Computing Buttons To Work And Alert Messages?

May 13, 2011

so here is my "Project" for this class

[URL]

and here are the directions where im stuck at, just right click view source to see the code. I believe what i am doing wrong is where i enter my variables and i dont know how to get an alert message to pop up using an if statement as well as getting the values for the distances to show up correctly

directions:

8. Now we will write some JavaScript to validate the input. We don’t want the user to be able to enter the same origin and destination city when they book a ticket. So we will use an if statement to check that. If they have entered the same origin and destination city then we will tell them that by using an alert statement and make them select again. All of your code to validate the input code goes in between the single quotes of the onClick event in the Calculate Fare button. Follow these steps: a) Assign the value of the origin city to a variable called origin Note that the value that gets assigned to origin is actually 0, 60, 90, 120 or 150 (and NOT Bellingham, Everett, Seattle etc.) since the value we gave to the each element of the list was its distance from Bellingham. This will make our lives easier later when we compute the fare. b) Assign the value of the destination city to a variable called destination in a similar fashion. c) Write an if statement that will test whether origin is equal to destination and if it is then do two things. i. Issue an alert message that says input different origin and destination cities ii. Stop the execution of the JavaScript code in the onClick event. Use return; as the second statement inside the if statement. Remember to use curly braces to denote that two statements are contained within the if statement. Your if statement will have the following structure to it.

if (<put the test you want to do here>)
{
alert(<put the message here>);
return;

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I was wondering if it was possible to have a variable count down in a
window.confirm dialog box. Like the type of message some systems have
to log users out automatically.

E.g "You will be logged out in x seconds. Do you want to stay logged
in. Yes No"

where the x value would count down and if they didn't press yes then
they would be redirected to another page to log then out.

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Aug 25, 2004

I have been looking for a way to give something back to this forum as it has helped me greatly, and I am hoping that this might be of value to someone.

Basically I was just tired of consistantly commenting and uncommenting out alerts in my code so I wrote some code that would allow me to keep my alerts and only show them when I wanted to, and only the types of alerts I wanted to show.

I thought that using bitwise operators would give me the flexibility to specify different options and a quick way of finding out what options were wanted. There are other ways of doing this of course, and this is one approach.

The bitwise OR operator "|" says if one of the two vars has the bit set, then set the bit.
the bitwise AND operator "&" says if both of the two vars has the bit set, then set the bit.

It starts with my bitwise values:

var NONE = new Number(0);// 00000000
var ALL = new Number(1);// 00000001
var INFO = new Number(2);// 00000010
var LOCAL = new Number(4);// 00000100
var PARAM = new Number(8);// 00001000
var COUNT = new Number(16);// 00010000

These values are really important. Earlier I used 0 through 5 and because of the way bitwise operations work, COUNT was equivelant to ALL and PARAM. what you are doing is blending bits and then getting a value. So, in the 0 through 5 approach, COUNT was 00000101 (5). When I OR'd ALL with PARAM I got 00000101 which was a result of 00000001 with 00000100 (4)! So be really careful if you go this route to double check that no combination of vars will equal other vars.

In our constructor we get the value thus:

function FormCheckBase( objForm, blnStateIsDebug, sCulture )
{
this.Form= eval('document.' + objForm);
this.Debug= new Number( blnStateIsDebug );
this.Culture= new String( sCulture );
}

with this call:

objFrm = new FormCheck( 'FormName', INFO | LOCAL | PARAM, sCulture );

Then in the instance methods of the FormCheck class, I wrap my alert boxes.

if ( this.ShowErrorAlert( this.PARAM ) ) // or whatever other value you want.
{
alert( sWhoAmI + "iArrayLength: " + iArrayLength );
alert( sWhoAmI + "blnBlank: " + blnBlank );
}


ShowErrorAlert does a bitwise "AND" to see if we have a match. We are also testing for ALL, and if that is passed originally, we are returning a true to show the alert.

FormCheckBase.prototype.ShowErrorAlert = function( iAlertBit )
{
var bitCompareResult = new Number(0);
var showMe = new Boolean(false);

bitCompareResult = (this.Debug & this.ALL);
showMe = ((bitCompareResult == this.ALL) ? true : false );
alert( showMe );
if ( showMe == true )
return showMe;

bitCompareResult = (this.Debug & iAlertBit);
showMe = ((bitCompareResult == iAlertBit) ? true : false );

return showMe;
};

I also did a couple of helper functions that would change the Debug var before I went into a method and reset it after I was done. Sometimes you might not want every single method to start showing alert boxes. So I did a SetDebugBits that sets the value of Debug and GetDebugBits that gets the current value of Debug. Call GetDebugBits first to store the current value, then call SetDebugBits to set it to whatever you want to use, and then make another call to SetDebugBits with the original value to set it back.

We mostly call our FormCheck constructor with the value of NONE, and then work on a method by method basis as we have lots of methods in the class.

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What happens is the user selects the number of buttons depending on the number entered in the text box. If the number is 3 in the text box, then the user can only select 3 buttons, if more buttons are selected then it comes with an alert message saying user is beyond limit deselect a button to be able to choose another button.

But these are the problems I have encounted: If I type in "2" in the textbox for example, it allows me to select 2 buttons and comes up with alert if more buttons clicked.

problem 1: but if I change the figure in text box from "2" to "5", then it only allows me to select 3 buttons (I think it is adding 2 from the previous value and 3 to make the current value 5)

problem 2: If I enter a value less than current value, so in this example if I enter in 1 in the textbox which is obviously less than 2, then it lets the user select unlimited number of buttons.

So does anyone know how to fix these problems so that the amount of buttons selected matches correctly to the value in the textbox?

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<!-- MY RADIO BUTTON GROUPS -->
<input name="id[18]" value="81" id="attrib-18-81" type="radio"><label class="attribsRadioButton zero" for="attrib-18-81"> Kola Cubes</label><br />
<input name="id[18]" value="82" id="attrib-18-82" type="radio"><label

[Code]....

The onClick function on the image is to hide these and display next part of form.

I understand that I could just check them automatically to force user to change them if they wanted to or just continue but if there is way to do it another way.

Or if possible to hide my continue button until all 3 groups are selected, also without using checked="checked"

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Yes - No

On page forward or back:

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[Code]...

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[code]....

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<html>
<head>
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[Code]....

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[Code]....

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[Code]...

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