Ive scoured the internet for scripts that make a <div> follow the mouse, and have found one that seems to work well. However, I want the <div> to stop moving when the CTRL or the SHIFT key is pressed, I dont care which. Hopefully, I can have a div that follows the mouse at an offset that contains some click-able items, so a menu is always by your mouse. Ive tried now more than a few times to put together a piece of code that can achieve this, but none have worked. Can somebody write a script that can achieve this, or point me in the right direction?Current JS for mouse follow:
var divName = 'mouseFollow'; // div that is to follow the mouse
// (must be position:absolute)
var offX = 15; // X offset from mouse position
Is there any cross-browser method of determining whether a click event was triggered by a mouse left click or the keyboard's 'enter' key? I was expecting event.button, or event.which to be able to do this, but this doesn't seem to be the case. Checking event.clientX == 0 && event.clientY == 0 works in FF, but not in IE.
here is my complete code when i mouse over on popupcontact div it show the divtoshow div over it and it has one link of name rahul when i mouse over the link it hide the div name divtoshow.my div should hide when i mouseout not when i mouseover the link.
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" dir="ltr">
i have placed some image indide a i frame which i created dynamically .when i do mouse wheel above it it goes up nad dow i want to stop and happened only in firefox.
I found an answer to my earlier problem: [URL]. By using this code: [URL] Now I have another problem. I would like it when the mouse is over the image that it stops moving, magnifies by 10% and onclick it will bring up a page in a new tab. The problem I have now is that the images are behind the background. Here is the site, all the source code is viewable: [URL]. I also need to have the ducks stop from going below the ground.
I have a requirement....I have a timer on a page. If the user leave the page (mouse goes off of that page) the timer starts and continues...and when the user comes into that page(mouse over that page) the timer goes off/STOP....Is this can be done?? using javascript?
I'm trying to make a simple page where I can move a div around by hovering the mouse over the different links. My problem is it wont stop once activated.
I m trying to make a person stay on same page on cancel, but the confirm takes the user to the next page like they press ok. how can i stop it? code...
As the subject says it, is there a way to simulate a special keypress in JS ? In my case, on loading an HTML page, i'd like to set the cursor at the end of the input text of an <input type=text ...> object. focus() sets the cusor at the beginning Any idea ?
DOM2 does not provide a key event module. (http://www.w3.org/TR/2000/REC-DOM-Level-2-Events-20001113/events.html#Events-eventgroupings-keyevents) That's fine. I'm down with that.
According to the DOM3 Events spec (http://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/events.html#Events-KeyboardEvents-Interfaces) (in last call), there's no keyPress event, only keyDown and keyUp. Instead (I guess) they've defined a new interface for text events (http://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/events.html#Events-TextEvent), which provides one event type: textInput.
Should I not code event handlers for keyPress events if I wish to write DOM-compliant scripts? IE & Moz both register a keyPress; I'm sure that it won't be outphased. I worry instead about a new and better browser appearing and balking on my script because it's coded exactly to spec.
I have a text box where the user enters their employee email address. What I want to occur is when the @ sign is pressed it will automatically add the rest (ie. mycompany.com)
I know the code required to alter the value of a text box but I dont know the event trigger or code to detect the keypress.
I am trying to catch keypresses in my canvas tag, but it appears that that is not valid.
I may try to just create a hidden input box that will allow me to catch keypresses.
I am trying to write a very simple asteroids game for a presentation on Ajax in July, to show that javascript can do more than it was able to a couple of years ago.
I need to assign a key in the javascript to actually make the javascript work,.I have a bookmark in chrome , a javascript , which actually works when clicked on it .,. but how can i edit it so that i can actually make it work on click a key or combination of keys.i want to declare the key or keycombo in the script itself .,.
the script is for catching the selected text on the webpage and opening a new tab(or window) and doing an exact search search of the selected text using[url]....So I want it to work it this way .,
select the text ,press a key and it opens a new tab (or window) with an xact search .,.i want to declare the key or keycombo in the script itself .,. the script is for catching the selected text on the webpage and opening a new tab(or window) and doing an exact search search of the selected text using [url].... So I want it to work it this way .,
select the text ,press a key and it opens a new tab (or window) with an xact search .,.
How do I capture the keycode inside a <textarea> in NN6+ and IE5.5+? I don't want to add add document.keyPress function because I only want this to occure when a specific textarea is selected and not fire for every keypress in the entire document.
<textarea onkeypress="captureKeys();"....
but I cannot get a reference to the current event so i can ask for the keyCode. In IE I can check the event.keyCode inside my function captureKeys but this is not possible in NN6+.
I have an <input> box and i want to disable the apostrophe ( ' ) key, so when you press it, no character appears in the input box. All other keys should work ok.
I can trap the keypress event using "onkeypress=myKeypressHandler()" but, beyond that, I'm stuck. I forget how to detect what key was pressed or how to "null it out".
I'm using IE6 and users will be IE5.0 upward ONLY (trust me on this, suffice to say it's not a website but an intranet application).
The basic behavior that I want is for the output text to match exactly what I'm typing in input field above. The problem is that my output field lags behind my input field by a single letter. (I type in "hello world" and the output field says "hello worl") I'm guessing maybe that at the time the keypress event is fired, the letter hasn't actually been entered yet into the form field, but I don't know for sure.
Is there any simple way to get my output field to match up with what's in my input field in the above code snippet? Workarounds I've thought of are a) using keyup instead of keypress (works, but feels laggy), or b) Converting the event keyCode into a letter and appending it onto the end of the string (seems more complicated than it ought to be)
Is there a way of simulating a mouseclick in a div from a keypress?
In other words, if I press 2, I want it to simulate me actually having clicked in the div <div id="jplayer_next2"><a href="#">next</div>
Long version (for anyone wondering "WHY?")
Using the jplayer jquery plugin:
For some reason (and after 2 days I've given up trying to find out) I can't seem to directly call the function which is defined right there on the page:
function playListNext() { var index = (playItem+1 < myPlayList.length) ? playItem+1 : 0; if( index > 0 ) { playListChange( index );