Well, not really a question but I'm pretty pleased with this JS I wrote I had to create triangles for this project I'm on, but there really isn't much out there in the way of that. Especially for things like mouseover effects.
Give it a go, let me know what you think! The only limitation atm is one side of the triangle MUST be flat, facing NSE or W. It's going to have functionality for specifying any 3 coordinates soon, and dragable capability as well a few more bits.
I am attempting to write a javascript to determine if 3 input values can be a triangle? If they can be I need to create an alert. If not I also need an alert. If it is a triangle I also need to determine if it is a right angle triangle and generate an alert. I have no problem with and have solved for the is it or is it not a triangle portion with alerts but when I try to add the formulas for a right triangle and the appropriate alert I am failing.
I know very little about javascript, but was wondering if something like this can be done?
Would it be possible (with mootools or jquery) to have homepage that will rotate its home page content forwards and backwards based on either triangle or square? ie, you can rotate through 3, 4, etch home pages?
Sort of like a slider, but it rotates off a center axis of the triangle or square?
Using the jQuery SVG plugin, is it possible to load a large .svg and then only draw certain parts on an as needed basis? For example, if you have an outline of all U.S. states but the user only wants to see a certain state. Taking their input, you draw just those lines that are needed.
If this is possible, please point me in the right direction or provide some example code. I am currently using: $('#fp').svg({loadURL: '../rockwell-working2-merged.svg'}); Which displays the entire svg.
I would try to make a game/demo with legitimate script that is easy to read and properly segmented with functions instead of my previous attempts that are all one file.I'm trying to print the character (currently a circle) to screen in an external function (print_character in character.js).
I'm trying to get points form xml file with for loop, put them inside path that represent my line on gmap. It fails. I tried a lot. XML is GPX file and its not a problem to pull data out with XMLHttpRequest. Then i have for loop:
i need something simple without much overhead to read plain text (tab separated, columns & rows of data) .. and with the data i need to generate some charts (plot, bar, etc) better be interactive
since javascript doesn't need webserver like php .... setup is simple .. and can be run on any OS. i think it is my best candidate.
i dont know if javascript has any package to do stuff like this. what about interactive graph/chart? is it possible?
How can I draw lines over an image using javascript, I already did that using Wz_jsgraphics library but what do I need next is to be able to delete that line or change its position, I need to treat each line as an object in its common sense.
I am new to jQuery and wrote a tool for my job that uses the accordion and tab plugins a lot.
However, I find the ability to only load one draw at a time to be limiting.
I am looking for a plugin that functions exactly like the accordion and processes the HTML in the exact same way, while using the standard UI css that allows for more than one draw to be open at any time. I still want the first draw to be loaded first, and would like a 2nd click on a draw header to collapse the draw.
Anyone care to either assist or help out? I have dabbled, but everything I have tried so far requires css be added to the base html which I do not want.
I want this:
To be handled just like the accordion would handle it, while allowing more than one draw to be open at once.
which draw line of the mouse move trace which found on the following website...
I need to customize the code so once on click on specific x1y1 and click on another x2y2 it will create line between them and at final if we double click the mouse it will stop drawing lines between XsYs.
Now this code works on ios safari 4.2 and later but i can't get it to work on ios safari 4.1. On 4.1 it displays the canvas but will not draw the image. The debug console shows no errors. Is there anyway to get it to work, or is 4.2 the cut off point for even the most basic canvas operations?
I'm building an application. The goal of this subroutine is that the user can upload an image to the browser, and then enter coordinates (X,Y) to place icons and dots at the specified place. way to draw these dots and icons on an uploaded image?
i have to draw a line between to different coordinates which are going on google maps so for example :
[Code]...
the above coordinates are in xml format which, i later call in Java script functions and display them on the map as a simple pointers what i need is from one point of coordinates to another point of coordinates Java script would draw a line which would represent the direction from one coordinate to other .