With image elements I can do <IMG src="..." onLoad="..."> where
the onLoad is supposed to fire upon the image loading. Is there an
event that I can trap for once the background image in
<BODY background="...url..."> is loaded?
I plan to render a series of maps which sometimes take a while to
compute (on the server) so I'd like to know when subsequent ones
come in.
Failing that, can I assign an already loaded image to the background?
I am building a simple t-shirt creator app for my shop and I am using the interface.js library: [URL].. docs/drag to drag/drop and re-size the graphic on the shirt background image.
Once the user has chosen a spot to put the graphic, how do I save the background image of the t-shirt with the image they dropped in the correct spot? Like, to merge the two graphics in place?
I am trying to recreate this functionality on my website where you can drag a background image around and when you get ot the edges of the image it bounces back to the edge of that corrosponding side. have a look at the site in question - [url]
So far i have recreated the top left and right edges using
I am having an issue with setting the background-image of a another div #x to the background image of #y.Correct me if I am wrong but I think you would do this in a simple case by saying
$ ( '#x' ).
[code]....
So when it does it, it is getting the URL of the generator (I logged it. what is actually being passed is [URL] This would require a server call to generate a new image, In this particular application, even if it wasn't exactly the image y had it would be acceptable. But it's not doing it. It is not getting any image at all. Am I doing something wrong, i.e. is it supposed to just work? I would think not, since the page has already been rendered. This is almost an ajax situation but I don't know how to do it for an image. I don't really want to generate a new image anyway, I'd be very happy to get the one that's already there. How would I access the actual image already attached to y and not do another server call?
I have this working fine, and I can append the preloaded image to a hidden div then fade the div in for a smooth effect.
Problem is I want to set this preloaded image as a css background image, not as a <img /> in a container. But if when the image is loaded, instead of .prepend() I do .css() and set the css property of a background-image to be the preloaded images URL, then when it carries on with displaying it the browser loads the image again. Rather than using the preloaded one.
I want the image to be a background image as I want it centered in the page background, even if it is too large for the viewport.
I have a LARGE, hi-resolution image that I am trying to use as the background for a page. Because it is so large, it takes a while to download. Because of this, I wanted to load the image behind-the-scenes and show it once it is downloaded.
To accomplish this, I'm using the following JQuery code:
This code clearly downloads an image and appends it to my DIV element. However, I really want to set this downloaded image to the background-image CSS property of my DIV. The reason why is because I have content inside the DIV that should serve as the foreground.
How do I dynamically download an image, fade it in, and use it as a background?
function go() { //alert("go?"); var pic=new Image(); pic.onload=yo; // method 1 //pic.addEventListener("load",yo,false); // method 2 pic.src="serenity.jpg"; } ---------------------------------
Code is in a file on it's own referenced from the xhtml. Using either of the two methods indicated the function yo doesn't get called.
Code works as expected in Firefox, Mozilla, Konqueror, IE. If I uncomment the alert in go() I can see that go does actually get called. Nothing comes up in Opera's Javascript console.
I've got 2 questions if that's OK. I have a number of scripts running on a site i'm working on and I think I may be getting a clash with the image preload and another font resizing script. As I am new to javascript I have picked up the code from elsewehere. I am trying to get my head around it reading tutorials etc but am getting stuck when it comes to multiple scripts on the page
There are a number of scripts running: browser detect, png opacity, image preload, layer show/hide and a font resize.
here is the site
Q1 In IE5.5+ on the PC neither the font sizer nor the image preload is working - i think it is a clash of onload events. Can anyone suggest a fix?
Q2 I think there must be a better way to have my images preload. The current code is the dreamweaver version. Is there a better way?
function MM_swapImgRestore() { //v3.0 var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc; }
function MM_preloadImages() { //v3.0 var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array(); var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++) if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}} }
function MM_findObj(n, d) { //v4.01 var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) { d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);} if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n]; for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document); if(!x && d.getElementById) x=d.getElementById(n); return x; }
function MM_swapImage() { //v3.0 var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3) if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];} }
If I create an image element using the DOM methods and assign it an onload event handler, at what point is the image actually loaded and the event handler run?
So, given the following and assuming that "parent" references a node already in the document:
var elm = document.createElement("img"); elm.src = "myuglyface.jpg" // #1
addEvent(elm, "load", myHandler, false); // the standard cross-browser event adding mechanism
parent.appendChild(elm); // #2 Does the loading of the image begin at #1 or #2, ie when I first reference it or when it is added to the document? Can I even add an event handler at the point I do so?
I am trying to write a script that automatically changes an image on a web page on certain timings under the condition that a user never close or reload the page (for example, show black.jpg on Thursday 4:30-6:00 PM local time, show blue.jpg on Friday 3:15-5:00 PM local time and otherwise show red.jpg). The problem is that the black.jpg or blue.jpg never appears no matter how I change the numbers inside of, for example, "if (i>= 3204000 && i< 3205000)". Only the yellow.jpg and (approximately one second later) red.jpg. appear.
//DATE CONVERSION BEGINS: var today=new Date(); var dai=today.getDay(); var hrs=today.getHours(); var min=today.getMinutes(); var sec=today.getSeconds(); .....
The ones I find on Google all consist of white backgrounds that fade out to reveal an image... What I have at the moment are thumbnails that have hide/show div behaviors... But they look really boring at the moment and make my site boring... How I could make a png (a thumbnail border) fade in on the thumbnail whenever the mouse goes over it...
Been trying to get a short script I wrote to work 100%. Basically it checks to see if the main page image is =>375px and if it is shunts the text down below it. Its not a live site yet and due to it being so short I thought I would just copy and paste it here:
function checkImage(imageId) { if(document.getElementById) { var id = document.getElementById(imageId);
[code]....
The problem is with IE6, it randomly decides not to work without any sign from the debugger that anything is wrong. This is my first time using onLoad with an image, is there any quirks with it such as page load order (e.g. if the image finishes loading before the text loads this wouldn't appear to run?).
I change image.style.width inside a image.onload function. And surprisingly, I found that it runs the onload function on the same image again with the new style.width value. Javascript treats this as a new image! This is the same old image.
Is there a way to pervent it from runing onload the second time?
all i want to do is make the background image of a couple of pages fit perfectly in the browser window of different screen resolutions.
the problem i am having is that i am using 1024 x 768 screen resolution. and the background images fit perfectly in the pages for me but when someone with a lower or higher resolution views the page, the background image either gets cutoff or starts repeating.
is there any code that will fix my problem??
i have found some code (see below) that resizes the image according to the window size but it is for an image on the page and not the background image. Code:
What is the best way to get the background image url in css? i have found this in crossfade plugin but does not work in opera.. var target = $$.css('backgroundImage').replace(/^url|[()]/g, '');
How am I able to have a gallery of images fading in and out as the background of a DIV? It's currently just a static background using CSS.You can view the HTML page in question here: http://aksdesigns.co.uk/temp/template.html
The DIV container is the one with the ID of #MainContent
I want to use an image as a CSS background-image so I used the Image constructor to load the image: [URL] but I noticed that the browser (Firefox) load the image from the URL and not from the memory when changing the background-image property (it takes about 1.5 seconds before showing the image, and every time I reload the page!)