Creating A Code To Search A Series Of Random Numbers
Oct 28, 2011
I am trying to create a javascript code in which I prompt the user for a number (an integer from 0 to 100) to search for, then search a function with the number they entered and then display whether the number was found, and if found, a location where it can be found within the list.
I can't for the life of me figure out how to fill 12 text boxes with a repeating number of numbers (this is for a 1 year forecast).If a user enter 3 different numbers in the first 3 text boxes and leaves all others empty I want that series of numbers repeated in the rest until the end when I click a button.
I have a javascript chatbot that uses a series of input.search statements to trigger a response. The user types their question into a input box. I'm trying to trigger a response for this type of question.
If I was born on June 23, 1982 what is my age?
I'm not sure how to handle numbers such as the day and year. Is there a simplier way to do the days and years? Such as a number between (1 - 31) (day) and a number between (1900 - to current year).
Now i just want to edit one thing, when you search for something, results are shown under the search field, when you click on each result, goes to a link.
I want when clicking on a result, not going to link, just show that result string on the search field. where should i edit in script?
I'll get to the point, I'm a noob I'm using greasemonkey for a certain website. Basically, I'm using gm to refresh the page after a certain time, I was however wondering, If I can set it to a random number between 2 specific times?
The code I'm using atm is setTimeout(function() { document.location.reload(); } , 10000); I know I have to use math.random, well, I think I do. But I'm not sure how to do it between 2 certain times? So to summarise, I'm trying to refresh a page at any given random time between say 5-10 minutes.
<script language="JavaScript"> // Unique Random Numbers Picker // By Premshree Pillai
var numArr = new Array("0","1","2","3","4","5","6","7","8","9"); // Add elements here var pickArr = new Array(); // The array that will be formed var count=0; var doFlag=false; var iterations=0;
This script is a slightly modified version of "Unique Random Numbers". In this script it becomes easier to implement more than one instances of "Picking Unique Random Numbers".
This JavaScript picks up a number of unique random elements from an array.
For example; if you have an array myArray consisting of 10 elements and want to pick 5 unique random elements. Suppose initially myArray[3] is picked randomly, then myArray[3] should not be picked again.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html> <head> <title>Unique Random Numbers II</title> <!--BEGIN HEAD SECTION CODE--> <script language="JavaScript"> // Unique Random Numbers II // -Picks a number of unique random numbers from an array // By Premshree Pillai // http://www.qiksearch.com, http://javascript.qik.cjb.net
function pickNums(nums, numArr, pickArr, count, doFlag, iterations) { iterations+=1; var currNum = Math.round((numArr.length-1)*Math.random()); if(count!=0) { for(var i=0; i<pickArr.length; i++) { if(numArr[currNum]==pickArr[i]) { doFlag=true; break; } } } if(!doFlag) { pickArr[count]=numArr[currNum]; document.write('<b>' + numArr[currNum] + '</b> <font color="#808080">|</font> '); /* Modify above line for a different format output */ count+=1; } if(iterations<(numArr.length*3)) // Compare for max iterations you want { if((count<nums)) { pickNums(nums, numArr, pickArr, count, doFlag, iterations); } } else { location.reload(); } } </script> </head> <!--END HEAD SECTION CODE--> <body bgcolor="#FFFFFF">
<!--BEGIN BODY SECTION CODE--> <script language="JavaScript"> var numArr1 = new Array("0","1","2","3","4","5","6","7","8","9"); // Add elements here var pickArr1 = new Array(); // The array that will be formed var count1=0; var doFlag1=false; var iterations1=0;
pickNums(5, numArr1, pickArr1, count1, doFlag1, iterations1); // Call the function, the argument is the number of elements you want to pick. // Here we pick 5 unique random numbers </script> <!--END BODY SECTION CODE-->
My Name is Tom I am from the UK and I am (for my own entertainment and learning) creating a dvd indexing web application to sort and catagorize my dad's dvd collection. On the homepage for this website I have dynamically (using JS) appended 3 image elements which contain the images of dvd box art at "x by 225" pixel dimensions i.e. when I resize the dvd box art they all have to be 225 pixels in height and constrain to the necessary width in contrast to the height. Now that the images are working, I now want them to be randomized so 3 unique box art images are displayed everytime the page is refreshed. So far my script is:
Code:
// Image Rotation Javascript function imageRotation() { // Preload images
[Code].....
Problem with this is that sometimes I get results from the random number generation that are non-unique i.e. sometimes random_number1, random_number2 and random_number3 yield: 3,3 and 11 etc. I need to make it so that you never get such clashes or it will show 2 or more identical images on the homepage. How can I change the random number generators to achieve this?
how to plug the imgObj into the image elements as to use the preloaded images instead (at the moment their just hard coded.)
