I just spent 3 hours analyzing tons of lightboxes, image galleries, jQuery plugins. Now I'm a bit frustrated.I don't want a snazzy animation effect.I don't want a pre-made layout.This is what I want:On page load, 12-15 bigger images are preloaded into browser cache.Div#container contains a default image.When user clicks a thumbnail link, the corresponding (bigger) preloaded image shows inside #container.
i have my folder with index page in named "tester_fixed.html" and then a folder for images where i have place header1 header 2 and header 3 . i downloaded a script from [URL] and edited my images in and i think i mucked up as they are not showing.
the code:
<script type="text/javascript"> // Flexible Image Slideshow- By JavaScriptKit.com (http://www.javascriptkit.com) // For this and over 400+ free scripts, visit JavaScript Kit- http://www.javascriptkit.com/
I am looking for a upload form to upload pictures and then when the pictures are uploaded, then they get emailed to me. Kind of like a contact form but attached is the pictures.
I'm finding IE9 handles the preloading of images using the Image object differently to its earlier versions.For example:
This code in the <head>
Code:
<script type="text/javascript"> var picData = ['num1.jpg','num2.jpg','num2.jpg','num2.jpg']; picO = new Array();
[code]....
Earlier versions of IE seem to work as FF4 does.It appears that the window.onload event in IE9 does not take into account if all the images have completed downloading via the above FOR loop whereas FF4 and the others do.
The workaround I am using is to preload the images in hidden <img>'s at the top of the <body> and then loading them into an Image object to get the jpg's actual width and height. This is working in IE9, FF4 and the other majors.
Is it possible to preload .js files the same way as pics (or any other way) ? The reason i ask is I have grabbed some nifty navigation code, but takes a little time to load first time.
I´m using the following code to preload the hover images of my navigation:
Code: menu_0101 = new Image(); menu_0101.src = "images/menu_0101_h.gif"; My question: When I enter the page the second time will the images be taken from the browser´s cache or from the server?
I'm finding IE9 handles the preloading of images differently to IE8 and FF4 and the latest versions of other browsers.
In IE9 the preloading still works ok unless I want to use the width or height properties of the created Image object before the src of the new Image has been assigned to an <img>
For example:
This code in the <head>
Code:
outputs '0 0' in IE9 and '150 250' in FF4 and the latest versions of the major browsers. 150 and 250 are the actual width and height of mypic1.jpg
Earlier versions of IE seem to work as FF4 does.
It appears that the window.onload event in IE9 does not take into account if all the images have completed downloading via the above FOR loop whereas FF4 and the others do.
The workaround I am using is to preload the images in hidden <img>'s at the top of the <body> and then loading them into an Image object to get the jpg's actual width and height. This is working in IE9, FF4 and the other majors.
Have I missed or misunderstood something in the the way IE9 works?
I am attempting to preload an array of images on my website so that they preload in order and only preload one at a time (the images are large and I want them to load in the order they will be viewed in.)So far I have this:
Code:
var images = new Array(); images[0]="website/users/user1/images/0001_000_808460.jpg" images[1]="website/users/user1/images/0001_001_800872.jpg"
[code]....
This preloads the images all at once. I have yet to figure out a way so that "images[0]" loads first and completely before "images[1]" (and so on).
The above is in the first page where only the first image above, the before-and-after.gif image, is displayed. The rest are displayed in the second page linked to the first and are shown by using an array
I'm working on an embedded system that I want to stream images from a webcam and having a world of problems.I originally started out using mime's multipart/x-mixed-replace to send the images to the browser and it worked well but IE has no support for it and it simply didnt work on slow connections.So i've changed to creating an image object and preloading it with JS but I cant get any onload functionality to work :crying: I want the page to preload a picture, display it, repeat with the next picture etc.
This is a rough version of what I have so far and it works while the timer is quite high >1sec, but just below that random images don't get displayed. With small delays, say 0.1sec the images are loaded but never displayed. why can't i get it to SHOW the image, THEN load the next one
I'm trying to combine two scripts I found online to make a preloader for all the images in a folder. The javascript part works when you manually enter in a list of images, so I was trying to make a php array to get all the names of the images in one directory, then use that to list them. Here's what I tried:
I just thought this might be useful - short little pre-loading of images on webpage. Code: <body onload="preImages()"> <script> function preImages(){ if (document.images){ aImgSrc = new Array("image1","image2","image3"); aImgLst = new Array (); for(counter in aImgSrc){ aImgLst[counter] = new Image(); aImgLst[counter].src = "images/" + aImgSrc[counter] + ".jpg"; }}} </script>
I am developing a website for my budding photographer son, Tom, and I want to provide an gallery where the user clicks on a thumbnail and this displays a larger image. The only way I see that I can do this is to have a link on the thumbnail to load the page again passing the image name or id to the page using a query string and processing this using PHP. If I preload all of the larger images when the site first loads will these images be available in the cache for other pages.Another way is to hover the thumbnails and display the larger image but I need to find a way to keep the image displayed until the user hovers over another thumbnail.
The two pages for preloading below seemed to preload images IF I used an absolute path but they don't preload the images if I just used relative paths like the ones below.
Give it a try. The two pages below using relative paths won't work. Then try changing the paths of the images in both pages to use absolute path(with http://) which will work.
But I want to use relative paths. What can be done? Other than inserting 1x1 size of the images I want to preload. Code:
I am trying to preload over 300 small images. I am using a local developement server at this point and testing in IE. As the user interacts with the page many different images will be appear and dissapper for them. It needs to be smooth. I was noticing that the status bar at the bottom of IE keeps saying the images are being loaded. So I thought I would try preloading the images. After implementing the following code, the IE status bar seems to still show that the images are loading each time and I havent noticed any improvement in load times. Could it be that the images are not really being preloaded? Here is the code I am using to preload (it is triggered by onload in the body tag:
imageObj = new Image(width, height); imageObj.src = "images/pp1234.png"
my actual code repeats the second line many times in a loop with different image names, but this is the most basic for of my code and it results in the same problem. Are there known issues with IE and preloading?
I've inherited responsibility for our church's website. It has a sizeable main menu, which uses mouseover image swaps. These images use a pre-load script but the script is only included in the index.html page. My javascript knowledge is weak, but it seems to me if a viewer arrives first at page12.html, he gets no benefit of the preload script. My quandry - Should I include the preload script on every page, or would this force each of these images to download again everytime a viewer moves to a different web page, thereby gumming up the whole works? If I don't add it to every page, the viewer who enters thru a backdoor has a sluggish menu, right?
If the right approach is to include it on every page, can I do this with an external js file? Will I need to call this file, or will it work just by including the js statement in the <head> section: <SCRIPT LANGUAGE="JavaScript" SRC="preloadscript.js"></SCRIPT>
I currently have a Javascript application that randomizes about 200 images. The problem is that the images preload, which causes the entire site to not come up until all the images are loaded. I'd like to find a Javascript application that can load images as they are randomly chosen. In addition, I'm trying to figure out how to not display the same image more than once; or at least until after the 200 have been displayed, then create a new randomization of the 200 images.
Let me know if anyone knows how to do this or can point me to code that is able to do what I'm looking for.
A small problem has come up and I'm and I'm not sure how to resolve it. The problem is I do not want my images to preload in an image gallery on one page. [URL]. The images in the gallery you can see are preloading. How can I stop them from preloading? What would I need to do? I just need them to load whenever the user clicks on one. Preloading just takes up uneccessary time. Here is the Javascript code: [URL]. What should I do? I do not know javascript very well.