Code:
function finalSize(){
var size = document.getElementById('size').value;
var margin = document.getElementById('margins').value;
var mirrors = document.getElemntById('mirrorsRadio').value;
var size_array = size.split('x');
var h = size_array[0];
var w = size_array[1];
I don't know what I'm doing wrong. All I know is PHP, but from what little I learned on Javascript, my brain is telling me I'm right, but my experience is telling me I'm wrong. XD
Javascript has a very small math function list. However there is no reason that this list can not be extended greatly. Speed is not an issue, unless you nest complicated calculations several levels deep. In that case you need much more ram than a PC has to store functions calculated in loops so that you do not have to recalculate every time you cycle through the nest of loops. Using a HD for storage to extend ram is much too slow for many applications.
Some functions such as hyperbolic ones are easy to add, since they are just simple combinations of the built in javascript math functions. I have found a few examples on the web such as Bessel functions. I found far fewer javascript math functions than I expected on Google searches. Thus I have had to write several functions of my own.
See http://www.cwdjr.net/math/I0L0andI1L1.html for an example of two "functions from hell" that are very difficult to evaluate. Fortunately there are Fortran programs that can be used as a starting point. I was able to modify the Fortran programs to work on javascript. I have used these functions for technical applications in the past.
The page is set up to reject the NN 4 series, because it will not support some of the script needed such as .toExponential(n) and to.Fixed(n)for writing output in exponential or fixed format. I was amazed that even the old MSNTV(former WebTV) set-top box, that no longer is being made, will even support these output formats. I wonder about IE4. If it will not support these output formats, I can easly block it by checking for document.getElementById.
The code works properly on the latest versions of IE6, MSN9, Firefox, Mozilla, Netscape, and Opera. I am not selling anything, so for a special interest page such as this, I see no need to support older browsers.
The advantage of doing math with javascript is that it is so portable. You can do it anywhere you can use a computer, or you can do it on your own local computer offline. There are several math programs for PCs that will do very much more than you can hope to do with javascript. Unfortunately the program I would like costs about US$ 1800. Also there are versions you can install on a server, but these also are expensive.
Initiate function function count(form){Initiate vars
var answer=0; var lower_limit; var upper_limit; var func; should it not be parseInt? Maybe thats why. parseInt(form.user_input.value)
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As you can see by what im doing here, I'm trying to make it so that a person can enter a math expression in a form text box and based on what the user entered, javascript will compute the summation of the function.
What I'm truly asking here is, how do I make Javascript correctly compute the sum, based on what the unser inputed? Because when I enter for example, 1/x, a lower limit, and a upper limit, it just returns an answer of NaN. I'm one step away from building a Javascript function to compute the sum of any user inputed function. It's just the text parsing thats got me knocked down.
the program that i want to create will first let the user input how many execution he want to perform and will determine the highest and lowest number that he inputted.
for example.
prompt: how many execution you want to perform? i type: 5 prompt:input number:10 prompt:input number:8 prompt:input number:5
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but it only allows for the up to inputs[6] and the code is very long. i think i can use looping in it. but i dont know to use looping in math.min and math.max.
Anyone any idea why the Math.abs() isn't working in this code? I thought it was supposed to convert negative numbers to whole numbers?
var se = [-27, -27, -27]; var time = 100 if(se[0] < 0){ Math.abs(se[0]); //<-- this isn't converting it to a whole number se[0] += 1; se[0] = (se[0]/(time / 4)); }
I remember there is a programming language where you can initialize the random number generator, so that it can - if you want - give you the exactly same sequence of random numbers every time you initialize it with the same parameter. Can this be done with JavaScript? I couldn't find anything in the documentation. Basically, what I want to achieve is to obtain always the same sequence of random numbers for the same given initialization value (but of course different sequences for different init values).
