But it sometimes it doesn't work as expected: the div width can be 0 or 28px (I don't know from where this comes). The Drupal.behaviors is called after the dom ready.
My community runs a set of forums, (phpbb with the Brushed Metal template, if that is important.) and people often use large images in their posts. This ends up cutting off the majority of the image, so we thought we'd install an auto-resize script, to resize anything wider than 600 px. It works too well, it also resizes the banner at the top of the screen. A bunch of us hacked at it trying to get it to work, but none of us know anything about javascript, so it's not going so well. Either the script still resizes everything, or it does nothing at all.
Here's the earliest version I could find. It's not the original script, however... <script> onload_functions.push('resizeimg();'); function resizeimg() { if (document.getElementsByTagName) { for (i=0; i<document.getElementsByTagName('img').length; i++) { im = document.getElementsByTagName('img')[i]; if (im.source == '[URL]') /*PATH TO TOP BANNER THAT SHOULD NOT BE RESIZED*/ { continue; } if (im.width > 600) { im.style.width = '600px'; eval("pop" + String(i) + " = new Function("pop = window.open('" + im.src + "','phpbbegypt ','fullscale','width=400,height=400,scrollbars=1,resizable=1'); pop.focus();")"); eval("im.onclick = pop" + String(i) + ";"); if (document.all) im.style.cursor = 'hand'; if (!document.all) im.style.cursor = 'pointer'; im.title = 'Click Here To See Image Full Size '; }}}} </script> We're stuck, we have no idea what to do.
I want to have a big image and say 5 small thumbnails underneath. When the user clicks a thumbnail, the image loads where the previous big image was. Is there a standard way to do this?
I'm building a website with a image menu like accordion, using jquery+easing+kwicks [URL]ith CSS, I can change the opacity of the element hovered (the opened kwick), but I'm looking to someway to change the opacity of the inactive kwicks (the images that close when you open a hovered image).I tried to do it with css, or hacking kwicks plugin, but I couldn't make it.
I am building a simple t-shirt creator app for my shop and I am using the interface.js library: [URL].. docs/drag to drag/drop and re-size the graphic on the shirt background image.
Once the user has chosen a spot to put the graphic, how do I save the background image of the t-shirt with the image they dropped in the correct spot? Like, to merge the two graphics in place?
The objective is to have an image fade to another one progressivly while the mouse is over, when its not it fades back to the original, whether or not it faded to the target completely or not. That is, if it takes 1 second to fade completely to the other image, and you take your mouse off it at 0.5 seconds, it will begin to fade back to the original. I have a problem where I want to give this ability to multiple images (thumbnails) on a page, without having reams and reams of code and instead just have one function accomadate any number of images.
I've been searching for a resolution to this issue for hours trying to customize my page located at [url]
Specifically, I'm trying to figure out why this line of code is not making my images display in the background:
Original plugin script provided here: [url]
<script>
I made adjustments with my image references that are all located in this directory: [url]
Problem: No images load, and I believe I don't fully understand the .appendTo tage.. I don't know if #body is correct. The author of the plugin assumed I understood the relation. Also #homePage may be incorrect as well.
Additionally, I found another plugin that worked for placing an image in the background (not random), and the background image would scale to size, according the users window. I loved that and it worked, just wanted to add random images to the same script.... first things first... I can't even get an image to display at all with the above code.
In case you wanted to know the script I was using to scale the background image, here it is below (although, as you will see in the code for my site - this image feature is disabled as I am trying to make adjustments).
code for image solutions used:
HTML
CSS
If I can get this second code to work with the random image plugin.
I've been trying to have an image be placed during a mouse over or mouse click event. The closest to accomplishing this is having the image be replaced by the image I want to overlay.
I've been using prettySociable on my site (can be downloaded here. I use the uncompressed version). I want to be able to change the tooltip (that shows up when you drag an image) to default to an image on my server, rather than to the page title. I think I've tracked down the code on line 265 of the jquery.prettySociable.js file, but I'm unsure how to change it:
only first image in the all_images array loads and the rest stays hidden. it works first time i load the page, but any other time it loads only one image. i understand it might have to do with the cache. what could be possible cause for breaking the .each() loop after first iteration? i'm using jquery 1.3.2, png fix and php
I am having an issue with setting the background-image of a another div #x to the background image of #y.Correct me if I am wrong but I think you would do this in a simple case by saying
$ ( '#x' ).
[code]....
So when it does it, it is getting the URL of the generator (I logged it. what is actually being passed is [URL] This would require a server call to generate a new image, In this particular application, even if it wasn't exactly the image y had it would be acceptable. But it's not doing it. It is not getting any image at all. Am I doing something wrong, i.e. is it supposed to just work? I would think not, since the page has already been rendered. This is almost an ajax situation but I don't know how to do it for an image. I don't really want to generate a new image anyway, I'd be very happy to get the one that's already there. How would I access the actual image already attached to y and not do another server call?
