I have a drop down menu system, however at the moment when you accidently leave the drop-down, it disappears straight away. I would like there to be a half a second delay before it goes away, any idea how I might add this to the onmouseout function?
I have the following CSS menu, which uses a js to create the menu on Mouseover... I want to add a delay onMouseOut... I have tried the setTimeout function, but am having some trouble getting it to work... the submenu just stays out...
var menuids=new Array("verticalmenu") //Enter id(s) of UL menus, separated by commas var submenuoffset= 0 //Offset of submenus from main menu. Default is -2 pixels. function createcssmenu(){ for (var i=0; i<menuids.length; i++){ var ultags=document.getElementById(menuids[i]).getElementsByTagName("ul") for (var t=0; t<ultags.length; t++){ [Code]..
I want to make my drop down box similar to the one seen at [URL]
The menu links act as normal links but will drop down to a div box when a person hovers over the link. The box will appear when the person hovers it but SHOULD disappear once the person does not hover over the box anymore. So if the person hovers over another link, the box should disappear. I added a delay timeout to one of my div boxes and the box stays alive for a couple of seconds but then closes back up again even though I'm still hovering over it.
My js:
Code: <script type="text/javascript"> function drop(which) {
I am putting together a simple bubble tooltip that I want to delay the hiding of so that the user can click on the href link created in the bubble if they want to. The script is called like this;
<img src="images/dscf0225.jpg" alt="" width="160" height="120" style="border: none" onmouseout="$('#bubble_tooltip').delay(2000).hide(10);" onmouseover="showme('Click the image to visit <a href=www.yahoo.com>Yahoo</a>', this);"/>
Everything works fine when there is only one instance of the call on a page. If there are multiple instances of the call, there is a bad reaction to each subsequent call. Here is a demo of what I mean, rollover the first image then just roll-out, the delay works as designed. But if you roll-out of one image into another, the delay fires the first onMouseOut on the second image. [URL] Do I need a Return True or something in my call?
I've got a selection of 4 images/banners there all the same size and fit into the website layout perfectly, what I'm after is a small bit of java that will change the image from 1 - 4 and then loop to do it again all on a timed delay.
The code I'm using was pulled from a slide show exsample and i've just removed asmuch of the code as was possible.
I need to delay a page from opening a new window for a minimum of 5 seconds to allow some php processing (inserting a new record into a table) to occur first. the open window code works fine without the time delay, but as soon as i attempt to put a delay in, nothing happens eg, the page no longer opens a new window called newrecord.php.
I am using jquery validation plugin successfully to validate certain fields against my server. The thing is sometimes user types too fast, and the validation plugin sends the word if not equal to the previously sent word. This causes some problems with my mod-evasive that I run in apache. Is there anyway to slow down these requests, or say post to server each 300ms. The jquery UI autosuggest has this feature, where you can set a delay time.
Is there another JS function that I can use to force a time delay without having the code continue to run? I'm using the setTimeout() function but the call to this function doesn't stop the code flow. I need to stop the code flow while waiting. I guess I need a Sleep() type of JS function.What I'm trying to do is display some blank text on the screen using a for loop (I'm using <BR> to give the appearance of "opening up" a vertical window section in the browser) and I need this 'text' to complete before allowing the following code in the function to execute. The following code will display a Table with rows of data. I'm trying to use a timing function to give a visual impression of a window opening up just before the data displays.
I'm using code below to run a function when the user move the mousepointer from within a DIV and outside it:The idea is that that mousepointer motion shall hide the DIV.
Code:
document.getElementById(theID).onmouseout = hideDiv; if (document.getElementById(theID).captureEvents) document.getElementById(theID).captureEvents(Event.MOUSEOUT);
It kind of works, but the problem is that if I move the mousepointer to fast out of the DIV then it will not trigger.The div in question has some elements within it, and originally it was allmost fully covered by those element... and then the onmouseout did not work that good....So I had to create some padding for the div to make it detect the onmouseout better... kind of work... but sometimes failes to trigger on the onmouseout.That padding also make the div not look that good ... so would like to get rid of all the padding as well, and make it work, if possible.I have tested this in the following browsers and get pretty much same behaviour in them all:IE8, Firefox (latest), Chrome (latest), Safari for win (latest beta)...
I have constructed a DHTML web editor, and it is working fine using many of the the components from my own scripting and some of the MSHMTL COMs. Now, everything is working fine,... except within the editing content component, i have a bunch of div's that call javascript functions to do various things including save,... insert tables... whatever! and they all work... but if i onClick a div,hold the button move off of the div and onMouseUp,I get an error message comes up saying:
A Runtime Error has occurred. Line 395 Error: 'className' is null or not an object
now... am i right when i say the error is coming from the appropriate onMouseUp function not being sent anything and it is trying to set it to className??
I mean i don't have a className! SO WHAT IS IT??? Basicly some one is either going to know what i am talking about, or have some low level .js include experience with the DHTML editing component.
Does anyone know why the onmouseout isn't working in the following? I've just started the script (tho I'm sure I've spent over 40hrs on this problem alone) and am trying to get just 2 buttons working before I add the other 4. I'm absolutely mystified by the sticky onmouseout.
I've combined a couple of scripts that I've found in the newsgroup to accomodate the mouseovers and "active" button action. Only 1 button can be active at a time. Code:
I have a strange behaviour when applying onmouseout to a layer. it is not trigged when the pointer goes out of the _layer_ but when it goes off the _text within_ the layer.
When you mouse out of the div, it goes back into hidden. But as soon as I touch any of the links, it hides, thinking I've left the DIV.
Now, I'm assuming this is a z-index layer issue, but I've tried every combination of things I could think of to prevent the mouseout action when mouseing over one of the links.
I tried setting div.popup's z-index higher than a.popuplink's, lower than a.popuplinks, and the same as. (I did set each to a position as well.)
I put an onMouseOver and an onMouseOut event on a div. The onMouseOver works well but the onMouseOut looks worked like an onMouseMove; the event is triggered when a move the mouse over the div.
is it normal? What should I do to avoid this problem?
I have an image that when hovered, another image pops up (this popup image has a 'learn more' button on it), but when someone attempts to mouse over the button, the image restores to its original image. I was advised to use 'setTimeout' but do not know how to apply it with the following code...
I understand WHY it's going back to its original state (the mouse is hovering outside of the area coordinates), but how can I apply the setTimeout script to DELAY the image from going back to its original state?