I have a navigation bar made up images that were sliced for each section. There's also a separate area of the page that has "description" images, that describe the section the person has rolled over. I want it so that when someone rolls over any image, that image changes to a different color, and there's also a new image in the "description" area that has an explanation of that section.
I've seen this done a lot, but I've never been good about plugging JS into my pages, though HTML doesn't seem to bother me.
Anyway, if someone can pass along a cross-browser script that is aetiap (as easy to install as possible!), I would really appreciate it. And maybe some instructions on plugging it in.
Below is the script. Just insert the name of your sound file where it says car3.wav. At some point, the script turns from a sound loader into an image loader -- that begins at this line:
if (document.images)
<script LANGUAGE="JavaScript"> var aySound = new Array(); // Below: source for sound files to be preloaded aySound[0] = "car3.wav";
// DO NOT edit below this line document.write('<BGSOUND ID="auIEContainer">') IE = (navigator.appVersion.indexOf("MSIE")!=-1 && document.all)? 1:0; NS = (navigator.appName=="Netscape" && navigator.plugins["LiveAudio"])? 1:0; ver4 = IE||NS? 1:0; onload=auPreload;
function auPreload() { if (!ver4) return; if (NS) auEmb = new Layer(0,window); else { Str = "<DIV ID='auEmb' STYLE='position:absolute;'></DIV>"; document.body.insertAdjacentHTML("BeforeEnd",Str); } var Str = '' for (i=0;i<aySound.length;i++) Str += "<EMBED SRC='"+aySound[i]+"' AUTOSTART='FALSE' HIDDEN='TRUE'>" if (IE) auEmb.innerHTML = Str; else { auEmb.document.open(); auEmb.document.write(Str); auEmb.document.close(); } auCon = IE? document.all.auIEContainer:auEmb; auCon.control = auCtrl; } function auCtrl(whSound,play) { if (IE) this.src = play? aySound[whSound]:'' else eval("this.document.embeds[whSound]." + (play? "play()":"stop()")) } function playSound(whSound) { if (window.auCon) auCon.control(whSound,true); } function stopSound(whSound) { if (window.auCon) auCon.control(whSound,false); }
if (document.images) {img1on = new Image(); img1on.src = "CI-on.gif"; img1off = new Image(); img1off.src = "CI-off.gif";}
function imgOn(imgName) { if (document.images) { document[imgName].src = eval(imgName + "on.src");} } function imgOff(imgName) { if (document.images) { document[imgName].src = eval(imgName + "off.src");} } // </script>
There are five links buttons in the demo but only the introduction of "img1" is shown in this sample script.
In the document body, an anchor uses an onMouseOver to call for both the image flip AND the sound play. Then it uses an onMouseOut to both revert the image and stop the sound play.
I'm trying to flip an image horizontally on the client side. Is it possible to rotate or change the orientation of an image by using JavaScript or CSS2?
I'm creating a tabbed menu navigation for a site. I'm using javascript to to give the tabs a mouseover effect. I also have a function that decides whether the tab has been selected or deselected by the user, and uses that info to determine which image file to use in the img swap.
The page works fine in IE 6, however in Netscape 6.2, when I mouseover the tabs, a thin border quickly flashes around each image as it swaps. It looks like the placeholder that's displayed for a broken image in IE, only with only the border and no red "x". I'm not sure why this is happening, as all the images have been preloaded.
The markup is XHTML 1.0 Transitional. Here's the js I'm using:
this page (http://users.rcn.com/**************/test72.html) will display new images when you mouseover the red and orange arrows on the menu on the right side in chrome, but not ff, ie, opera, and safari. Any ideas as to why these other browsers aren't running the code like chrome? guessing this is javascript related
I have written a card trick in C++. The purpose of the card trick is the player picks 4 cards and then based on the 4 cards they pick 4 more cards. The player can then switch the card and the computer does some math to determine how to which card was switched. Right now all i can figure out is how to display and flip the card.This is the program I have written in C++
#include <iostream> #include <string> using namespace std;[code]....
cout<<"Welcome to our card trick. I believe that given some cards I would be able to tell you which card you switched. Dont believe me! Well lets play. First I will let you pick four cards, then I will pick four cards. Next I will pick four cards. Then you will have the opportunity to pick a card to switch. Then I will tell you which card you switched. Promise I wont peek! Lets begin."<<endl;
I need to flip and show div panel left, once some item div get clicked and hide when item div get clicked again, (exactly like new twitter reading panel) i have tried several methods but i couldn't animate it smooth. recently i have identified it's not happen smoothly because of the bad what i have done.i increased width of outter div
How can I animate this car: driving from left to right of the screen? I imagine it starting on the outside of the wrapper border so top left 0 and ends top right 960px... When it hits top right corner can it then flip 180 degrees and drive back in the other direction? Also how can I do it in jquery for the browsers that don't support the CSS3? I was also wondering if you click on the car could some flames shoot out the exhaust which makes it drive faster??
