Two Functions In <head> Not Playing Ball With Each Other?
Apr 27, 2011
I'm nothing with javascript but often use code from [URL]to complete projects. The problem at present is that I need two functions to run on a single page, and it keeps throwing errors and not working.One is for an navigation rotator, the other is for a twitter feed.
Code:
<!-- jquery for twitter links -->
<script type="text/javascript"
project of manipulating bouncing ball. Once user inputs the new ani value, the ball goes out. I want user to set any value ani, int and size of the ball to achieve desired animation.
I know this can be done with media-queries in CSS3, After attaching the jQuery library, I used js to get the width of the window browser-viewport) and store that in a variable.
What I was aiming to do was write a <title></title> for the page and attach a stylesheet through <link /> using js only when the window's height was greater than 596px. So, I wrote the following:
User clicks on image map that displays DIV1 with player id="Player1". When user clicks on another part of the map, DIV2 appears with another video - but DIV1's player "Player1" keeps playing. How can I stop the event after going to another div? Lots of efforts "out there" but I've yet to find out just how to do it successfully.
I'm new to coding and working on my school project. I have to animate a ball and make it move up and down the page using the if statement and the or logic. I understand the concepts of the if statement but when it comes to actually writing it in code, I fail miserably at it.
Heres the code... <html><body> <center><button type="button"onClick="first()">Click to move ball down!</button> <button type="button"onclick="second()">Click to return ball to top!</button></center> <IMG ID="ball"STYLE="position:absolute;left:50;top:50;width:100;height:100;"SRC="ball.jpg"> <script language="JavaScript"> var myElement=document.getElementById("ball"); var loc= 50; function first(){ loc +=50; myElement.style.top=loc; }setInterval("first()",50); function move(){ if(loc>500 || loc<0){ loc=-loc; } myBall.style.top=loc; } </script></body></html>
So what is happening is the ball will continuously fall without stopping. How to get the ball bounce from the edge of the screen back to the top and continue to do it.
I'm trying to make a Javascript application that animates a ball bouncing up and down. I have five image files (ball1.jpg, ball2.jpg, etc located in the same folder as my html file. Here is my code:
[Code]...
My code also has all of the text which makes it xhtml in the beginning which I didn't type out. When I open the html file in Chrome, I see the first picture and the Start Animation button but when I click the button nothing happens.
I have a very strange issue which happens only on the Mac/Firefox 2 (and 3 I believe) : [URL] The top left logo (ball) is a simple flash 'spin' animation, that is activated using javascript via the navigation (onmouseover effect). This works fine on Windows - Firefox, IE and Mac - Safari. However on Mac/Firefox, the logo ball on page load simply DOES NOT APPEAR. However, when you simply SCROLL down or if you move your mouse over the navigation (which calls the flash), then the logo appears. Basically, it's really odd because the logo ball is there, but Mac/Firefox does not show it until you do something to the page, like scroll.
Is there a way to load up an external JS file outside of the head tag? I've got an "AJAX" web app that's loading several pages simply by changing the innerHTML property of a single div. The JS source is getting to be rather large, so I'd like to split it up into manageable, organized portions. Is there some way to, using javascript or PHP, load another javascript into the browser dynamically?
Does anyone know of a way to insert new css code into the page head with javascript after the page has loaded? So that the html and dom are still correct?
insertAdjacentHTML or innerHTML are not very good solutions I guess... Nor document.write. Could it be done with appendChild?
Why does some javascript have to be in the head tag and some don't? I want to be able a pop up with a cookie without having to have code in the head tag AND a call in the body tag (to pop up onload). Is there a way where I can stick everything in the body tag?
my website [URL] has been left unfinished by my friend and it doesnt look like he can finish it now. I have some understanding of code and have manually edited the existing pages in notepad to fix some issues. The one issue I have left is on the javascript samples player which overlays the main screen. I have all of the files (an flv and swf plus a folder full of js and a vbs file). As you will see, the morning chapter does not play but all of the others do. I have checked the flv in a player and it works fine, and it was created in the same way as the others. All flv and swf files are uploaded correctly I just can't work out why it is not working.
my initial understanding is that it's better to link to external scripts in the head of the document rather than at the end of the document. There are hassles with <head> links, though, such as having to prevent the script running until the page is loaded.
Often I see scripts linked near the end of the <body> section, which seems to have some advantages.
Would anyone be interested in listing / discussing the pros and cons of both approaches? Is linking to scripts at the bottom of the <body> a bad thing? I'm interested in this not only from a convenience point of view but also from a best-practice angle.
Is it absolutely necessary to put the JavaScript code in the HEAD? I have a lot of JavaScript code in the BODY and they all appears to be working just fine. What is the downside of putting JavaScript code in the BODY? What can go wrong?
Sometimes you can not avoid putting JavaScript code in the BODY. Like for instance, when you provide your members with a HTML code for a poll and the code has JavaScript in it.
I am attempting to add a style tag (and some styles) within the head tag. I have attempted this using two methods and both failed in IE (InnerHTML and appendChild). The append child method i tried looks likeCode:
function addStyles(styles) {
var newStyleTag = document.createElement('style'); newStyleTag.setAttribute('id', 'extraStyle');
var head = document.getElementsByTagName('head')[0];
head.appendChild(newStyleTag);
var oStyles = document.createTextNode(styles); document.getElementById('extraStyle').appendChild(oStyles);
}
So i am basically just Creating the style tag and giving it an idappending the style tag to the headCreating a new text node and appending it to the style tag It is failing on the last append child. The inner HTML method was failing on about the same part.
I am trying to write some innerhtml into my head tags, I have managed to get it to work in chrome however I cant get the damn thing working in IE. here is the code im using:
I have a webpage with thumbnail images that I want to be able to click on to play associated Quicktime movie files in either IE or Netscape. I'm having difficulty finding any HTML or Javascript code for doing this, and was wondering if this is not an easy thing to do. Is there some special code needed for detecting Netscape Quicktime plugins, and what about IE?
Is there any universal way (for all browsers) of using JavaScript to play some sound when you mouse over some link? If yes can somebody link me to this code or at least write me how one would do this?
How can I play a sound when I click an image, without the information bar popping up at top? I've looked all over, and I've tried a few javascript-only methods but none have worked for me.. Is flash the only way to go?
I am creating a web interface where a user can click on a series of pictures and then click a 'play' button to play the sound (wav) files which are behind each picture in sequence.
So I have an onclick event attached to each image which loads the name of the wav file into an array. The play button loops through these sounds and plays them one at a time....or so it is meant to!
I have found that all the sounds play one on top of the other and I have been searching for hours to find a way to make them play one after the other.
I don't want to use a flash interface as I can't convert them all to flash. Does anyone know of a way to do this using javascript? I would be very very grateful if so.