What I'm trying to do is when I clic on a image, I make a copy and I can take this copy everywhere the mouse goes and put it in a specific area. But when I choose other image the last one disapear.This happens because I'm using the same object to display it, an <img> object inside of a <div> to make it able to move. I just changing the src atribute of <img>,so, my question is how can I make copies of the same image . Here is some of my
As a homework assignment, we are being asked to generate a table of images with at least 2 rows and 3 columns from an external javascript function. I've been trying to find some kind of javascript reference for this and I can't. I don't want someone to do it for me.
I am trying to get 2 versions of the code below to run simultaneously on the same page (in different div tags), but with different pictures and timer. I can get both to work seperately so I know the code works, but when I put both on the same page only one works.
<script type="text/javascript"> var ultimateshow=new Array() //ultimateshow[x]=["path to image", "OPTIONAL link for image", "OPTIONAL link target"]
But this isn't a true copy. If I go a1[2][1] = 42, and then alert(a2[2][1]) I will see 42 there too. I'm doubting, but I was wondering if there is a general solution to this problem?
My application is in php. i want to take a print out of the current page. I have done with the help of window.print(). That is working fine. But there is a copies field in the dialog. I want to take this value from my php or i should hide this field.
I'm really loving the user-friendlyness of sites that allow movable/drag-and-drop content in little containers that can be manipulated to their preferences.
I am currently working on a script that has a background image("target", i.e. the image with rings that you would fire a gun at) a movable image ("person1") which can be moved by the mouse, click and drag style. What I would like to be able to do is get the location (in pixels) of "person1" to update as it moves around the screen so that I could potentially calculate the distance between it and the center pixel of "target".owever, my code currently only updates on the release (onmouseup I suppose?) of the image because I am using onMouseMove as my trigger and as long as it is dragging the image, it the mouse isn't "moving" because it is constant relative to this image.
So, I am looking for any alternative suggestions on a method to find this information. I started working in HTML/javascript on Monday, but if you throw out any suggestions I don't understand, I'm sure I can just google it.My current code implementation includes:To make my image movable:
I have an XMLDocument that my web page downloads and manipulates as a response to user input. I have lots of JavaScript that acts as a controller between my view (html) and my model (xml). That works fine.
Once the user's done editing, I want to send the modified XMLDocument back up to my server (as XML). The problem is, I can't find a way to use JavaScript to generate XML from an XMLDocument. Is there some obvious API that I'm missing? I assume there's more than one way to do it (one way for IE and one way for Mozilla, who knows how many others), anybody want to share?
I have a page with 641 images in it. Each image can be clicked with as result that the image source will be changed. For this the images need to have a unique ID. But to do this manually for 641 is just too much. Is there a way to give each image his own unique id without setting them myself?
I am implementing several scriptaculous sliders in my app... and one thing I can see being an issue is setting their "values" property to limit the selectable values.
This property takes an array of integers representing the allowable values. Unfortunately without this property, the slider will allow you to select a decimal value, so I can't just use a min and max if I only want integer values output.
Creating an array for a small data set is simple: for example "values: [0, 1, 2, 3, 4, 5]"
But some of my sliders will range into the hundreds and need an array of hundreds of allowable values. Is there a simple way to generate an array of 0 to 100 integer values (or more). I know I could use a for loop but it seems to me there might be an even easier way, though I cannot find it.
I would like it to fit in a code block like this:
javascript Code:
var s1 = new Control.Slider('handle1', 'track1', { axis:'horizontal',
[Code]....
EDIT: for further clarification, I found that PHP has a range() function that does exactly what I want. Anything comparable in Javascript? [URL]
I'm looking to create a web form with various text field to get input from users. Upon enter data to each field, users should have option to genenrate another text field underneath (i.e. a sub criteria of the above field). This is what i have so far, but i cannot get each button to generate the textfield right underneath. Here's my code:
<html> <head> <title>test</title> <script> var maxFieldWidth = "500";
I've looked on the forums and google for this, and I can't find anything exactly right:I have a universal navigation, one link is "Print PDF" - I don't want to hand code each page individually.How can I use the current page url - such as "website.com/accomodations.php" to print a PDF named after the page, like "accomodations.pdf", or even better "pdfs/accomodations.php"?OR just any way to print a PDF associated with the current page - I guess it doesn't necessarily need to be the URL that links the files.
I am trying to develop a quiz system.Here is a simplified version of my code with lots of modifications made mainly for easier comprehension.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html lang="en"> <head>
[Code].....
The reason why I ask this is,is because the number of questions in the quiz depends on the value of the javascript variable "count".Therefore,if the value of count is 5,the number of questions would be 5,if it is 6 the number of questions will be 6,etc.
Suppose I have an html document with javascript, opened in my web browser. I need my script to generate another html (which just displays some text), and open it in new tab automatically. How is it done? Conside this code:
i need to display an image randomly from an array that holds 4 addresses to 4 different images.i am having a hard time writing the img tag to the html page that will display the image.is it possible to use document.getElementById('id').innerHTML= "<img src="imgurl" />"?i have a span with an id of "theImage".i want to plop the img tag inside this span tag, but can't seem to get it to work.
I'm trying to develop a tree structure using javascript. The node values of the tree are generating from a mysql table depending on login. The tree structure contains 3 sub levels.
I developed static HTML tree using http://www.treeview.net. now i need to generate this tree dynamically.
In a Prompt Box, ask the user When do you plan to come to the Hatch to eat? and expect the user to provide the time in military time (e.g., 0400 = 4 am and 1700 = 5 pm). If the hour is between 7 am and 10:59 am (0700-1059), reply using an Alert Box The Hatch is Serving Breakfast! If the hour is between 11 am and 3:39 pm (1100-15:59), reply The Hatch is Serving Lunch! If the hour is between 4 pm and 10 pm (1700-2200), reply The Hatch is Serving Dinner! If the hour is between 10:01 pm and 11 pm, reply The Hatch is serving coffee and tea! Otherwise reply The Hatch is closed after 11 pm!
So to start out, this is my first post on CodingForums! :) I've only recently started learning web development so I figured it would be a good idea to get involved with some active forums.
I am trying to open a random page in a frame, but I am trying to call the Javascript to do so in another frame. I currently have an html page with a frameset which has two frames. One of the frames is a toolbar that sits at the top of the page and it has an image that acts as button. When the user clicks on this image, the bottom frame generates a random page from an array of links I have hardcoded into the Javascript. The bottom frame is just set to google.com as a default because I couldn't really think of anything to put in an html file there.
The problem I'm having is when I click on the image to open a random page in the bottom frame, nothing happens. The code for all the files are below. code...