I want to have a big image and say 5 small thumbnails underneath. When the user clicks a thumbnail, the image loads where the previous big image was. Is there a standard way to do this?
i have image button i need to display image .if the size of the image button is 100*100 and image size is 50*50 .the remaining space of the image button should be empty.the image should not stretch.
Im trying to have a click event that replaces an image on the page with a new image that has been selected randomly from an array. I have solved PART of this already (can get the random image to appear).
However, instead of appearing on the page where the old image was, the new image appears in a blank page.
My research indicates that this blank page location-problem is a result of using document.write in the Function. Therefore, I know I need to find a different way to accomplish this, but am failing miserably.
I have been trying for hours and hours and HOURS to figure out proper syntax for accomplishing this via elements, functions, variables and mootools.
A bit of my research:
-I found this---but havent figured out how to implement it in my scenario:
Source: [url]
-I found this---but havent figured out how to implement it in my scenario:
I use an image button to post a form. Let's say the button is on A.php and form target is B.php. when clicked, B.php comes but with extra arguments in the url. As far as I understand they are the coordinates of the point I clicked on the button image.
I'm building a website with a image menu like accordion, using jquery+easing+kwicks [URL]ith CSS, I can change the opacity of the element hovered (the opened kwick), but I'm looking to someway to change the opacity of the inactive kwicks (the images that close when you open a hovered image).I tried to do it with css, or hacking kwicks plugin, but I couldn't make it.
I am building a simple t-shirt creator app for my shop and I am using the interface.js library: [URL].. docs/drag to drag/drop and re-size the graphic on the shirt background image.
Once the user has chosen a spot to put the graphic, how do I save the background image of the t-shirt with the image they dropped in the correct spot? Like, to merge the two graphics in place?
In one of my web page I want to show an image preloader. ie When I clicked on the small thumbnail in my web page then the main large image will load. My code looks something like this
$("#images li").click(function(){ var image=this.href; $("#mainImage").attr('src',image); });
I want to show the Loading sign until the main image loads completely.
Im trying to have a click event that replaces an image on the page with a new image that has been selected randomly from an array. I have solved PART of this already (can get the random image to appear).
However, instead of appearing on the page where the old image was, the new image appears in a blank page.
My research indicates that thisblank page location-problem is a result of using document.write in the Function. Therefore, I know I need to find a different way to accomplish this, but am failing miserably.
I have been trying for hours and hours and HOURS to figure out proper syntax for accomplishing this via elements, functions, variables and mootools.
A bit of my research:
I found this---but havent figured out how to implement it in my scenario:
I found this---but havent figured out how to implement it in my scenario:
The objective is to have an image fade to another one progressivly while the mouse is over, when its not it fades back to the original, whether or not it faded to the target completely or not. That is, if it takes 1 second to fade completely to the other image, and you take your mouse off it at 0.5 seconds, it will begin to fade back to the original. I have a problem where I want to give this ability to multiple images (thumbnails) on a page, without having reams and reams of code and instead just have one function accomadate any number of images.
I've been searching for a resolution to this issue for hours trying to customize my page located at [url]
Specifically, I'm trying to figure out why this line of code is not making my images display in the background:
Original plugin script provided here: [url]
<script>
I made adjustments with my image references that are all located in this directory: [url]
Problem: No images load, and I believe I don't fully understand the .appendTo tage.. I don't know if #body is correct. The author of the plugin assumed I understood the relation. Also #homePage may be incorrect as well.
Additionally, I found another plugin that worked for placing an image in the background (not random), and the background image would scale to size, according the users window. I loved that and it worked, just wanted to add random images to the same script.... first things first... I can't even get an image to display at all with the above code.
In case you wanted to know the script I was using to scale the background image, here it is below (although, as you will see in the code for my site - this image feature is disabled as I am trying to make adjustments).
code for image solutions used:
HTML
CSS
If I can get this second code to work with the random image plugin.
I've been trying to have an image be placed during a mouse over or mouse click event. The closest to accomplishing this is having the image be replaced by the image I want to overlay.