I put an onMouseOver and an onMouseOut event on a div.
The onMouseOver works well but the onMouseOut looks worked like an
onMouseMove; the event is triggered when a move the mouse over the div.
is it normal? What should I do to avoid this problem?
I'm using code below to run a function when the user move the mousepointer from within a DIV and outside it:The idea is that that mousepointer motion shall hide the DIV.
Code:
document.getElementById(theID).onmouseout = hideDiv; if (document.getElementById(theID).captureEvents) document.getElementById(theID).captureEvents(Event.MOUSEOUT);
It kind of works, but the problem is that if I move the mousepointer to fast out of the DIV then it will not trigger.The div in question has some elements within it, and originally it was allmost fully covered by those element... and then the onmouseout did not work that good....So I had to create some padding for the div to make it detect the onmouseout better... kind of work... but sometimes failes to trigger on the onmouseout.That padding also make the div not look that good ... so would like to get rid of all the padding as well, and make it work, if possible.I have tested this in the following browsers and get pretty much same behaviour in them all:IE8, Firefox (latest), Chrome (latest), Safari for win (latest beta)...
I am new to JavaScript and kind of confused as to why my onmousedown together with onmousemove condition is not being implemented. Here is what I have: 1) SVG code calling JavaScript function
function doZoom(evt, current) { //THIS SHOULD WORK if (evt.type == "mousedown" && evt.type == "mousemove" ) { var SVGDoc = evt.getTarget().getOwnerDocument(); var SVGChild = SVGDoc.getElementById("maps"); var svgobj = SVGChild.getElementById("0"); svgobj.getStyle().setProperty('display', 'none'); } }
But the code works only if I say: 'if (evt.type == "mousedown") without "mousemove" . Please note, that I am calling my function onmousemove event also so it should register. I will very much appreciate if somebody could tell me why 'mousemove' AND 'mousedown' both don't work in my 'If' statement.
I am currently trying to write some javascript that detects mouse movement in some way or another. This is for a website vistitor tracking script i am writing. The purpose would be to detect if the vistor is human or robot. Right now myfunction() grabs the info and inserts it into our database if any mouse movement is detected. But the script executes every time the mouse moves on the same page. So we are getting multiple log entries when we only want one.
So my question is this: Is there a way to once javascript has detected mousemovemnt once, to not detect it again? here is my code document.onmousemove = function() { myfunction();} I am not all too familliar with javascript and will probably need written out examples to grasp this.
My functions for mouse_move / up / down all control the movement of a box. So you can click a box and move it anyway. It then snaps to an invisible grid. However there are multiple boxes on the screen so if you move it to a spot where another box already resides, then that box needs to swap places.This is what the mouse_over function tries to do. When I click the first box it stores the position of that box that was clicked. If I release the mouse button whilst hoovering over another box I want the other box to take the stored positions of the first box.However what I think is happening is the mouseover function is applying the new position to the box I'm moving, as I guess this is the first layer the mouse is over.Is there anyway I can reference the layer underneath using onmouseover.
Basically, the phenomenon I'm seeing is a change in how often the onmousemove is triggered. My site has 1 up to n (n can really be any number) of moveable, resizable divs, each with dynamic content, but I noticed that on various browsers, the moving/resizing displays phenomenal performance differs. On Firefox -- it's as real time as it should get and I'm happy with it, but in IE, Safari, and Opera (I have not tested this under Linux or MacOS) things are much slower.
Anyway, after hours and hours of optimization, it occurred to me to begin capturing the mouse coordinates in realtime in the content of one of the windows. In other words, whenever I move the mouse anywhere on the page, it's coordinates are returned by window.event.clientX/Y or event.pageX/Y appear in one of the 1 to n windows.
To my surprise, the rate at which those numbers changed only stayed constant under Mozilla. But on each of the other browsers (Safari by far the worst) depending somewhat on how many boxes were displayed on the screen and where on the screen I moved the mouse, the coordinates that displayed in the box updated only with every 10 -- even 100 pixel movement causing seriously choppy movement.
I'm sure without demonstration this is not coming across clearly, but if anyone has any insight into how the onmousemove timing works, I'd appreciate it.
My site is similar to Meebo -- and if you'll notice, dragging their objects stays relatively smooth across all browsers, and I simply can't get the onmousemove timing to not be choppy -- I've put it in <body> as well as in a <div w:100% h:100% that covers the entire background>.
I do have a fair amount of transparency which could of course cause some CPU intensity, but I don't see how Firefox would be that much more optimized (the performance difference is phenomenal). My system is a dual 2.8 Ghz Xeon with 1GB ram -- neither is being maxed out.
My theory is that somehow there is a "setInterval" equivalent built into the event object that is variable but only controllable by the browsers.
In IE6, putting the mouse on each of the two items highlights the word in a blue (different image) and shows a tool tip. In Firefox(1.5.0.6), nothing shows when mouse goes over it. Please view the source of that simple page (with some JavaScript) to see if you know how I can get this to look in Firefox like it does in IE?
I'm writing a JavaScript Equation Editor / Whiteboard App, and i seem to be having a problem with one line of JavaScipt Code.... The Equation Editor is hosted live here:[URL] I have used the DOM Inspector (i'm using firefox) to look at the onMouseDown= event code, and it should work.... However, when i try to drag a Math Element Image to a different location (after it has been added to the page by clicking on the Math Element Keyboard), it does nothing. I looked on the Error Console, and there is nothing there.
I looked at the Node value in the DOM inspector, and it is as it should be. I have also tried changing and removing some double quotes and single quotes, as that has worked in the past on similar code snippets.