<script type="text/javascript"> function countItDown(){ var current=parseFloat(document.getElementById("currentsecondscount").value); var seconds=current; document.getElementById("debug").innerHTML="S "+current; var minutes=Math.floor(seconds/60);
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im not sure why Firefox is doing this. it seems to work fine on Firefox 3.6.3 for Mac.
I have this simple manual photo slide show. It shows four photos and when you click the next button and it moves one photo over and one photo back for the previous button. I have to moving by changing the CSS property of 'left' by 195 pixels each move. So for it to move next it will subtract 195 pixels from the left property and for moving back it add 195 pixels to the left property. I have the code setup so when you click it changes the property of left to either -195 or 195 pixels but I need it so it actually does the math, not just give it a set value. But I don't know how to do that.code...
I have a website that allows users to enter complex mathematical formulas into a text field and evaluates them.
I am currently using eval() because it not only can handle all the standard mathematical functions, but also gives them access to the Math object. That way the users can use functions such as Math.max() and everything else.
I realize, though, that using eval is evil, I assume because a malicious user might throw in some more damaging javascript that would be run without checking it. (That's why eval is evil, right?)
Is there a way that I can allow my users to construct complex mathematical formulas and use the Math object (or an equivalent) without potentially opening my site up to harm?
Just started to learn java & came up with the following, but can't get the math.round to work. Anyone able to tell me where I'm going wrong please ? code...
I have 3 divs. I want distribution them random (when refresh the windows, three divs' position will be changed) I think Math random() can solve this problem, but how to do that? code...
i have a column which have some numbers into... and any td of this columns have class="something"... so i want to sum the tds of that column which have the same class name when i click on the first cell.. ie
I have following codes <html><head> <title>this is first math exercise within Java Script</title> <script lanuage="Javascript"> function total(){ Var amount1 = text1.value Var amount2 = text2.value Var total=eval(amount1) + eval(amount2) text3.value=total alter("Correct Answer") } </script> </head><body><center><form> <table width="20%" border="1" cellpadding="1" cellspacing="1" > <tr><td width="10%" align="center">Amount1</td> <td width="10%"><input type="number" name="text1" value="" min="1001" max="8000"></td> </tr><tr><td width="10%" align="center">Amount2</td> <td width="10%"><input type="number" name="text2" value="" min="1001" max="8000"></td> </tr><tr><td width="10%" align="center">Total</td> <td width="10%"><input type="number" name="text3" value="" min="1001" max="8000""></td> </tr><tr><td width="10%"></td> <td width="10%"><INPUT TYPE="button" NAME="Submit" VALUE="Compute" onclick="total()"> <input type=reset Value="Clear" size="30"></td></tr> </table></form></center></body></html> I want to get summed value in text3 but function does not execute.
I'm trying to write a function that does a simple math function between some textfields.
There are 4 variables : Unit price, Discount, Quantity and Total
Unit price is a fixed variable.
Discount, Quantity and Total depend on the fixed variable and also on the values of eachother. (ie : if qty=2 then total=2xUnit Price) etc...
I want to be able to show the changing values in real time.
So if I have 3 textfields and I change qty, I want it to update Total based on the discount and the qty. If I update discount, I want to update Total based on qty and discount.
I'm guessing I would have to write three functions and call each one from their respective textfields.
How to write a function, and call it so that passes the unit price to the funtion, gets the values of all of the textfields and then changes them all to their new values?
Either I made an uh-oh, or there is a serious problem with Javscripts math functions. Math.sin(x) returns the sine of x in radians. Last time I checked, the sine of pi radians is 0, but in javascript:
Well, it's been a while since I last visited CF, but I'm finally back and, for the life of me, am drawing a total blank on something that seems like it should be fairly easy to handle.
The Math.sqrt() function works just fine if all a person needs is the Square Root of a number, but what about needing the Cube Root or even a 4th Root of a number?
My first instinct was to use the Math.pow(x,y) function with a negative value for "y." For instance;
var z=Math.pow(27,-3)
This should return a value of 3. Unfortunately, this doesnt seem to work when I tested it through the W3 reference pages, so I am looking for a clue as to how I might go about finding such values, or if it is even possible through Javascript.
