The problems with the setTimeout and setInterval functions provided in Javascript are twofold. First, you can't call a local object method without losing your scope, and second, you can't pass objects to the function, since the function call is implemented as a string.
The Timer class solves these difficulties by employing a static array to store the parent object and function arguments until the function is called.
This class is provided as-is and pro bono, so go ahead and muck with it if you see things that could be done better.
Thanks to WA for giving me the idea for this (albeit indirectly)!
Updated 4/18/2003: Footprint decreased, minor code improvements.
Updated 5/3/2003: Minor comment clarification; no code changes.
Updated 5/10/2003: Minor code improvements.
// The constructor should be called with
// the parent object (optional, defaults to window).
function Timer(){
this.obj = (arguments.length)?arguments[0]:window;
return this;
}
// The set functions should be called with:
// - The name of the object method (as a string) (required)
// - The millisecond delay (required)
// - Any number of extra arguments, which will all be
// passed to the method when it is evaluated.
Timer.prototype.setInterval = function(func, msec){
var i = Timer.getNew();
var t = Timer.buildCall(this.obj, i, arguments);
Timer.set[i].timer = window.setInterval(t,msec);
return i;
}
Timer.prototype.setTimeout = function(func, msec){
var i = Timer.getNew();
Timer.buildCall(this.obj, i, arguments);
Timer.set[i].timer = window.setTimeout("Timer.callOnce("+i+");",msec);
return i;
}
// The clear functions should be called with
// the return value from the equivalent set function.
I was writing my classes in an old fashion until today when I came across a new design pattern. Javascript is not an established OOP like C++ or Java. It doesn't have any easy way to create classes and to make private/public methods or properties as well as class-constructor. But it could be done in many ways.
My old way of OO design in Javascript was like following:
Code:
Those who were trying to write constructor and access public vars from private or vice versa, you would have probably faced some minor difficulties. But it was doable.
Now, the challenge is how can we make things cleaner and better. Here's the procedure I came up with:
I just released javascript lib that really helps to develop robust and clear js-scenarios following the OOP directions. The library is compatible with wide range of browsers on different platforms, including Netscape 4.x, Netscape 6.x, Netscape 7.x, Opera 6, Opera 7, Mozilla 1.0, IE 4, IE 5, IE 6.
I will be the first to admit, I don't know much about JS and am just starting to wrap my mind around object oriented js. I have this small bit of code that has been giving me problems for days.
playlistItems[numItems-1] = soundManager.createSound({ id : songId, url : $(this).attr('href'), whileloading : player.whileloading, onfinish: next });
"next" is a function on the same object that playlistItems is defined on, but it doesn't ever seem to fire. I tried this.next as well, but it just gives me a runtime error....
I'm trying to convert some Procedural code to be more Object Oriented and I'm stuck...
The page is really simple:
It's just a big picture w/ a caption under it, and a few thumbnail pics off to the side, that when clicked, replace the big picture as well as swap out the caption for a new one.
In the code (external JS file):
I've got 2 arrays:
One that holds the thumbnail image file URLs, and the other that holds the captions.
And a function:
I've created an object prototype that I can instantiate in order to:
1.) create the event: do the actual swapping of the thumbnail, and the changing of the caption.
2.) and attach that event to the thumbnail's link onclick event handler.
The code below is the closest I've come to making it work. The problem is that when I click any of the thumbnail links it only executes the last event instead of the one that corresponds to the link that was just clicked. Hopefully someone can take a look at my code and let me know what I'm doing wrong.
Simplified version of the code:
The x,y,z variable assignments are only in the window.onload function for the sake of clarity, but the event object instantiation block has to be in there for anything to work at all.
I know that the event0,event1,event2 objects work, and are attached to the onclick handler because they will swap the last thumbnail and caption when I click any of the thumbnail links. Of course that's the problem now... any click only activates the last event. It's like it attached the last event to all the onclick event handlers.
In fact, if I only create the event0 object, it works like it's supposed to... but when I create the event1 object, it does what it's supposed to and it takes over for event0. Creating event2 makes it take over for all of them. Each subsequent event# object seems to attach its own addy[ ] and caption[ ] to each previous x[ ] link.
I am trying to make a round corners script in object oriented programming method. This is purely for learning purposes.
The script is no where near complete but I am already having problems with it.
I am trying out the techniques described in 'David Flanagan ' text book 'JavaScript: The Definitive Guide, 5th Edition'
This code is called from html page which once working will place a round container around element
The selector parameter in Custom_rounded_container function is defined because only the else part of the if statement in Custom_rounded_container is executing. I put this in because few people at other forums thought the problem was because of the selector parameter being undefined.
