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i have an html page that when it loads theres an onLoad event called which calls a function.now what i want to do is be able to click a link that refreshes the page but at the time on the refresh it skips the onLoad event. is this possible?
I'm having a hard time figuring out why the onload event is not being called for the frameset window in the following simple example. It is being called for each of the component frames. Code:
like theres two pages.page one calls page two and displays the output of page 2 on page 1 via ajax.now can i click on page 2's output(on page one) and have it execute another javascript function to call AJAX(a third page)
This page looks up a username and password and submits a form to log on to another application on a different server. This works on my PC and on most other PCs I've used to test this on, but it's not working on one of our user's PCs. It remains on this page, and it appears as if no attempt is made to execute the script.
We're both using Internet Explorer 6. Are there any browser settings (or anything else she might have installed, such as popup blockers) that might stop this code being run? I've checked the proxy server isn't stripping out the JavaScript.
I don't get to use javascript as much as I would like, but I am having a problem with a page so I stripped out all the extras and got down to just the part I am having a problem with and I think this should fill the div with the id testingdiv when the page loads but it doesn't.
<script type="text/javascript"> function getClientList(listtype) { document.getElementById('testingdiv').innerHTML = listtype;[code]...
I am looking for a cross-browser way (Firefox 1+, IE 5.5+) to have my Javascript function execute from the BODY's "onload" method, but if there is already an onload method defined, I would like mine to run immediately after it. So in the code below, what JS would i need to add to my "myfile.inc" page so that I could guarantee this behavior? Code:
I'm using the Google AJAX APIs, but some reason google.load works when run through normal javascript, but if I call the method from my jquery ready function it doesn't work. Code and output is below
window.loadFirebugConsole is not a function If I comment out line 3 in code.js, the console debug runs okay, so the ready function is running okay. Even though there's a reference to Firebug, the same error occurs in Safari too. Nothing on the page loads.
I'm trying to make a time script for an app I'm making (this is not an HTML document; it's a .js file to be used with Titanium) however I'm having trouble getting the function to display and update.
function updateClock() { setInterval ( 'kiTime()', 1000 ); } function kiTime () { //Get current date and time [Code]...
If I use kiTime() under the text field I will get the current time (or at least the time the app was opened), however if I call updateClock() it's blank.
I have been a mainframe programmer for over 20 years - I have a new project that requires browser pages written in JavaScript. I currently begin with a HTML page that assigns the values retrieved from a third party vendor's API to an array. I pass this array to another page to build a table full of links - when a client clicks on one of the links, two variables are put into yet another array and a third page is called, successfully passing the required data. Ultimately page 1 and page 3 will be .asp pages so that additional third party vendor API's can be called. The problem is this: after the third page is called from the second page, it displays for a second and then returns to the second page. When I click back I can see the third page, followed by the second page, and finally the first page. My question is this: why is the third page not displaying in the browser? I'm sorry if I have not posted this correctly as I really am a mainframe programmer and this is my first time doing anything code related with web pages
calling a php page through AJAX. and it works Aok. I wanted the ajax backend php file to call a function in the front end page. even a simple alert from the backend php file wont work.
My code to call the alert and parent's javascript functions are below.
Simple alert
echo "<script language='javascript'>alert('Please Help Me');</script>";
I have a function that sends some data to a PHP file for processing, and call a page refresh after that, but it's not working. This is what I have so far:
function Reload() {location.reload() ;} function del(v,m,f){ $.post("system/reject.php", {id: v}) ; javascript:parent.mainFrame.document.location.reload(); }
The function Reload is something else I tried while trying to get it to work but everything I have done so far doesn't work. :(
I want to run a function only if it has been called from lets say another function, is there an event handler for that? I dont want to call the function on document.ready since it will load without being called?
for example, the below function is run when page loads, how do I just run it only when I call it directly, say from another function..
I've come across functions like the one below in many scripts.I just don't understand the purpose of the parameter! Nothing is being passed into the function when it's being called- so what's the point of specifying an argument???
function doSomething(e) { if (!e) var e = window.event; alert(e.type);[code].....
I'm trying to run this script on Firefox. I'm copying and pasting the whole thing in here just to be safe, but I'm mostly concerned with getting the findLegendary function to call catchPok(). The script executes fine, goes into the battle, but then...does nothing.It runs the catchPok function if I manually click and deselect the "Find Legendary" window option, so alternately, if somebody knows how to make the program automatically click the element at that point to stop repeating the function (maybe?) and it works, I'd be just as happy with that. My best guess is that the autoContinue function might be interfering somehow, since it runs that portion of the code with the manual findLegendary shutoff, but to be honest I'm pretty clueless.
What I want it to do is run the catch function through, catch the game pixel, and then go back to repeating. I don't care how this is accomplished as long as it can feasibly loop. The game rules allow botting, so this isn't against any site rules, either.
what I would like to know is - within the highlight function what ways are there of getting the id of the image element that called the function? I was thinking I could declaritively pass the id to the function like so - onmouseover="highlight(1)". or would onmouseover="highlight(this.ID)" work? Or is there a better way of getting the id of the calling img element from within the highlight function, I'm thinking that perhaps there is a sender object that I can make use of that I don't know about, if so how do I use it?
I stumbled over a strange behaviour of Mozilla. When I want to access the caller property of a function that was not called from within another function, Mozilla seems to abort the script. No error message, no hang, just stopping script execution at that point. Why? And what is the remedy?
I have some javascript the works in conjunction with a flash video player. When a user selects a video in the Flash video list and new video is called and begins to play. Also, when that video is selected a function called "doOnMediaLoad()" is called and inside of that function I have put a call to another function that I wrote in the same script.function that is called when user selects flash player video list.
function doOnMediaLoad(e) { vcomments_changed(e.id); //call to my function }
I have some javascript the works in conjunction with a flash video player. When a user selects a video in the Flash video list and new video is called and begins to play. Also, when that video is selected a function called "doOnMediaLoad()" is called and inside of that function I have put a call to another function that I wrote in the same script.
I am making a small gallery script. When a user clicks an image, I would like for a function to be called that tells the browser where that image is located in an object. For example:
[Code]...
It works, I just don't like it because it is messy and it seems sensible that some workaround exists.
I have some code comprising the onsubmit attrribute of a form. The code is executing, but apparently a function called as the last statement is not executed. The form content is submitted to the server. The behavior is the same in Firefox and IE (current Windows versions). The following is excerpted from the browser's "View source": Code:
I need to implement a function called map (it needs to be written using reduce) in the below code that takes an array (arr) and a function (iter) as its arguments and returns an array with all its items transformed by iter, e.g. map([1, 2, 3, 4, 5], function(x) {return x * 2;}) should return [2, 4, 6, 8, 10]