Precluding The Downloading Of Pictures
Jan 12, 2006Is there some way in JavaScript to stop the downloading of pictures from a
web page?
Is there some way in JavaScript to stop the downloading of pictures from a
web page?
I am looking for a upload form to upload pictures and then when the pictures are uploaded, then they get emailed to me. Kind of like a contact form but attached is the pictures.
View 1 Replies View RelatedI like to download a mp3 file through javascript.I like to download while clicking a download link....
View 1 Replies View RelatedI have a following problem:
from time to time an attack on my page is performed,
overloading the server. The administrators had to limit the
access to the page to some domains only. I would like to
keep the page open for everybody.
Probably I should introduce a JavaScript/CGI driven form and
let user to copy some letters etd. before letting him
entering the page.
I am sure there are many solutions to this problem around,
but I don't know what to search for. Can you give me some
tips where to start?
I think the attacs are just casual, there are no real
reasons why should anybody try to copy or destroy the page
(no commerece, no money to loose or gain), so probably I
should start with something simple.
Is it possible to use javascript to trigger download of some text on the website? For example, if I have some text in a Div that I want the user to be able to download. Can the text be downloaded as a text file then?
View 1 Replies View Relatedhow to disable users from downloading the page?? (clicking 'save page as'.. and then error)
View 4 Replies View RelatedWhen I clicked on the download link on the homepage (for both production and development version), the file opened in the browser (see image) but it didn't download.
View 1 Replies View RelatedI want to display a message like "In Progress" while my page is still loading. I am trying to achieve it by displaying a DIV, and then hidding it. My code is below. These images gets downloaded fast so hard to tell and test, but based on my logic you see any problem with this?
Code:
<html>
<head><title></title>
<script>
[code]....
Currently I'm developping an application with RoR and jQuery. Is the first time I try to use this wonderful library so I'm still a little naive Right now I'm having a problem that I have no idea how to solve. Documentation, google, etc have been useless for me in this point (probably because I'm not searching the right terms) So I'm creating an invitation system: simply, a form where you put an email address and when you hit submit it makes an ajax call. The server should answer with some data such 'how many invitations the user have left', possible errors and (if in development enviroment) the url for the invitation (debuggin purposes), everything coded in json.
The problem is that sometimes when sending an invitation firefox pops me up with a download dialog suggesting to save an "application/json" file with all the data that the server processed. My jQuery script should be taking care of handling it and it is not. I have told Rails to render the answer in json format: render :json => message.to_json message is a hash with a format similar to {:error => "There was an error, sorry", :invitations_left => current_user.invitations_left} And I have also specified jQuery the type expected in the return of the call:
[Code]...
The link below is the result of a product search on a website. It displays 2 results. However, the actual results (picture & information) that are displayed on the web page are not present in the "Page Source".
For example, if you search the page source for the string '860723' (which is one of the product numbers visible on the web page) it is not there. What is going on here? It looks to me like dummy images & information in the HTML are first loaded by the browser, and then that dummy info gets replaced by the real information via a javascript function. Is that what's going on?
[url]
I'm trying to retrieve that information by downloading the source in my PHP program. The problem is that the information I want isn't present in the source. It stands to reason that the information is somehow being sent to the browser because I can see it..
I have a feeling that the solution to my problem is stupidly simple, but crawling through Google has provided me with none.
I'm trying to handle the login process on one of my clients' site using the AJAX functionality provided by jQuery.
Here is the $.ajax() call in question:
$.ajax({
"cache": false,
"complete": function()
{
[Code]....
I have already set the Content-Type header of the response to application/json, which made no difference. I also tried text/html and text/plain, but in these cases Internet Explorer shows the JSON as HTML or plain text in the browser window... *sigh*
Googling also gave me the suggestion to just use text/plain and eval() the response myself, but I remember reading elsewhere that this is pretty unsafe. I am unsure on the specifics on this, though.
I'm new at Javascript, and have written a script for a series of random
roll-over button images, but one thing I would like to add is a function
that checks to make sure that there are no duplicates in the randomly
generated variables that choose the pictures.
Can anyone give me a hand with this? One other thing I can't seem to figure
out is how to manage the "onLoad" aspect of caching my roll-over images (DW
has locked the <body onload> function into a template, so I can't mess with
it...). so my rollover graphics are grabbed from the server in "real time"
during mouse-over, which is a bit "goofy" and "slow" in terms of instant
rollover effect. I'm sure that there is a much more efficient way of doing
this, but I've been able to learn a lot by tweaking DW's way of doing
things, so it's not a total loss.
In an external JS file, I set up a series of 10 random variables using the
Math.random and Math.round functions like so:
var btn0 = Math.random()*100;
btn0 = Math.round(btn0);
var btn1 = Math.random()*100;
btn1 = Math.round(btn1); .... etc for 10 buttons
Then in my page, I piggy-back onto Dreamweaver's built-in roll-over
handlers, like so (to write the instances of each rollover image);
<script>document.write('<a href="link1.htm" onMouseOut="MM_swapImgRestore()"
onMouseOver="MM_swapImage('pic1','','images/btns/'+btn0+'b.jpg',1)"><img
src="images/btn/'+btn0+'a.jpg" name="pic1" width="80" height="100"
border="0"></a>');</script>
For this particular page, I'm pretty much stuck with DW's coding because
it's locked into a template that governs my site navigation. Thanks for any
pointers or help ...
