JQuery :: Get ID Of Every Object In Class On Each Loop?
Feb 26, 2010
I have an each loop that goes through all the elements in a certain class. What I need to do is get the ID of the current element in the each loop, but I can't seem to figure out how to. var currentID =$(this).attr ("id"); was my first assumption, but it's not working. [code]The css is just for debugging, not the goal, so alternate ways for me to do that won't help.
What I am trying to do is loop through an array, and update / animate the CSS properties of the div.[code]I am able to loop through everything fine, but I cannot for the life of me get the css properties to update. Here is where I am at within the loop. I cannot figure out how to target the class.[code]
I have a bunch of dynamically created divs which I need to loop through and then display text inside which is obtained via AJAX.
<div class="appStatus" id="appStat_1>TEXT FROM PHP PAGE</div> <div class="appStatus" id="appStat_2>TEXT FROM PHP PAGE</div> <div class="appStatus" id="appStat_3>TEXT FROM PHP PAGE</div>
Basically, I want to loop through all divs where class = appStatus and on each iteration pull data from a PHP page (via AJAX) to display in the DIV. I need to send the value after the _ of the id (which I can obtain using substring) with the AJAX request in order to return the correct text.For some reason.I know that I need to do something with
Trying to add a new property to a non-jQuery object from inside each loop doesn't appear to work: var arguments=new Object(); arguments['ticket']=ticket; arguments['email']=email; arguments['module']=module; arguments['epoch']=new Date().getTime();
var total=0; $('select.category').each(function(){ var name=$(this).attr('id'); var option=$(this).find('option:selected').val(); total+=parseInt(option); arguments[name]=option; });
The 'total' variable works as expected. The the 'arguments' variable doesn't. Almost like a variable scope issue or something. If I put some extra debug code to print out all the property/value pairs, outside each loop I only see original four, and inside each loop only the new one just set and none of the original four.?
Is there anyway to have a CSS class returned as an object? This would be rather useful to feed, for example, to the .animate() function. There is no way to animate directly to a CSS class as destination, is there?
I am working on a Master-Detail grid that allows users to click on master rows to show or hide details rows. [code]What I want to do is to add Expandable class to SummaryRow if it's collapsed, add Collapsible class if it's expanded. But I don't know how to do that.
I'm pretty lost with this. I've got a nested loop that spits out a nice little UL->LI html setup.<ul id="expense-list">
[Code]...
I guess I'm mainly looking to see if there is any magic involved with add and removing classes in this particular mess I have above. Just FYI, I didn't code the back end... my friend the rails developer did :) And to clarify, I only need add/remove a class to the show_expense OR expense class (not id).
Need some help with my For loop. The issue is that, my loop is only returning the values of the last item in the js file. I want the select box to include all possible names.
I have static object and I want remake it to a constructor with property 'length' which would be not enumerable in for loop... This is my object and how I generate it
I have a javascript object which dynamically generates a table adding, deleting and moving rows as the user clicks on buttons or links. Problem is when I generate a table row and add the javascript method call to my class, I have to put the object instance name variable of the class in order for it to be called from the onclick=function(). This is seriously limiting, but I'm stuck for a way round it. Heres a edited of the code so you get the idea....
Instantiating the object :-
var dtl = new DynamicTableList("table1", $ {myObject.allFieldsAsJavaScriptArray}, true, true, true);
My javascript class DynamicTableList, note the dtl javascript object instance variable being referred to in the addRow function. How can I avoid this???
if (showDelete) { var cell2 = document.createElement('TD'); var inp2 = document.createElement('IMG'); / ************************************************** ***********************************************/ inp2.onclick=function(){dtl.delRow(this);} // Have to specify dtc!!!!!!!! / ************************************************** ***********************************************/ inp2.title='Delete' inp2.alt='Delete' inp2.src='images/delete.gif' cell2.appendChild(inp2); row.appendChild(cell2); }
...
tbody.appendChild(row);
this.processRows(); };
this.moveRow = function(node, vector) { }; }
Obviously the code dtl.delRow(this); is being dynamically generated, but how do I replace the dtl instance name with something that'll work whatever the user of this class calls the instance of it!
I've been writing a slideshow script that I've had working perfectly on my mac in Chrome and Safari, however I went to look at it in IE8 and lo and behold it falls over. It says 'object doesn't support this property or method' in relation to the new SlideShow line in the main() function.
The problems with the setTimeout and setInterval functions provided in Javascript are twofold. First, you can't call a local object method without losing your scope, and second, you can't pass objects to the function, since the function call is implemented as a string.
The Timer class solves these difficulties by employing a static array to store the parent object and function arguments until the function is called.
This class is provided as-is and pro bono, so go ahead and muck with it if you see things that could be done better.