Trying to figure out OO programming for JavaScript and I'm totally lost.
Here's what I'm trying to do:
I'm posting search data to a PHP form to run a query on a database.
The structure is sort of like this:
So I'm thinking I need to create search objects or arrays. Initially, I thought I could do something like this:
Code:
This doesn't seem to work. It says object not defined whenever I try to do something.
I've also tried creating a JSON object like this:
Code:
This will allow me retrieve the data like I want to:
Code:
The problem is I can't figure out how to add data to the JSON object without manually typing it in. I need to be able to loop through form elements on my HTML page and set them to these variables. I'm using jQuery and doing something like this:
I have anonymous function "xhr.onreadystatechange = function() {}" in the method "this.update" of an object that receives 2 arrays through AJAX. I need these 2 arrays to be assigned to this.images and this.folders, respectively, through this anonymous function. I try to use "var self" technique, but it doesn't work.
I'm running into issues while trying to make some simple code to loop through and display different combinations of 3 colours.I want to show 3 boxes on screen and then loop through/increment each possible combination of colours.The problem with timeouts is although I can create a delay until the cycle on one level has finished before executing code to change the layer above it, this isn't enough - each level of loop has to increment just a single step after the layer "below" it completes a cycle. So I think I need some hybrid between nested for loops and timeouts (if such a beast exists).
This is really more a IE issue than jquery but I am using jquery.
Has anyone used this setTimeouts method from the IXMLHttpRequest2 object from IE.
I want to monkey path jquery calls with this call below. I tried this and I still get a property method error even though the method seems to be available. Has anyone experienced this?
With this Javascript code, I get this error "Object does not support this property or method" error. I checked that the methods are available and I do a check that the method is there. Am I sending the wrong number of args? Has anyone used this?
Is there anyway to have a CSS class returned as an object? This would be rather useful to feed, for example, to the .animate() function. There is no way to animate directly to a CSS class as destination, is there?
I have a javascript object which dynamically generates a table adding, deleting and moving rows as the user clicks on buttons or links. Problem is when I generate a table row and add the javascript method call to my class, I have to put the object instance name variable of the class in order for it to be called from the onclick=function(). This is seriously limiting, but I'm stuck for a way round it. Heres a edited of the code so you get the idea....
Instantiating the object :-
var dtl = new DynamicTableList("table1", $ {myObject.allFieldsAsJavaScriptArray}, true, true, true);
My javascript class DynamicTableList, note the dtl javascript object instance variable being referred to in the addRow function. How can I avoid this???
if (showDelete) { var cell2 = document.createElement('TD'); var inp2 = document.createElement('IMG'); / ************************************************** ***********************************************/ inp2.onclick=function(){dtl.delRow(this);} // Have to specify dtc!!!!!!!! / ************************************************** ***********************************************/ inp2.title='Delete' inp2.alt='Delete' inp2.src='images/delete.gif' cell2.appendChild(inp2); row.appendChild(cell2); }
...
tbody.appendChild(row);
this.processRows(); };
this.moveRow = function(node, vector) { }; }
Obviously the code dtl.delRow(this); is being dynamically generated, but how do I replace the dtl instance name with something that'll work whatever the user of this class calls the instance of it!
I have an each loop that goes through all the elements in a certain class. What I need to do is get the ID of the current element in the each loop, but I can't seem to figure out how to. var currentID =$(this).attr ("id"); was my first assumption, but it's not working. [code]The css is just for debugging, not the goal, so alternate ways for me to do that won't help.
I am working on a Master-Detail grid that allows users to click on master rows to show or hide details rows. [code]What I want to do is to add Expandable class to SummaryRow if it's collapsed, add Collapsible class if it's expanded. But I don't know how to do that.
I've been writing a slideshow script that I've had working perfectly on my mac in Chrome and Safari, however I went to look at it in IE8 and lo and behold it falls over. It says 'object doesn't support this property or method' in relation to the new SlideShow line in the main() function.
I have created a class array (or variable that contains an array) and am trying to add an element to the array when a new Element object is created. Thus, the line of code to add a new element to the array is within the Element object's constructor function. However, the browser just gives me an error "object expected on line 9", the line of code trying to add an element to the array.
Are arrays not functional within objects? Or, is it that the array is made as a class variable?
Code: function Element() { // INSTANCE VARIABLES this.name = "newElement" + Element.total_elements_created; // GIVE UNIQUE NAME // INITIALIZATIONS Element.element_count ++; // INCREASE TOTAL NUMBER OF ELEMENTS EXISTING