What is the javascript for reloading images upon the loading of each
page on a website. Also, how do I implement this in the HTML.
Should I just make this a small video, or will JS be able to handle around 25 pictures without being really slow?
View 1 Replies View RelatedIs it possible to rotate pictures 45°CW for each click using javascript?
View 1 Replies View Relateddo ya know an efficient way to get the coordinates of a pictures so that I can use them to create a map? It is a rectangle. Here is the code I set up for a page:
<HTML>
<HEAD>
<TITLE>Cyrus</TITLE>
</HEAD>
<BODY BGCOLOR=black>
<div align="center">
<table border="0"; cellspacing="0"; cellpadding="0">
[Code]..
I have this list of pictures;
<script type="text/javascript">
var picssigs = new
Array("sigs/finished1.jpg","sigs/foghorn.jpg","sigs/motto.jpg","sigs/sig.jpg","sigs/SWAT.jpg","sigs/title.gif");
var pictsigs = Math.round(Math.random()*(picssigs.length-1));
for (var i=0; i<picssigs.length; i++) {
var imgsigs = new Image();
imgsigs.src = picssigs[i];}
How do I display these pictures like;
<pic1> <pic2> <pic3> ...etc...
<pic4> <pic5> ...etc...
I will show you how to get rid of <a> tags to put links on pictures.
When you want to put a link to another page on a picture, you type this
kind of HTML code :
<a href="page.html" style="text-decoration:none;" alt="funny things....">
<img src="img12.gif" alt="funny things ..." border="0"></a>
But when you click on the image, you can see a dotted border around it.
If you type this instead :
<img src="img12.gif" alt="funny things ..." border="0"
onclick="this.location='page.html'" style="cursor:hand;">
I think it is better, especially when you have frames in your website.
I wish to access several pictures on my page by defining them as an array. This way I can either loop through them or access them by array index.
What I am really doing is writing my own picture gallery and slide show. The reason I am doing this is so that I can have my web page look exactly the way I want. In addition, it is an excellent way to learn Javascript.
I build my first Drag & Drop with JavaScript and I would like to drag
the pictures when I click on it.
When I create a normal div tag with some text the script works, but
when I put a image in the div tag it works not correctly.
Here is my Code... I integrated three pictures and one text, then you
can see the differences.
a part of my html site:
I just spent 3 hours analyzing tons of lightboxes, image galleries, jQuery plugins. Now I'm a bit frustrated.I don't want a snazzy animation effect.I don't want a pre-made layout.This is what I want:On page load, 12-15 bigger images are preloaded into browser cache.Div#container contains a default image.When user clicks a thumbnail link, the corresponding (bigger) preloaded image shows inside #container.
View 1 Replies View Relatedi have my folder with index page in named "tester_fixed.html" and then a folder for images where i have place header1 header 2 and header 3 . i downloaded a script from [URL] and edited my images in and i think i mucked up as they are not showing.
the code:
<script type="text/javascript">
// Flexible Image Slideshow- By JavaScriptKit.com (http://www.javascriptkit.com)
// For this and over 400+ free scripts, visit JavaScript Kit- http://www.javascriptkit.com/
[Code]....
i look everywhere for html and Java snip its and all seem to be different, can somebody please tell me how to code something like this,also can the code be easy ish for example.if show is 5pm till 6pm an image appearsif show is 6pm till 7pm an image appears
View 2 Replies View RelatedI am using a jquery gallery slideshow on my homepage and I am having an issue where the images loaded before the dom is loaded causing the images to display in an ugly stack.
I combated this a bit by setting a height on the div and setting the overflow to hidden. however you can still see the unstyled stack of images within the small div for a couple of seconds before the page is loaded.
the code to start the javascript is:
<script type="text/javascript">
$(document).ready(function(){
$('#photos45').galleryView({
panel_width: 980,
[Code]....
I have a feeling that this has something to do with the .ready function maybe it should be something else? You can see this in action here:
[URL]
Im trying to edit a homepage for a friend of mine. He wants the page to have a table of 12 total pictures that randomly rotate on refresh.i found this code that refreshes the pictures:
<script type="text/javascript">
<!--
var rand=Math.round(Math.random()*1);
[code]....
I implemented the plugin of jquery.cycle.all.min.js as suggested in a previous thread by Sitepoint users but now it appears, I can't add more then 13 pictures to the gallery. The gallery works with over 13 pictures, but the prev/next buttons don't appear anymore and don't work. So I was wondering if anyone knows the explanation and solution for this?I rechecked everything and I've got it on multiple pages that over 13 pictures you can't press or see the next/prev buttons!
View 4 Replies View Related