OnMouseMove And Referencing A <div Id> Underneath Another <div Id>?

Sep 2, 2010

My functions for mouse_move / up / down all control the movement of a box. So you can click a box and move it anyway. It then snaps to an invisible grid. However there are multiple boxes on the screen so if you move it to a spot where another box already resides, then that box needs to swap places.This is what the mouse_over function tries to do. When I click the first box it stores the position of that box that was clicked. If I release the mouse button whilst hoovering over another box I want the other box to take the stored positions of the first box.However what I think is happening is the mouseover function is applying the new position to the box I'm moving, as I guess this is the first layer the mouse is over.Is there anyway I can reference the layer underneath using onmouseover.

<script language="javascript">
var x;
var y;

[code]....

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Jun 28, 2006

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is it normal? What should I do to avoid this problem?

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Jul 26, 2005

I am new to JavaScript and kind of confused as to why my onmousedown together with onmousemove condition is not being implemented. Here is what I have:
1) SVG code calling JavaScript function

<g id="0" style="display:inline;fill-rule:evenodd">
<desc>0</desc>
<image id="image_url0" xlink:href="draw_svg.svg" width="1000" height="1000" onmousedown="doZoom(evt, 1);" onmousemove="doZoom(evt, 1);" onmouseup="doZoom(evt, 1);" />
</g>

2) JavaScript function:

function doZoom(evt, current) {
//THIS SHOULD WORK
if (evt.type == "mousedown" && evt.type == "mousemove" ) {
var SVGDoc = evt.getTarget().getOwnerDocument();
var SVGChild = SVGDoc.getElementById("maps");
var svgobj = SVGChild.getElementById("0");
svgobj.getStyle().setProperty('display', 'none');
} }

But the code works only if I say: 'if (evt.type == "mousedown") without "mousemove" . Please note, that I am calling my function onmousemove event also so it should register. I will very much appreciate if somebody could tell me why 'mousemove' AND 'mousedown' both don't work in my 'If' statement.

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Mar 3, 2009

I am currently trying to write some javascript that detects mouse movement in some way or another. This is for a website vistitor tracking script i am writing. The purpose would be to detect if the vistor is human or robot. Right now myfunction() grabs the info and inserts it into our database if any mouse movement is detected. But the script executes every time the mouse moves on the same page. So we are getting multiple log entries when we only want one.

So my question is this: Is there a way to once javascript has detected mousemovemnt once, to not detect it again? here is my code document.onmousemove = function() { myfunction();} I am not all too familliar with javascript and will probably need written out examples to grasp this.

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Basically, the phenomenon I'm seeing is a change in how often the onmousemove is triggered. My site has 1 up to n (n can really be any number) of moveable, resizable divs, each with dynamic content, but I noticed that on various browsers, the moving/resizing displays phenomenal performance differs. On Firefox -- it's as real time as it should get and I'm happy with it, but in IE, Safari, and Opera (I have not tested this under Linux or MacOS) things are much slower.

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To my surprise, the rate at which those numbers changed only stayed constant under Mozilla. But on each of the other browsers (Safari by far the worst) depending somewhat on how many boxes were displayed on the screen and where on the screen I moved the mouse, the coordinates that displayed in the box updated only with every 10 -- even 100 pixel movement causing seriously choppy movement.

I'm sure without demonstration this is not coming across clearly, but if anyone has any insight into how the onmousemove timing works, I'd appreciate it.

My site is similar to Meebo -- and if you'll notice, dragging their objects stays relatively smooth across all browsers, and I simply can't get the onmousemove timing to not be choppy -- I've put it in <body> as well as in a <div w:100% h:100% that covers the entire background>.

I do have a fair amount of transparency which could of course cause some CPU intensity, but I don't see how Firefox would be that much more optimized (the performance difference is phenomenal). My system is a dual 2.8 Ghz Xeon with 1GB ram -- neither is being maxed out.

My theory is that somehow there is a "setInterval" equivalent built into the event object that is variable but only controllable by the browsers.

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<script>
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[code]....

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[Code]...

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Mock-up screenshot

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[Code].....

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[Code]..

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Code:

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[Code].....

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