It seems like it just runs the last setTimeout line and pops out all at
once. I've even tried adding a=, b=, c=,. etc at the begining of each
line to no avail.
I have written the following code (quite meaningless. Just to check why setTimeout is not working in a similar real-life code) to enable the user to input a given time interval (hh:mm:ss) when a p is clicked, and then alerting the user with the time entered in the seconds portion one second after the div is clicked. But it is not working. I think the setTimeout is the culprit, the way I am passing parameters to the function inside it, but don't know where exactly am I erring.
I have tried the following code on FF and Safari on OSX 10.6.3 , and FF stop at after print out "step 2", whereas Safari did not print out "step 2" after the setTimeout("step2();",10000);
<html> <p><b> SetTimeout Testing </b> <script language="JavaScript"> <!-- Begin
I want to change the elements class name dynamically when mouse is out with respect to that element.I want to change the class name after some delay (i.e, i am using settimeout function).
var ulNodes = getElementsByClass("nice-menu"); var liNodes = null; for(var i = 0; i < ulNodes.length; i++) { liNodes = ulNodes[i].getElementsByTagName("li"); for(j = 0; j < liNodes.length; j++) { if(liNodes[j].className == "menuparent") { liNodes[j].onmouseout=function(){ timer = window.setTimeout(function (){ this.className = "menuparent"; //My problem is with //this line },4000); } } } }
I need to set the elemets class name to "menuparent" after some delay after the pointer moves away form that element.
-> When ever i say alert(this.className); in the setTimeout function, the alert box says undefined. -> I can succesfully alert any where else in the mouseout function except within the settimeout function in mouseover function of that element.
does anyone know if the setTimeout() function in js has been just recently supported? i created an online demonstration of a product that uses this function to delay the playing of .wav files after various second intervals. i know that Opera doesn't support this function because when I click my button, all of the .wav files that i have in the function that runs behind the button play at once. i have probably 10 wav files that are played throughout the function, at various conditional statements. does anyone know if earlier (like REALLY old) versions of IE do not support this function? or maybe ie8 doesn't support it? i developed this and tested it in all major browsers except IE8 and any version earlier than IE6.
I did search the forums but couldn't seem to find anything on this specifically. I basically need to pass a key event and a 'name' to nameCheck() after 3 seconds. This works fine in Firefox but Internet Explorer gives the error: Member not found. I'm more of a PHP guy than a JS one
<input type="text" onkeyup="nameCheckTimer(this.value, event)" value="" /> function nameCheckTimer(name, evt) { setTimeout(function(){return nameCheck(name,evt)}, 3000); } function nameCheck(name, evt) { //need name and the key event to be available here. I have code to handle the key codes which works fine }
I am trying to use the window.setTimeout feature so that a message pop-up with yes/no appears on the screen asking whether to extend the session.*If yes is clicked, the current page reloads.*If no is clicked, nothing happens. (the session will expire anyway).
I have a button that when you click it displays the results of my db in a div. What I am trying to do is to get the results to update every five seconds.
I thought setTimeout was the best way to achieve this. However I am getting the error message that ID is not defined on the setTimeout line. I thought it would automatically input ID into the fields marked ID when the onloadXMLDocRefres ('File.php','txtHint') button is clicked?
The button works to load the script, but the refreshing the div is not.code...
I wanted to write my own script for a fade-in animation, since the ones I have found have got too many options or need some framework, which makes them unnecessarily big. I wanted to learn too.Unfortunately, the code didn't work as I wanted, and I commented some things so as to find out what's happening.Why is an object reference assigned to what was previously a string?
I'm trying to graph line with a delay between each line drawn - my code is: var jg = new jsGraphics('Canvas'); jg.setColor('maroon'); jg.drawLine(40,130,80,120); setTimeout('jg.paint()',10000); jg.drawLine(80,120,120,110); setTimeout('jg.paint()',10000); Unfortunately it draws all the lines at the same time i.e the setTimeout function doesn't like the paint method.
I'm new to JavaScript, and have been playing around with a few simple functions to get going. However, I've hit a problem that I just can't fix, I'm trying to write a simple function to animate the collapse of a div using setTimeout (I know, jQuery does it a lot better), and it's gotten the best of me. The only error it's giving me now is
Code: missing ; before statement on line 25 but I can't see why. I assume it's something to do with my abuse of the setTimeout syntax (why does it insist that everthing is enclosed in quotes.I'm sure there are much better scripts than mine, and searching the forum I've come across Vic Phillips' fine specimen which mostly went over my head. But if I just wanted it to work I'd use jQuery - I'm more interested in why it's not working.
code is below. In addition to this I've also got an external script to compensate for browsers without getElementsByClass, but it should work in modern browsers up to the point where it doesn't!
i used setTimeout() function in my image gallery to scroll images , i used setTimeout("myfunction()",1) in my script. Now my image gallery is working properly but problem is that the speed of scrolling images if normal in firefox, but in internet explorer it is slow, and in google chrome it is very fast , Sir how to resolve this problem
I have the following function that's supposed to say "Please make a guess" 20 seconds after an initial confirmation is displayed. However, it's immediately displayed as soon as someone hits "Cancel". If I change it's time to 40000 (20 seconds after the initial function is called), it does do it 40 seconds total, so it kind of does what I want. So it seems that the second setTimeout is initiated from the time the script is called generally, but I'm looking for a way specifically to have the 20 seconds start only after the "cancel" button is hit.
I would like to do multiple functions on one onclick, then go to a new page. Here is my attempt using one function to do two things. Suggestions please
I made a sort of typewriter script that shows every next character of a text in a particular DIV, each milisecond. (testing in IE, not tested in other browsers yet)
Now, after the function has run, I cannot run it again. It stops all completely. I have put some variable in it to see it's running or not. But that doesn't help it anyway.
Has this something to do with event bubbling or something else?
I have a simple navigation menu. On hover, the block element changes background color. I'm also fading in/out a div layer. I'm also using the jQuery Color Animations plugin. Very simple to accomplish and I had no trouble doing so.However, I don't want to have to use a whole new function for each individual element, so I wrote the following:
$("div[id^=div]").css('display','none'); $("a[id^=a-nav]").hover(function() { var tabSelected = $(this).attr("id");
I want a specific function to be available to multiple objects.In the script, if it says 'document.Form.Input.value' with 'Form' being the form name and 'Input' being a form element, how can I change this so that I can have two different forms with elements and the function will be able to work for both?
I have an html page which currently has two different text input (I'd like to add more if I can get the two to work!) I then want to output the calculated taxes (eventually I want to add on calculated profit as well) then output the taxes to my page.
My question is, if I input 2 or more dollar amounts, how can I have just one function that calls each of the input ids so I can run them all through one function instead of a different function for each name id? Right now I have a jillion lines of code, and it seems like I should be able to enter each one of these through one function.
Also, is it possible to convert my text to parseFloat within that same one function? Or do I need a separate function that converts each name id to parseFloat?
This is one portion of my function that calculates taxes. You can see I have "amount1" called in the function, this is where I am confused as to how I can change this code to call "amount1" then "amount2", then more and more as I want to be able to add on as many amount fields as I would like.
function calculate(getvalueFromField){ if (amount1 > 0 && amount1 <= 5000) { taxincome = amount1 * .10; return taxincome; }
It could be done by changing the visibility of class"hN" from 'hidden' to 'visible'; and maybe it could be done by making class "hex" last-child visible.Whichever way, the function needs to be attached to the class.