The last line gives an utterly ridiculous number (two 4-digit negative numbers for minutes and seconds) rather than the minutes and seconds it should. My commented example calculations are shown to the right of the lines. Scenario: A race car driver enters in the length of the race and how long he can drive before he runs out of gas (runtime). He also enters how much time he expects to spend in the pit area for each pit stop. Purpose: This calculation tells him how many equally spaced pit stops he'll need to make throughout the race, and the amount of time driving between pit stops (interval quantity).. The code check passes in JSHint.com
So I created a long while back a basic debt calculator for a blogger-client of mine. Here's the relevant code:
Code: <script language="JavaScript" type="text/javascript"><!-- function addCommas(nStr) { nStr += ''; x = nStr.split('.'); x1 = x[0];
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This code just does some basic arithmetic based on the values the client gave me, and it works fine in pretty much every browser, but for some reason in some web-kit (I think)-based browsers (Safari 5.x on the PC as well as a few other similar rarely-used browsers like Konq on Linux according to browsershots), the final tally (perperson2) does not display. [URL]...
I'm not a JavaScript wizard, but this is pretty basic stuff -- am I missing something really obvious?
I am having some trouble trying to fix my math equation to calculate the total rent by aquiring values from my form fields. Converting the date fields to days and finding the number of days via two date fields is mainly where I am having trouble. Also, I am trying to have a window pop up before submission but the onclick event does not seem to function properly.Below is the math equation I have come up with:
//calculate days from date field function calcTotal(date1, date2) { //assign variables
I am trying to get a function to draw 5 randomly sized and colored rectangles nested within each other. Meaning each rectangle should not go outside the boundaries of the rectangle it is in. The color thing I've got down in a randomColor() function. It's the nesting rectangles inside rectangles that is confusing me (hense me being up for the past 4 hours trying to understand it) I started out with very simple code just making 5 rectangles of reducing sizes nested in each other, then added the Math.random to randomize all the sizes. Now I'm at this point and have lost my way. I added a bunch of comments in my code so maybe you'll understand what I'm trying to do.
I'm making a loan processing system using javascript. But I can't get through with the right outputs because I cant make one formula right. Here are the specifications and requirements:
I've got my code, and the task is to generate two random numbers, the user then inputs an answer for them added together, then the program checks the answer and displays either "correct" or "wrong". Here's some of my code:
Code: <HTML> <TITLE>Assessment Task 3 : Rohan Gardiner</TITLE> <HEAD> <SCRIPT LANGUAGE ="JavaScript"> function maths(){ var response; var answer; answer = document.questions.answer.value; if (answer==document.adding){ response = "correct"; } else { response = "wrong"; } document.questions.result.value = response ; } function randoms() { rndNum = Math.random(); Num = rndNum*20; Num1=rndNum*10 document.write(Math.round(Num)+"+"+ Math.round(Num1)); } function adding() { document.write(Math.round(Num) + Math.round(Num1)); } </SCRIPT></HEAD><BODY> <h1 align="center">Rohan Gardiner Assessment Task 3</h1> <FORM NAME = "questions"> <SCRIPT Language=JavaScript> randoms(); </script> = <INPUT TYPE = "textbox" NAME = "answer" > <BR> <INPUT NAME = "dobutton" TYPE = "button" Value = "check" onClick= "maths()"> <INPUT TYPE = "textbox" NAME = "result" > </BODY></HTML>
I have a form with a field that asks for a full year. If the year is greater than 20 years ago, I'd like additional form fields to be revealed. If the year is equal to or less than 20 years ago, it will not reveal the fields. (And it should be based on getFullYear(), so I don't have to update the script every year, yeah?)
I figured out how to script onclick functions and some basic .value == functions in order to show/hide just about every type of form field. So I don't need that info. But I'm unsure of how to calculate the value.