I have the basic image gallery set up for thumbnails to populate a larger image... i uploaded it quick, take a look: [url]
Only thing i need to do is make the next and back buttons work...i know its something simple im missing if you bring up the firebug console i have several console logs on the next button.
Using a UI dialog I'd like to load in 10 or so images. Each would be unique and after you click on one the following needs to happen:
1. Image appears on the parent page in a specified ID.
2. A "hidden" field is updated so that when the user submits the db is updated with their selection.
3. Dialog closes automatically.
That's it. Basically it would work similar to "datepicker".I'm using the latest 1.4 and ui and been making great progress as learning basics. I need to do the above and it seems like such a no brainier and or it should already exist but after 2 days of searching and trial and error...
I am brand new to JQuery but love it already. I have a couple of questions about a image effect I have found on a site and have used in my website. I found it herehttp://www.htmldrive.net/items/show/136/Image-Preview-Gallery and you can see how I am using it [URL]... The problem I have is. Is there anyway to add a per-loader into the jquery while theimage loads as the images I am using are larger then what the person that made used and the images are taking a little while to load. and also when you click the image it takes you to a new page with just the image on it is there a way to stop it from doing that?
I am trying to make a "Recently added" carousel on my home page. I want a simple image rotation/carousel of my recently added artworks, and below the image i would like the title and a reflection of the image.Is this possible?
I included the photoshop mock-up of what im trying to achieve:
i have image button i need to display image .if the size of the image button is 100*100 and image size is 50*50 .the remaining space of the image button should be empty.the image should not stretch.
I'm having a little trouble with something a bit ridiculous. I have an image in a div, let says that the image's width is 100px (but in fact 300px, resize with em) and the div's width is 75px (it's an absolute div created by a plugin). I tried to do $('img').width() naturally, but it gave me the div's width. I tried some natives javascript methods (clientWidth, offsetWidth and scrollWidth), same things (but Firebug is saying that clientWidth is 100px, not 75px :'( ).
I have this working fine, and I can append the preloaded image to a hidden div then fade the div in for a smooth effect.
Problem is I want to set this preloaded image as a css background image, not as a <img /> in a container. But if when the image is loaded, instead of .prepend() I do .css() and set the css property of a background-image to be the preloaded images URL, then when it carries on with displaying it the browser loads the image again. Rather than using the preloaded one.
I want the image to be a background image as I want it centered in the page background, even if it is too large for the viewport.
I have a LARGE, hi-resolution image that I am trying to use as the background for a page. Because it is so large, it takes a while to download. Because of this, I wanted to load the image behind-the-scenes and show it once it is downloaded.
To accomplish this, I'm using the following JQuery code:
This code clearly downloads an image and appends it to my DIV element. However, I really want to set this downloaded image to the background-image CSS property of my DIV. The reason why is because I have content inside the DIV that should serve as the foreground.
How do I dynamically download an image, fade it in, and use it as a background?
Im trying to have a click event that replaces an image on the page with a new image that has been selected randomly from an array. I have solved PART of this already (can get the random image to appear).
However, instead of appearing on the page where the old image was, the new image appears in a blank page.
My research indicates that this blank page location-problem is a result of using document.write in the Function. Therefore, I know I need to find a different way to accomplish this, but am failing miserably.
I have been trying for hours and hours and HOURS to figure out proper syntax for accomplishing this via elements, functions, variables and mootools.
A bit of my research:
-I found this---but havent figured out how to implement it in my scenario:
Source: [url]
-I found this---but havent figured out how to implement it in my scenario:
I use an image button to post a form. Let's say the button is on A.php and form target is B.php. when clicked, B.php comes but with extra arguments in the url. As far as I understand they are the coordinates of the point I clicked on the button image.
In one of my web page I want to show an image preloader. ie When I clicked on the small thumbnail in my web page then the main large image will load. My code looks something like this
$("#images li").click(function(){ var image=this.href; $("#mainImage").attr('src',image); });
I want to show the Loading sign until the main image loads completely.
Im trying to have a click event that replaces an image on the page with a new image that has been selected randomly from an array. I have solved PART of this already (can get the random image to appear).
However, instead of appearing on the page where the old image was, the new image appears in a blank page.
My research indicates that thisblank page location-problem is a result of using document.write in the Function. Therefore, I know I need to find a different way to accomplish this, but am failing miserably.
I have been trying for hours and hours and HOURS to figure out proper syntax for accomplishing this via elements, functions, variables and mootools.
A bit of my research:
I found this---but havent figured out how to implement it in my scenario:
I found this---but havent figured out how to implement it in my scenario: