM_preloadImages(MM_preloadImages('../3websites/home4.jpg','../3websites/amenities1.jpg','../3websites/inquiry1.jpg','../3websites/rates1.jpg','../3websites/photos1.jpg'); initLightbox()") } </script>
I'm looking for a very simple image gallery solution (no lightbox or something other fance) with a large image and a x amount of thumbnails at one off the sides, where the big image change whenever another thumbnail is clicked, without page refresh. ( a fade transition would be nice)!Which Plugin, preferably as light as possible, is the most suitable for this task?
I have the basic image gallery set up for thumbnails to populate a larger image... i uploaded it quick, take a look: [url]
Only thing i need to do is make the next and back buttons work...i know its something simple im missing if you bring up the firebug console i have several console logs on the next button.
I'm trying to build an image gallery and I want to shrink all the images a bit to allow for enlarging them on mouseover. I have it working fine locally, but when deployed to my server it doesn't work because the image files are still loading as the javascript executes. What I wind up with is the js using the image's alt tag's text size as the image size, which then gets resized to create a squashed image. What I want to do is preload all the thumbnail images before the the function to resize them gets called so the resize function has the proper dimensions of the images to do the transformation on. I'm using the jQuery.Preload plugin for my preloading functionality.
$(document).ready(function(){
[Code]...
My expectation of this code is that the enable_anim_resize() function will not be called until all the images are loaded, but I don't see any difference in this execution than if I just sequentially put in my resize code after the preload line and didn't use the onFinished callback for the preload method (example below:) $(document).ready(function(){ From my understanding of the documentation and examples of the preload plugin, the enable_anim_resize() function shouldn't be called until all images on the page are loaded, at which point the proper dimensions of these images should be available for correct resizing. Can anyone clue me in on what I'm missing here?
If I use the return keyword to exit the function/loop after they set up the first image rollover, it works perfectly on the first image. However, if I comment out the keyword, theId, which is the variable that contains the id of each respective image (which is the same id of the containing link with "1" added to the end) becomes "undefined" (as my JavaScript console says), and thus none of the images work as they're supposed to work. Not even the first one.
Is javascript suitable for a decent image gallery? I've probably got around 200 photos at the moment, increasing every week.
I've been using JAlbum to create galleries but I'm sick of having hundreds of HTML files (one for each image). I want the thumbnails on the same page as the large image, not all of them, just about 10 or so. That way I'd have 20 pages instead of 200.
Do all of the large images have to be loaded when the page loads or just when the thumbnail is clicked?
I am using the css image gallery I got from: [url]
I want to change the behaviour, currently an image is enlarged when a user hovers over the link/thumbail. I would like to change it so that the main image is instead shown onclick of the thumbnail, and remains enlarged until another click.
I have an "image gallery". I have four links that go to external pages, not defined yet, and one main image. When rolling over each link, the main image should change to the corresponding one. When I take the javascript and meat of the html out of context it works. When I use it on this page where it is supposed to be used, it does not work. The error console tells me my functions (switch_One() etc.) are not defined. Code:
i need to set up a simple product image gallery almost identical to this one: [URL] a large image with thumbnails underneath, rolling over them loads them into the large image area, a simple javascript i believe (i'm sure there are other ways to do it, any way is fine) I'm willing to pay for help with this as there is no way I can figure it out on my own (just a lowly designer!). oh, and as usual, tight deadline!
Looking for something for my clients, they want to upload and change images on their image gallery but I don't really want to make a CMS program for them since it's a low budget website.
I am creating a gallery and am having trouble getting the previous and next buttons to work properly with the current image. I was trying to create a solution that would change the current image variable so that the previous and next buttons would correlate.
What I am working on can be found here [URL].. As you can see the next and previous buttons are not working.
Here is my JavaScript: <script type="text/javascript"> /* following not currently used by this script function show(what) { var find = "Img" + what.id.substring(4);
How this image gallery with lightbox is done? I am trying to figure this out and was searching, but couldn't find how this was implemented with lightbox. [URL]
I have almost 300 photos that I want to have in a gallery that is easy to use. I would like to avoid making 300 list items (as is necessary with all of the auto rotators and other jquery plug ins that I've found) but to have the images load straight from the folder after the rest of the website has loaded.
It wold be nice if maybe there was a pretty horizontal scroll bar or something and the image in the middle of the page was biggest if possible, but I'm really not picky. I don't know what the best way is to display so many photos! They don't need captions or anything.
I am trying to manipulate a an image gallery that functions well. Now, I have the ability to pull information from a user's preference pannel and need to place it in the an href="" // And other information in each of the "src" | "url" | "alt". Any ideas would be truly helpful. This is what I am working with at the moment and it doesn't work (obviously because it is adding code inside a span). Here is what I am starting from:
[CODE] var title01Span = document.getElementById('title01Span'), //Finds the id that I want prefs = new gadgets.Prefs(), // Pulls from the user's preferences yourtitle01 = prefs.getString("title01"); // Pulls the correct string from those preferences
I have a working gallery with side buttons to scroll through the images. My only problem is that I want the first image that shows up to be the image with the highest [number].jpg value so that when I add a picture to the gallery, the gallery will start on that picture.HTML:
<!DOCTYPE html PUBLIC "-W3CDTD XHTML 1.0 TransitionalEN" "http:www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http:www.w3.org/1999/xhtml">
First off, I am no professional coder, so bare with me. The goal was to implement a photo gallery using "ImgBrowz0r" (javascript), and a jQuery plugin called prettyphoto, to make the selected photo pop-up in front of the website. I am very impressed by the way it looks thusfar.
URL: Gallery One thing bugs me however, which I can not wrap my head around;
When viewing the above gallery in Windows 7, using IE8, the thumbnails display really weird rollover behavior. The thumbs are not clickable, except for on the 1-px border and sometimes the exact centerlines. I found out that it is an issue everywhere, except on the last row of folder thumbnails. The last row works perfectly fine! Can anyone explain this to me? I am lost!