Alert() Statement Lets Code Work, Remove It, Code Errors Out
Dec 17, 2007
I am a novice, almost to an intermediate-level JavaScript guy, so much of this is new to me. I appreciate your patience reading this.
I have a routine that creates some HTML on the fly (updateFilters() function) and after the HTML is created, I attempt to access some fields (elements) on the form itself.
I works fine if I place an alert() statement after the HTML is created, but when I remove, the code errors out.
I have tried the setTimeout() statement, but I cannot grab the element --- undefined or null is returned. It seems that the form is the only element I can get a handle on --- everything else is undefined or null...
Here is the code:
function editQuery() {
var f;
var x;
var myForm = document.forms[0];
// Get the row filters that were used in the last query..
for (f = 1; f < 16; f++) {
var filter = eval("myForm.FilterList_" + f);
if (filter.selectedIndex > 0) {
var methodElement = element("FilterMethod_" + f);
var methodIndex = methodElement.selectedIndex;
var savedFilterMethodValue = methodElement.options[methodIndex].text;
var choicesElement = element("FilterChoices_" + f);
var choicesIndex = choicesElement.selectedIndex;
if (isNaN(choicesIndex)) {
var savedFitlerValues = choicesElement.value;
}
else {
var savedFitlerValues = choicesElement.options[choicesIndex].text;
}
updateFilters(filter); // update the filters
// take the saved methods and values and then update the selections
// Alert here makes the code work..
// alert("Try this");
// Wait for HTML..
setTimeout("completeEdit()", 1000);
function completeEdit() {
// Since the object was updated, get the object again..
var methodElement = element("FilterMethod_" + f);
for (x = 0; x < methodElement.options.length; x++) {
if (methodElement.options[x].text == savedFilterMethodValue) {
methodElement.options[x].selected = true;
break;
}
else {
methodElement.options[x].selected = false;
}
}
// Since the object was updated, get the object again..
var choicesElement = element("FilterChoices_" + f);
for (x = 0; x < choicesElement.options.length; x++) {
if (choicesElement.options[x].text == savedFitlerValues) {
choicesElement.options[x].selected = true;
break;
}
else {
choicesElement.options[x].selected = false;
}
}
// Only display next row if f = 2..
// If only one row was used, no reason display the next row..
if (f == 2) {
displayNextFilter(f - 1); // display it
}
}
clearTimeout(timeOut);
}
}
}
Do I have to pass the object (the form, the elements) to the completeEdit() function in the setTimeout() statement?
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<html>
<head>
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Most of these characters are not on the standard keyboard.
Here's a successful contrivance, with comments & cautions,
a little page that works in IE6.
<HTML><HEAD><SCRIPT TYPE="text/javascript">
function alt() {
document.all.s1.innerHTML="Current Temp: 68°F";
var txt=document.all.s1.innerText;
alert(txt);
}
</SCRIPT></HEAD>
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<P ID="s1" STYLE="visibility:hidden"> </P>
</BODY></HTML>
comments: The innerHTML property is needed to produce the
character glyph from the entity code. If the entity string
were passed to innerText(in 1st statement) then the code
would remain literal.
This work-around depends on s1 being rendered before alt()
is called. It will not work as immediately executed code,
because element s1 would not exist yet.
cautions: Trying to style alert's display will produce error
msgs. Do not use <B>, <U>, or <I> tags in the argument
string. No Heading tags either.
Strange enough, an inline STYLE, setting font values, say,
does not give error msg, but will not execute either.
Alert ignores it.
You can use <BR> tags in the argument, which give the same
result as
in a direct arg to alert().
In sum, you can tell alert what characters to display,
in what order, and on what line, but you cannot tell
alert HOW to display them.
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