What's wrong with this code? It works in IE and FireFox, but Chrome does not work. The idea is that the function fnTimeOut will be triggered in 5 seconds after onmousemove (fnTimeOut was attach in onmousemove in document). It�s ok. But when, in Chrome, I click on the button "ok" to function fnAlert is triggered instantly. It should be shot just 5 seconds after I move the mouse
can someone explain how i can use an ondblclick event to cancel an onmousemove event? would I use cancelBubble for this? i have a statement in my header document.onmousemove = updateMouseCoordinates; that moves a sentence of text around the screen. when i try to call a function using ondblclick event in the <p> tag, it fails to call function. without statement above, the function is called.... my purpose is to just cancel the onmousemove in event user performs a double click.
I am trying to make a function run if the mouse is moved over the document but when using the object onmousemove it seems to run the code even if the mouse is still over then document, how can I make it so if the mouse is over the document but isn't moving then don't run the code but once the mouse moves run the code? This is the code I made to handle the mouse move collections.
[Code]..
But with this code it runs even when the user doesn't move their mouse and the notification box pops up every second as the code seems to think a still mouse is a moving mouse.
I was thinking about having a run once system but that would mean if the mouse moves it runs once and then if the mouse moves again the code will not run as it has already ran before.
I have constructed a DHTML web editor, and it is working fine using many of the the components from my own scripting and some of the MSHMTL COMs. Now, everything is working fine,... except within the editing content component, i have a bunch of div's that call javascript functions to do various things including save,... insert tables... whatever! and they all work... but if i onClick a div,hold the button move off of the div and onMouseUp,I get an error message comes up saying:
A Runtime Error has occurred. Line 395 Error: 'className' is null or not an object
now... am i right when i say the error is coming from the appropriate onMouseUp function not being sent anything and it is trying to set it to className??
I mean i don't have a className! SO WHAT IS IT??? Basicly some one is either going to know what i am talking about, or have some low level .js include experience with the DHTML editing component.
I have one some "li", i want use jquery.attr() add "onmousemove=(some each)" to li, like <li id="s" onmousemove="some(i)"></li>,this "i" is each.but it is do not work. how can i do it?
Does anyone know why the onmouseout isn't working in the following? I've just started the script (tho I'm sure I've spent over 40hrs on this problem alone) and am trying to get just 2 buttons working before I add the other 4. I'm absolutely mystified by the sticky onmouseout.
I've combined a couple of scripts that I've found in the newsgroup to accomodate the mouseovers and "active" button action. Only 1 button can be active at a time. Code:
I have a strange behaviour when applying onmouseout to a layer. it is not trigged when the pointer goes out of the _layer_ but when it goes off the _text within_ the layer.
When you mouse out of the div, it goes back into hidden. But as soon as I touch any of the links, it hides, thinking I've left the DIV.
Now, I'm assuming this is a z-index layer issue, but I've tried every combination of things I could think of to prevent the mouseout action when mouseing over one of the links.
I tried setting div.popup's z-index higher than a.popuplink's, lower than a.popuplinks, and the same as. (I did set each to a position as well.)
I have the following CSS menu, which uses a js to create the menu on Mouseover... I want to add a delay onMouseOut... I have tried the setTimeout function, but am having some trouble getting it to work... the submenu just stays out...
var menuids=new Array("verticalmenu") //Enter id(s) of UL menus, separated by commas var submenuoffset= 0 //Offset of submenus from main menu. Default is -2 pixels. function createcssmenu(){ for (var i=0; i<menuids.length; i++){ var ultags=document.getElementById(menuids[i]).getElementsByTagName("ul") for (var t=0; t<ultags.length; t++){ [Code]..
I have an image that when hovered, another image pops up (this popup image has a 'learn more' button on it), but when someone attempts to mouse over the button, the image restores to its original image. I was advised to use 'setTimeout' but do not know how to apply it with the following code...
I understand WHY it's going back to its original state (the mouse is hovering outside of the area coordinates), but how can I apply the setTimeout script to DELAY the image from going back to its original state?
I am trying to have a slide show of pictures that are randomly generated stop when the user mouses over the image, I have got everything to work so far except the onmouseover event, even the onmouseout seems to work.
I've tried mutliple different set ups for the "onmouseover="clearInterval();" and nothing seems to work.
I found on the [url].... tutorials their js code for submenus here: http:[url]..... I've changed some things in the css but I'm afraid to change the js code.I would like my link to hide the submenu on the onmouseout.What is the code to do this and where would it go in my js page? Here is the js code that I've taken from the tutorial if that helps:
var mastertabvar=new Object() mastertabvar.baseopacity=0 mastertabvar.browserdetect=""[code].....
Trying to create a submenu with a tables and divs from a db, when the mouse is rolled onto a item a submenu would expand using onmouseover and closed again using onmouseout.
I got everything worked out but the only thing I cant get to work is on the <div> that expands the main menu, the onmouseout is being activated when the mouse is being moved over the sub menus which are the <tr> and not the main menu <div>.
This is the basic jist of the code that I have a problem with.
<div is out')"> <table width="117" height="78" border="0" cellpadding="0" cellspacing="0"> <tr> <td width="117" height="19" bgcolor="#006699"> Sub menu 1</td> </tr> <tr> <td height="20" bgcolor="#006699">Sub menu 2</td> </tr> </table> </div>
I've looked on some over submenus that others have created and they use <div> and <span>, but same problem I have gotten. Would anyone tell me a way of making this work?