Thanks to WA for giving me the idea for this (albeit indirectly)!
Updated 4/18/2003: Footprint decreased, minor code improvements. Updated 5/3/2003: Minor comment clarification; no code changes. Updated 5/10/2003: Minor code improvements. // The constructor should be called with // the parent object (optional, defaults to window).
function Timer(){ this.obj = (arguments.length)?arguments[0]:window; return this; }
// The set functions should be called with: // - The name of the object method (as a string) (required) // - The millisecond delay (required) // - Any number of extra arguments, which will all be // passed to the method when it is evaluated.
Timer.prototype.setInterval = function(func, msec){ var i = Timer.getNew(); var t = Timer.buildCall(this.obj, i, arguments); Timer.set[i].timer = window.setInterval(t,msec); return i; } Timer.prototype.setTimeout = function(func, msec){ var i = Timer.getNew(); Timer.buildCall(this.obj, i, arguments); Timer.set[i].timer = window.setTimeout("Timer.callOnce("+i+");",msec); return i; }
// The clear functions should be called with // the return value from the equivalent set function.
I have created a class array (or variable that contains an array) and am trying to add an element to the array when a new Element object is created. Thus, the line of code to add a new element to the array is within the Element object's constructor function. However, the browser just gives me an error "object expected on line 9", the line of code trying to add an element to the array.
Are arrays not functional within objects? Or, is it that the array is made as a class variable?
Code: function Element() { // INSTANCE VARIABLES this.name = "newElement" + Element.total_elements_created; // GIVE UNIQUE NAME // INITIALIZATIONS Element.element_count ++; // INCREASE TOTAL NUMBER OF ELEMENTS EXISTING
What I have been doing so far to make a "class"/Reusable object is this:
PHP Code:
function Dog(){ this.name name; this.bark = function(){
[code]...
However, recently I have been reading a book on Javascript and it said that the problem with this way of doing it, is that the bark() function will be loaded into memory for each Dog object created this way, while the body of that function is the same for each object.
- A Person class with a name property and a jump() method.
- An animal class with a isMammal property and move() method.
- A Dog class with a numberOfLegs property and a bark() method which is a subclass of Animal (thus inherits the isMammal property and move() method.
- Each of those classes in its own file.
This book I've been reading is actually pretty good, but at some points it's explanation is not rich enough.It explains that functions are objects and that objects in javascript are just key-value pairs. It says that each function has a prototype property which points to a blank Object(), but you can make it point to something else? or maybe I misunderstood it. I still don't understand how it really works.
Has anyone noticed this behavior before? This really threw me off... I would have expected prototyped arrays to be private to each class instance rather than shared between all class instances.
HTML Code: <html> <head> <script type="text/javascript">
My code: [URL]... When I click on UpraviƄ in class edit I need add some HTML code to begin and to end of class entry how to I can select class entry in the same class post on which I clicked?
I have a few String prototypes such as String.prototype.EscapeReg = function () { return this.replace(/[-[]{}()*+?.,\^$|#s]/g, "\$&"); }; // Escapes characters for use with a regular expressionI also have my own class/ library which is used like this var adg = new AndyG_ns.ADG_Utils(); adg.StartClock('AndyClock','dd mmm yy hh:nn'); // etc.What I would like to do is to only add the prototype to my library (not to the global namespace). The end result I'm looking for is to use code such as:
var adg = new AndyG_ns.ADG_Utils(); var myString = new adg.AString(); var parsed = myString.EscapeReg();
In addition, I want to be able to also use/create my special string sub-class within my library. I suppose I'm saying that I would like to extend or super-class the native String object.
I have the code below, how could it be modified to loop over and over and reload the xml file each time. Flow would be: load xml, run thruogh code to display each xml node one at a time, when reach last node, start all over, reloading xml file,
I have a huge blob of code but the main part I am focusing on is this
$('.billboard_click').click(function () { //this remove class $(".billboard_click").removeClass("billboard_click"); });
1. Execute a click event when the div with the class 'billboard_click' is clicked
2. Once clicked, remove the class from that very div to avoid another click from happening
3. Execute a series of events such as animations, etc
4. add the class back to the clicker div
The code does not seem to work as expected but I am wondering if I am having issues elsewhere at this point and wonder if this actually is known to work
I am new to this discussion but hope you would post reply for my query and encourage me to keep in touch with this discussion. Well here is my problem. I have made an edit in place form in which we can add and remove the elements. I have used jquery.jeditable.mini.js and jquery.duplicate-remove.js plugins for edit in place and add and remove action. I have live() function to access the dynamically ganerated elements like this. $(".addressDiv span").live("mouseover", function(){ clickable function here...