I would like to create a Blackjack style game for one of my high school programming classes. I can generate 3 different random numbers and use these random numbers to display an image with that number on it.
How do I add the 3 separately generated numbers together to show the total??
Here is my code so far. Specifically I would like to add the myNumber1(), myNumber2() and myNumber3() results together.
<html> <head> <title>Play 21</title> <script language="javascript"> function myNumber1(){
I have a form wich has a add/remove row button, this so the visitor can select multiple sets of data. All is fine and is being submitted via PHP.
Only problem is from number 10 and up, i am getting strange random numbers in the new rows that are added in their name. Like 1111 (instead of 11), 122222 (instead of 12). And because of this, every row from 10 and up won't be send through php, giving this random effect.
I have a quick question with multiple array and random numbers. If i generate my random numbers in one array, how would i take a selection of those numbers and put them in another array?
Ex: array 1: 25, 34, 38, 40, 22, 49
Want to move numbers between 30 and 50 to another array.
array 2: 34, 38, 40, 49
Is it as simple as for loops and if statements setting the conditions? do i use a sorting method? (selection? bubble?)
For my website I would like to create a famous last words generator (randomized), and random page generator (within my site). What is the code for random quotes and random links?
I have a table with a couple random numbers, and i want to click a button that will dynamically regenerate the numbers each time the button is clicked without re-generating the entire table., im using DOM and innerhtml for these random numbers. heres the javascript and html code. so far, it just generates the random numbers when the page loads.[code]...
I am working on a problem that wants me to use a for loop to give an array a random number for each of it's elements (total of 10) and then using a second loop to add them up and display the result.
I have a table with a couple random numbers, and i want to click a button that will dynamically regenerate the numbers each time the button is clicked without re-generating the entire table., im using DOM and innerhtml for these random numbers. heres the javascript and html code. so far, it just generates the random numbers when the page loads.code...
I've got my code, and the task is to generate two random numbers, the user then inputs an answer for them added together, then the program checks the answer and displays either "correct" or "wrong". Here's some of my code:
Code: <HTML> <TITLE>Assessment Task 3 : Rohan Gardiner</TITLE> <HEAD> <SCRIPT LANGUAGE ="JavaScript"> function maths(){ var response; var answer; answer = document.questions.answer.value; if (answer==document.adding){ response = "correct"; } else { response = "wrong"; } document.questions.result.value = response ; } function randoms() { rndNum = Math.random(); Num = rndNum*20; Num1=rndNum*10 document.write(Math.round(Num)+"+"+ Math.round(Num1)); } function adding() { document.write(Math.round(Num) + Math.round(Num1)); } </SCRIPT></HEAD><BODY> <h1 align="center">Rohan Gardiner Assessment Task 3</h1> <FORM NAME = "questions"> <SCRIPT Language=JavaScript> randoms(); </script> = <INPUT TYPE = "textbox" NAME = "answer" > <BR> <INPUT NAME = "dobutton" TYPE = "button" Value = "check" onClick= "maths()"> <INPUT TYPE = "textbox" NAME = "result" > </BODY></HTML>
I'm trying to generate random numbers 0-8 to use to access array indices.[code]Every once in a while, I'm getting a -1 in my console log. I read on a site that this line:[code]will generate a number between 0 and 10 (so 1-9).How is -1 being generated?
ok, so I can make an object, I can also make a new instance of that object and have it running around the screen at the same time.What I'm a bit confused about is how to go about things when I want X number of these objects.So instead of making objects seperately I need a loop. Instead of referring to each object seperately every time I want to redraw it, I want to loop through all instances of the object.Except I can't quite see how one goes about doing this.
for (i = 0;i <= 10; i++) { var dot + i = new Dot; }
I'm trying to find a way to play MIDIs generated at random in a web page. I don't mean picking a random filename and playing it, but actually constructing a MIDI in JavaScript and then playing it.
Now, I can get as far as making a string, or a byte array, or whatever, but is there a way to play it as a MIDI without it being a file? Or can I somehow save it, play it, and then delete it?
I'm trying to create a CUSTOM google search form for my website but i'm running into problems. If you go to my website [url] and at the top it says "Download Free Music" What should happen is you type the song and it creates a custom google search once you hit "super google search". It does not search and goes to a blogger page
A extact working copy is on [url] which i'm trying to integrate on my site [url]
The code for the custom google search intitle:"index.of" (mp4|mp3|avi) SONG NAME GOES HERE -asp -htm -html -cf -jsp
Recently in my IT class, we made a HTML page which would open a popup box, where the user could enter a key word. When the user pressed enter, the page would navigate to a specific page. The code we used was:
<script language = "JavaScript"> where = window.prompt ("Please tell me where you would like to go."); switch (where){[code].....
implement this code on my workplaces server, and have the keywords link to other html documents within the server. However when I tested this, for some reason the links are not working.