Multiple Array And Random Numbers ?

Nov 10, 2010

I have a quick question with multiple array and random numbers. If i generate my random numbers in one array, how would i take a selection of those numbers and put them in another array?

Ex: array 1: 25, 34, 38, 40, 22, 49

Want to move numbers between 30 and 50 to another array.

array 2: 34, 38, 40, 49

Is it as simple as for loops and if statements setting the conditions? do i use a sorting method? (selection? bubble?)

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Feb 18, 2009

I am working on a problem that wants me to use a for loop to give an array a random number for each of it's elements (total of 10) and then using a second loop to add them up and display the result.

<script type="text/javascript">
var sum;
var i=0;

[code]....

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Aug 4, 2009

I've been asked to do the following using javascript:

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-Create a function named getQuote() with one parameter anemd "qNum". The function should create an array named mtQuotes with five quotes; there should be no quote for the array index "0". Return the value of the mtQuotes array for the qNum index.

- In the div element of "quotes" insert a script with the following commands: Declare a variable named "randValue" which is euqal to a random integer between 1 and 5 (use the randInt() function). Declare a variable named "quoteText" containing the quote whose array index value is equal to randValue. Write the value of quoteText to the web page.Here is what I have...it returns undefined.

<html>
<head>
<script type="text/javascript">[code]....

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I'm using a forLoop to generate 10 random numbers, how would I go about added them all together? code...

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Aug 6, 2009

I've looked for a solution to this issue, but it seems like a little different scenario than other situations. I made a system for generating friend requests on Facebook. I have a grid that is 6 x 3, for a total of 18 cells. Each cell has a picture in it, and the picture is linked to the Facebook friend request page. My problem is that since each cell is populated at random from the array, I'm getting lots of repeats. For example, some picutures are in 5 cells, and some are in none. I'm trying to figure out how to make it so that once a picture is used once in the grid, it does not get used again in the same grid.I still want every cell filled at random on each page load, I just want to prevent the repeating.

Here's my current code:
<script type="text/javascript">
var vip_list=new Array(
new Array('http://profile.ak.fbcdn.net/v225/1616/88/s1220771654_2158.jpg','http://www.facebook.com/addfriend.php?id=1220771654'),
new Array('http://profile.ak.fbcdn.net/v223/1233/29/s904885342_9055.jpg','http://www.facebook.com/addfriend.php?id=904885342'),

[Code]...

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I'll get to the point, I'm a noob I'm using greasemonkey for a certain website. Basically, I'm using gm to refresh the page after a certain time, I was however wondering, If I can set it to a random number between 2 specific times?

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Jul 22, 2002

<script language="JavaScript">
// Unique Random Numbers Picker
// By Premshree Pillai

var numArr = new Array("0","1","2","3","4","5","6","7","8","9"); // Add elements here
var pickArr = new Array(); // The array that will be formed
var count=0;
var doFlag=false;
var iterations=0;

function pickNums(nums)
{
iterations+=1;
var currNum = Math.round((numArr.length-1)*Math.random());
if(count!=0)
{
for(var i=0; i<pickArr.length; i++)
{
if(numArr[currNum]==pickArr[i])
{
doFlag=true;
break;
}
}
}
if(!doFlag)
{
pickArr[count]=numArr[currNum];
document.write('<b>' + numArr[currNum] + '</b> <font color="#808080">|</font> ');
count+=1;
}
if(iterations<(numArr.length*3)) // Compare for max iterations you want
{
if((count<nums))
{
pickNums(nums);
}
}
else
{
location.reload();
}
}

pickNums(5); // Call the function, the argument is the number of elements you want to pick.
// Here we pick 5 unique random numbers.

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Aug 22, 2002

This script is a slightly modified version of "Unique Random Numbers". In this script it becomes easier to implement more than one instances of "Picking Unique Random Numbers".

This JavaScript picks up a number of unique random elements from an array.

For example; if you have an array myArray consisting of 10 elements and want to pick 5 unique random elements. Suppose initially myArray[3] is picked randomly, then myArray[3] should not be picked again.

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
<head>
<title>Unique Random Numbers II</title>
<!--BEGIN HEAD SECTION CODE-->
<script language="JavaScript">
// Unique Random Numbers II
// -Picks a number of unique random numbers from an array
// By Premshree Pillai
// http://www.qiksearch.com, http://javascript.qik.cjb.net

function pickNums(nums, numArr, pickArr, count, doFlag, iterations)
{
iterations+=1;
var currNum = Math.round((numArr.length-1)*Math.random());
if(count!=0)
{
for(var i=0; i<pickArr.length; i++)
{
if(numArr[currNum]==pickArr[i])
{
doFlag=true;
break;
}
}
}
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{
pickArr[count]=numArr[currNum];
document.write('<b>' + numArr[currNum] + '</b> <font color="#808080">|</font> ');
/* Modify above line for a different format output */
count+=1;
}
if(iterations<(numArr.length*3)) // Compare for max iterations you want
{
if((count<nums))
{
pickNums(nums, numArr, pickArr, count, doFlag, iterations);
}
}
else
{
location.reload();
}
}
</script>
</head>
<!--END HEAD SECTION CODE-->
<body bgcolor="#FFFFFF">

<!--BEGIN BODY SECTION CODE-->
<script language="JavaScript">
var numArr1 = new Array("0","1","2","3","4","5","6","7","8","9"); // Add elements here
var pickArr1 = new Array(); // The array that will be formed
var count1=0;
var doFlag1=false;
var iterations1=0;

pickNums(5, numArr1, pickArr1, count1, doFlag1, iterations1); // Call the function, the argument is the number of elements you want to pick.
// Here we pick 5 unique random numbers
</script>
<!--END BODY SECTION CODE-->

</body>
</html>

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Apr 13, 2009

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Code:

// Image Rotation Javascript
function imageRotation()
{
// Preload images

[Code].....

Problem with this is that sometimes I get results from the random number generation that are non-unique i.e. sometimes random_number1, random_number2 and random_number3 yield: 3,3 and 11 etc. I need to make it so that you never get such clashes or it will show 2 or more identical images on the homepage. How can I change the random number generators to achieve this?

how to plug the imgObj into the image elements as to use the preloaded images instead (at the moment their just hard coded.)

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<html>
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The full form can be viewed: [url]

The code i use for my Clone Element is:

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<head>
</head>
<body>

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Code:
<HTML>
<TITLE>Assessment Task 3 : Rohan Gardiner</TITLE>
<HEAD>
<SCRIPT LANGUAGE ="JavaScript">
function maths(){
var response;
var answer;
answer = document.questions.answer.value;
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} else {
response = "wrong";
} document.questions.result.value = response ;
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rndNum = Math.random();
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Num1=rndNum*10
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} function adding() {
document.write(Math.round(Num) + Math.round(Num1)); }
</SCRIPT></HEAD><BODY>
<h1 align="center">Rohan Gardiner Assessment Task 3</h1>
<FORM NAME = "questions">
<SCRIPT Language=JavaScript> randoms(); </script>
=
<INPUT TYPE = "textbox" NAME = "answer" > <BR>
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<html>
<title>Homework 5</title>
<body>
<script>
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var x = 0;
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if((num[x] < 100) || (num[x] > 999)){
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}} window.alert("DONE");
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Code:
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